Zigma Level 1 of the Dungeon (0, 0, D:1) 23 stones (2, 0, D:1) a +0 club (3, -26, D:1) a +0 robe (13, -3, D:1) 21 sling bullets (14, -42, D:1) a +0 hunting sling (14, -26, D:1) a +0 club (21, 21, D:1) a +0 club (33, -29, D:1) a +0 dagger (34, -31, D:1) a +0 club (39, 1, D:1) a +0 leather armour (46, -25, D:1) 24 sling bullets (46, 9, D:1) 19 stones (46, 10, D:1) 16 stones (48, -16, D:1) a stone (48, -4, D:1) a +0 dagger (48, 9, D:1) a +0 dagger (48, 13, D:1) a stone (49, -22, D:1) a +0 dagger (49, -17, D:1) a stone (49, 5, D:1) +0 shadow dragon scales (51, -18, D:1) 2 stones (57, 9, D:1) 2 javelins (60, 5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 17 poisoned needles (13, 6, D:2) a +0 club (14, -7, D:2) a +0 whip (22, -4, D:2) a +0 plate armour (26, 17, D:2) a +0 ring mail (27, -1, D:2) 11 sling bullets (28, 18, D:2) a +0 scythe a +0 robe (31, 1, D:2) 15 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a stone (3, 2, D:3) 25 stones a +0 leather armour (3, 13, D:3) 2 javelins (17, 38, D:3) a +0 club (27, 28, D:3) a +0 short sword (29, 30, D:3) a +0 club (34, -3, D:3) a stone (34, -1, D:3) 18 stones a +0 hunting sling (35, -1, D:3) 2 stones (43, 23, D:3) a +0 club a +0 club (45, 28, D:3) 25 stones Level 4 of the Dungeon [Shop] Luikhlaso's Weapon Shop 13 stones (15 gold) a +0 short sword of protection (67 gold) a +0 dagger (24 gold) a +0 war axe (42 gold) the +8 rapier "Tormentor" {elec, rPois rC- Str+6 Dex-2} (751 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your dexterity (-2). It makes you vulnerable to cold. It protects you from poison. a +2 dagger of draining (187 gold) a +0 blowgun (30 gold) (0, 0, D:4) 17 stones (2, 6, D:4) a +0 club (5, 13, D:4) a +0 spear (9, -9, D:4) a scroll of enchant weapon (23, -5, D:4) a +0 dagger a +2 leather armour of magic resistance (23, -4, D:4) a +0 dagger a +0 robe (24, -4, D:4) a cursed -2 hand axe a +1 chain mail of cold resistance a cursed -1 hand axe a +0 ring mail (25, -20, D:4) a +0 hand axe (26, -20, D:4) 25 stones (27, -3, D:4) a +0 chain mail (28, -28, D:4) a cursed +0 ring mail (33, -27, D:4) a +0 plate armour (45, -1, D:4) a +0 leather armour a +0 club (48, 10, D:4) a +0 leather armour a +0 chain mail a +0 hand axe a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a scroll of random uselessness (3, 22, D:5) a +0 club (7, -1, D:5) a +0 falchion (12, 0, D:5) a +0 quarterstaff a +0 ring mail (12, 7, D:5) a cursed +0 chain mail (16, -5, D:5) a +0 dagger (19, -4, D:5) a +0 flail a +0 short sword 4 tomahawks (19, -3, D:5) a +0 dagger (29, -6, D:5) a +0 dagger (29, -5, D:5) the +6 plate armour "Xuvuidaj" {*Contam rElec MR++} It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (0, 1, D:6) 3 tomahawks (5, -1, D:6) a +0 dagger a +0 robe (6, -1, D:6) a +0 mace (6, 0, D:6) a +5 flail a +0 short sword a +0 club a cursed +0 ring mail (13, -9, D:6) a scroll of enchant weapon (22, 2, D:6) 19 sling bullets (25, -6, D:6) a +0 leather armour (28, -15, D:6) a stone (31, 13, D:6) a wand of random effects (38) (32, -11, D:6) 6 stones (34, -9, D:6) a +0 dagger 3 stones (41, -22, D:6) 25 sling bullets (41, -20, D:6) 17 stones (46, 3, D:6) a +2 helmet Level 7 of the Dungeon (0, 0, D:7) 19 stones a howler monkey corpse a howler monkey corpse (5, -1, D:7) a scroll of magic mapping the Ecumenical Temple