Dungeon Sprint DCSS version 0.18-a0-1006-g6b5bfb2 (webtiles) character file. 0 Zigma the Vexing (level 1, 0/13 HPs) Began as a Vampire Enchanter on Jan 6, 2016. Slain by Ijyb ... wielding a +0 club (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:26 (2858 turns). Zigma the Vexing (Vampire Enchanter) Turns: 2858, Time: 00:00:26 Health: 0/13 AC: 3 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Gourm . b - +1 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth +......... (no ring) (no ring) @: confused, very slightly contaminated, bloodless, non-regenerating, hasted, very quick, not resistant to hostile enchantments, very unstealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were bloodless. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic i - a potion of berserk rage Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 1.1 Short Blades - Level 2.1 Dodging * Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You do not heal naturally. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You bump into the stone wall. Ijyb zaps a wand. You resist with significant effort. You're too confused to move! Ijyb screams, "Me stronger than you!" Ijyb barely misses you. There is a staircase leading out of the dungeon here. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you but does no damage. You bump into the stone wall. You feel less confused. Ijyb zaps a wand. You are confused. You're too confused to move! Ijyb zaps a wand. You are more confused. There is a staircase leading out of the dungeon here. You're too confused to move! Ijyb hits you with a club. You die... #### ## #@g#..+ #..'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Vanquished Creatures (others) A gargoyle (D) A wasp (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Zigma the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2142 | D | Killed a wasp 2791 | D | Killed a gargoyle 2831 | D | Noticed Ijyb 2858 | D | Slain by Ijyb Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Dagger || 14 Cast: Corona || 1 Use: Potion || 1