Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a +0 dagger (11, 18, D:1) 16 poisoned needles (12, 27, D:1) a +0 club (12, 30, D:1) a +0 leather armour (16, 23, D:1) a +0 hunting sling (20, 13, D:1) a +0 dagger (20, 15, D:1) a +0 short sword (22, 50, D:1) 17 stones (23, 19, D:1) a +0 club (23, 38, D:1) a cursed +0 shield (25, 40, D:1) a +0 club (25, 49, D:1) a stone (26, 40, D:1) a cursed +0 club (26, 51, D:1) a +0 dagger 2 stones (32, 30, D:1) 23 stones (34, 29, D:1) 21 stones Level 2 of the Dungeon (0, 0, D:2) 15 poisoned needles (2, -26, D:2) a +0 falchion (5, -19, D:2) 23 bolts (8, -20, D:2) a +0 club (13, -13, D:2) 18 stones (14, -25, D:2) a +2 whip of venom (14, -13, D:2) 14 stones (15, -12, D:2) a +0 short sword (18, -1, D:2) a stone (23, -39, D:2) a +0 club (24, -1, D:2) a +0 club 3 stones (29, -39, D:2) a +0 club (30, -39, D:2) 3 stones (31, -39, D:2) a stone (33, -32, D:2) 10 bolts (34, 2, D:2) a +0 mace (35, -1, D:2) a +2 quarterstaff of chaos (36, 0, D:2) a book of Misfortune (47, -43, D:2) 3 curare-tipped needles (47, -37, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) 12 stones (0, 1, D:3) 5 stones (1, 0, D:3) 3 stones (1, 1, D:3) 9 stones (2, 3, D:3) a stone (7, -9, D:3) 2 stones (7, -3, D:3) a +0 club a +0 hunting sling 30 stones (8, -33, D:3) a +0 club a +0 robe (9, -33, D:3) a +0 club (10, -30, D:3) a +0 dagger (19, -24, D:3) a +0 club (20, -26, D:3) a +0 club (20, -25, D:3) a +0 club a +0 dagger a +0 club (26, -35, D:3) a +0 spear (26, -16, D:3) a +0 dagger (27, -36, D:3) a +0 club (27, -17, D:3) a +0 club (28, -37, D:3) a +0 club (36, -26, D:3) a +0 robe (39, -19, D:3) a +0 flail a +0 hand axe a +0 flail a +0 hand axe (48, -26, D:3) 13 stones (55, -37, D:3) a +0 hand axe (55, -35, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Dedin's Weapon Emporium a +1 flail of distortion (219 gold) a +2 hand axe of electrocution (273 gold) a +0 club (14 gold) a +2 antimagic morningstar (336 gold) a +0 short sword (42 gold) a +0 spear (42 gold) the +7 scimitar "Kiforph" {flame, Dex+3 Stlth+} (816 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you more stealthy. a +0 long sword (49 gold) a +1 glaive of protection (207 gold) a +2 antimagic battleaxe (441 gold) (0, 0, D:4) a +2 chain mail of cold resistance (6, 1, D:4) a +0 whip (17, 16, D:4) a book of Changes (19, -9, D:4) a tomahawk (20, -9, D:4) a +0 short sword a +1 leather armour of cold resistance (21, -9, D:4) a cursed -3 giant spiked club (21, -7, D:4) a tomahawk (22, -9, D:4) a tomahawk (22, -8, D:4) a tomahawk (24, -4, D:4) a +0 spear (24, 24, D:4) a +0 helmet (30, -1, D:4) a +0 giant club (41, -11, D:4) a +0 falchion a +0 leather armour a cursed -2 dagger a +0 robe a +0 dagger a +0 scale mail (41, 8, D:4) 12 bolts Level 5 of the Dungeon [Shop] Axzarem Loacs's Antique Armour Boutique a +0 leather armour (48 gold) a +0 leather armour (48 gold) the cursed +0 ring mail of Kurch {rPois Dex+2} (393 gold) It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. a +1 chain mail of cold resistance (396 gold) a +0 plate armour (552 gold) the +1 robe "Notril" {rPois rCorr Str-5 SInv} (388 gold) It affects your strength (-5). It protects you from poison. It lets you see invisible. It protects you from acid and corrosion. a +2 plate armour of magic resistance (960 gold) a cursed +0 pair of boots (36 gold) a +2 helmet of intelligence (516 gold) (6, 20, D:5) a +0 flail of crushing a +0 whip a +0 leather armour a +0 dagger a +0 robe a cursed -2 hand axe (29, 28, D:5) 19 sling bullets (31, 10, D:5) the Tome of Entrancing Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Portal Projectile Hexes/Translocation 3 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 (50, 24, D:5) a +0 hand axe (51, 32, D:5) 23 stones (66, 22, D:5) a wand of random effects (22/48) (68, 15, D:5) 22 sling bullets (70, -2, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 blowgun (4, 40, D:6) a +0 giant spiked club (14, 5, D:6) a cursed +0 mace a +2 robe of positive energy (14, 17, D:6) 2 potions of degeneration {!q} (29, 14, D:6) a +0 shortbow (31, 28, D:6) a cursed -2 giant club (34, 22, D:6) 33 sling bullets (36, 21, D:6) a +0 ring mail (43, 49, D:6) a +0 mace a +0 leather armour (44, 48, D:6) a +0 short sword (44, 49, D:6) a +0 falchion (53, 2, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) 17 stones (12, -10, D:7) a +0 giant club (13, -3, D:7) a +0 quarterstaff (16, 37, D:7) a scroll of fear (18, 36, D:7) 27 arrows (21, 37, D:7) a +0 dagger a +0 robe (24, -7, D:7) a +0 lajatang (24, -4, D:7) 2 javelins of penetration (29, 30, D:7) an uncursed amulet of harm