Dungeon Crawl Stone Soup version 0.28-a0-445-g51f8dfeb47 (webtiles) character file. Game seed: 2982544676049673773 1436 Zero the Conjurer (level 8, -1/50 HPs) Began as an Octopode Conjurer on Sept 13, 2021. Slain by a water moccasin (9 damage) ... on level 6 of the Dungeon. The game lasted 00:09:42 (8338 turns). Zero the Conjurer (Octopode Conjurer) Turns: 8338, Time: 00:09:43 Health: -1/50 AC: 1 Str: 6 XL: 8 Next: 73% Magic: 15/24 EV: 13 Int: 22 God: Gold: 532 SH: 0 Dex: 11 Spells: 2/17 levels left rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . j - ring of wizardry rCorr . Rampage . n - ring of magical power Will ..... r - ring of see invisible Stlth +++....... (no ring) HPRegen 0.16/turn (no ring) MPRegen 0.19/turn (no ring) (no ring) (no ring) @: lethally poisoned (-1 -> -6) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 917 gold pieces. You spent 385 gold pieces at shops. Inventory: Missiles m - 64 poisoned darts Armour c - a +0 buckler Jewellery j - a ring of wizardry (left tentacle) n - a ring of magical power (right tentacle) r - a ring of see invisible (on tentacle) Wands e - a wand of acid (5) g - a wand of flame (21) h - a wand of charming (6) Scrolls d - a scroll of vulnerability l - a scroll of immolation Potions a - a potion of haste {unknown} b - a potion of heal wounds f - 3 potions of ambrosia i - a potion of invisibility {unknown} k - a potion of might o - 2 potions of curing p - a potion of lignification {unknown} q - a potion of cancellation {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 4.0 Stealth - Level 4.0 Unarmed Combat * Level 5.3 Spellcasting * Level 6.9 Conjurations - Level 2.0 Hexes - Level 2.0 Necromancy + Level 2.8 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 5% 4 d - Dazzling Flash Conj/Hex 50% N/A 1% 3 e - Ensorcelled Hibernat Hex/Ice 20% N/A 4% 2 g - Apportation Tloc 36% N/A 1% 1 Z - Sublimation of Blood Necr 7% N/A 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 28% N/A 1% 1 Pain Necr 56% 1d6 1% 1 Summon Small Mammal Summ 20% N/A 4% 1 Corpse Rot Necr/Air N/A N/A 4% 2 Wereblood Tmut 5% N/A 6% 2 Tukima's Dance Hex 14% N/A 5% 3 Vampiric Draining Necr 7% 2d7 5% 3 Fulminant Prism Conj/Hex 12% 3d9 6% 4 Dispel Undead Necr 14% 3d10 17% 4 Agony Necr 14% N/A 43% 5 Excruciating Wounds Necr 7% N/A 43% 5 Death Channel Necr 7% N/A 92% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple: D:4-7 Lair: D:8-11 Altars: Yredelemnul Shops: D:1 ? D:5 != Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin is lightly wounded. The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. Items here: ( ) ††. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin barely misses you. x2 The searing ray misses the water moccasin. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. You finish channelling your searing ray. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. The water moccasin completely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you! You die... ####### ######...... #### #.........## ..# #..###.##### #.# #..# ### #@# ###..## #S# #.....# #.# #.....### #.####.###.......# #...............## .................# ...#.#.....#..#..# ##......#.....#..# ##..#.....#...).# You could see a water moccasin. Vanquished Creatures 2 water moccasins 2 black bears A necrophage (D:4) An ogre (D:4) 2 centaurs A kobold brigand (D:6) 5 scorpions A bullfrog zombie (D:6) 2 hounds (D:5) A gnoll shaman (D:4) A jelly (D:6) An iguana (D:5) A hound skeleton (D:4) 4 gnolls 3 adders (D:5) A shadow imp (D:5) An ufetubus (D:5) 2 worms 2 dart slugs 6 orcs 5 bats 9 endoplasms 3 giant cockroaches 9 goblins A hobgoblin (D:3) 8 jackals 7 quokkas 10 ball pythons 3 frilled lizards (D:1) 12 kobolds 4 rats 111 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 298 | D:1 | Found Ohoaser's Magic Scroll Shoppe. 303 | D:1 | Reached XP level 2. HP: 10/17 MP: 0/5 306 | D:1 | Learned a level 2 spell: Searing Ray 1203 | D:1 | Reached skill level 1 in Unarmed Combat 1839 | D:2 | Noticed a scorpion 1846 | D:2 | Killed a scorpion 1847 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/7 1847 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/8 2432 | D:2 | Found a basalt altar of Yredelemnul. 3140 | D:3 | Reached XP level 5. HP: 27/31 MP: 5/9 3145 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 4179 | D:4 | Noticed an ogre 4189 | D:4 | Killed an ogre 4190 | D:4 | Reached skill level 5 in Conjurations 4190 | D:4 | Reached XP level 6. HP: 36/36 MP: 2/11 4252 | D:4 | Learned a level 3 spell: Dazzling Flash 4255 | D:4 | Learned a level 2 spell: Sublimation of Blood 4355 | D:4 | Noticed a necrophage 4361 | D:4 | Killed a necrophage 4637 | D:4 | Reached XP level 7. HP: 19/42 MP: 1/12 5355 | D:5 | Entered Level 5 of the Dungeon 5402 | D:5 | Found Puntaile's Distillery. 5410 | D:5 | Bought a potion of heal wounds for 75 gold pieces 5410 | D:5 | Bought 2 potions of curing for 90 gold pieces 5434 | D:5 | Reached skill level 1 in Necromancy 5434 | D:5 | Reached skill level 1 in Translocations 5441 | D:5 | Reached skill level 1 in Fighting 5441 | D:5 | Reached skill level 1 in Hexes 6007 | D:5 | You fall into a shaft and drop 3 floors! 6340 | D:7 | Reached skill level 6 in Conjurations 6718 | D:5 | Reached XP level 8. HP: 37/50 MP: 4/14 6998 | D:5 | Found Eleydom's Jewellery Shop. 7351 | D:5 | Learned a level 1 spell: Apportation 7354 | D:5 | Learned a level 2 spell: Ensorcelled Hibernation 7369 | D:5 | Identified a scroll of acquirement 7369 | D:5 | Acquired 648 gold pieces 7706 | D:5 | Bought a ring of magical power for 220 gold pieces 8023 | D:6 | Reached skill level 5 in Spellcasting 8338 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, serial_shops, shop D:2: layout_loops_ring, basic_altar D:3: layout_basic D:4: layout_basic, serial_corexii_hall, corexii_hall_statues_x, chequers_hall_statues_wall_a, gup_sewer_entry_bowl D:5: layout_cave_pods, serial_shops, shop, shop D:6: minmay_clustersquares, layout_loops_ring, minmay_temple_entry_statues, serial_park_tiny_2, minmay_misc_feat_five, uniq_crazy_yiuf_cottage D:7: layout_rooms, kennysheep_generic_room_9 D:8: layout_rooms, minmay_hollow_rounded_squares, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 | 4.0 Unarmed Combat | 1 2 3 4 | 4.0 Spellcasting | 3 4 5 | 5.3 Conjurations | 5 6 | 6.9 Necromancy | 1 2 | 2.0 Translocations | 1 2 | 2.8 Fighting | 1 2 | 2.0 Hexes | 1 2 | 2.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 27 | 28 | 8 || 63 Constrict | 5 | 8 | 1 || 14 Tentacles | 4 | 4 | 1 || 9 Punch | | 1 | || 1 Cast: Magic Dart | 24 | 81 | 43 || 148 Searing Ray | 3 | 8 | 25 || 36 Dazzling Flash | | | 3 || 3 Sublimation of Bl | | | 1 || 1 Use: Scroll | | 7 | 11 || 18 Potion | | | 4 || 4 Stab: Sleeping | 1 | | || 1 Armor: Skin | 6 | 6 | 4 || 16 Dodge: Dodged | 20 | 26 | 44 || 90 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8339 | 7961 | 378 | 2928 | 4172 | 8 | 1042.4 | Dungeon | 8339 | 7961 | 378 | 2928 | 4172 | 8 | 1042.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1757 daAuts D:4: 1712 daAuts D:1: 1540 daAuts D:2: 1167 daAuts D:3: 980 daAuts D:6: 530 daAuts D:7: 333 daAuts D:8: 316 daAuts