Dungeon Sprint DCSS version 0.18-a0-690-g014cd11 (webtiles) character file. 28 Zigma the Sneak (level 2, -8/19 HPs) Began as a Vampire Enchanter on Dec 7, 2015. Mangled by an ogre ... wielding a +0 giant club (27 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:04:48 (75 turns). Zigma the Sneak (Vampire Enchanter) Turns: 75, Time: 00:04:48 Health: -8/19 AC: 3 Str: 7 XL: 2 Next: 96% Magic: 6/6 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 6 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Clarity . b - +1 robe rNeg + . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Dismiss . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++++...... (no ring) (no ring) @: not resistant to hostile enchantments, stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking Potions d - a potion of blood {@*1} e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 2.9 Short Blades - Level 3.6 Dodging + Level 6.2 Stealth - Level 3.0 Spellcasting + Level 5.7 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Unknown command. Things that are here: a leather armour; the goblin corpse of Ijyb Unknown command. You bottle the corpse's blood. There is a fountain of clear blue water here. d - a potion of blood {@*1} You see here a leather armour. You start resting. HP restored. You feel yourself speed up. There is an open door here. You start waiting. You feel less exhausted. You open the door. An ogre comes into view. It is wielding a giant club. There is an open door here. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..'@.# #..'..#.O+ #..#####+# #..# #..# #.[# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Zigma the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached skill level 6 in Stealth 15 | D | Reached skill level 5 in Hexes 15 | D | Reached XP level 2. HP: 19/19 MP: 4/6 74 | D | Noticed an ogre 75 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Dagger || 4 Use: Potion || 2 Stab: Sleeping || 1