Dungeon Crawl Stone Soup version 0.24-a0-271-ga0fc33f724 (webtiles) character file. Game seed: 16764142073715326363 42 Zigma the Insei (level 3, -6/33 HPs) Began as a Draconian Monk on Apr 24, 2019. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (1302 turns). Zigma the Insei (Draconian Monk) Turns: 1302, Time: 00:01:40 Health: -6/33 AC: 5 Str: 13 XL: 3 Next: 35% Magic: 3/3 EV: 13 Int: 11 God: Gold: 33 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated, invisible A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Wands h - a wand of paralysis (8) Scrolls e - a scroll of noise {unknown} g - a scroll of identify {unknown} i - a scroll of teleportation {unknown} Potions f - a potion of might {unknown} Comestibles a - 3 rations c - 4 chunks of flesh Skills: + Level 3.7 Fighting + Level 3.1 Dodging - Level 1.7 Stealth * Level 3.8 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Sigmund gestures at you while chanting. You resist with significant effort. You hit Sigmund. Sigmund is severely wounded. Sigmund casts a spell at you. You are confused. You bump into the rock wall. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! You hit something. Your tail-slap misses something. Something hits you! * * * LOW HITPOINT WARNING * * * You feel less confused. Something hits you! * * * LOW HITPOINT WARNING * * * You hit something. Something hits you! You die... ..#..........##.....####...#..... #.#.............................. .............##.....##l.#####.... ..............#.....#..## ... .......>....#.#.....#.## .. #..........#..(....{..# . ##...........#..####### ........######..##### ##....### #....@{..# ##....# #........# #....# #........# #....# #........# ###### #....<...# #........# #........# #........# #........# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A leopard gecko (D:1) 3 bats (D:1) 2 giant cockroaches 4 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 3 frilled lizards 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Draconian Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 90 | D:1 | Reached XP level 2. HP: 23/26 MP: 2/2 893 | D:2 | Reached XP level 3. HP: 18/33 MP: 3/3 1139 | D:2 | Noticed Sigmund 1302 | D:2 | Mangled by Sigmund Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_basic, solitary_fountain D:2: layout_rooms, first_ration, mrwooster_statue_mirror, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Fighting | | 3.7 Stealth | | 1.7 Unarmed Combat | | 3.8 Action || total -------------------------++------- Melee: Unarmed || 82 Tailslap || 10 Punch || 2 Use: Potion || 2 Stab: Sleeping || 6 Invisible || 2 Eat: Chunk || 1 Armor: Skin || 20 Dodge: Dodged || 62 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 61 | 0 | 0.0 | 26 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 43 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 18 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------