Zigma Level 1 of the Dungeon (0, 0, D:1) a scroll of blinking (8, 20, D:1) a +0 leather armour (11, 19, D:1) a +0 dagger (14, 18, D:1) a cursed +0 club (18, 24, D:1) a +0 robe (18, 45, D:1) a rat corpse (skeletalised by now) (19, 21, D:1) a +0 hunting sling (20, 24, D:1) a +0 club (20, 33, D:1) a frilled lizard corpse (skeletalised by now) (36, 44, D:1) a +0 short sword (37, 46, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 22 stones (3, 1, D:2) a stone (3, 7, D:2) a +1 dagger 2 stones a kobold corpse (3, 9, D:2) 2 stones (4, 9, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (5, 19, D:2) a scroll of identify (7, 12, D:2) 11 sling bullets (9, 10, D:2) 3 scrolls of random uselessness (9, 11, D:2) a stone (11, 28, D:2) a potion of curing (14, 27, D:2) 29 stones (15, 25, D:2) 2 gold pieces (16, 14, D:2) 4 stones a kobold corpse (16, 26, D:2) a +0 halberd (20, 12, D:2) a +0 leather armour (20, 17, D:2) a gnoll corpse (25, 11, D:2) a worm corpse (25, 12, D:2) a rat corpse (25, 13, D:2) a bat corpse (28, 15, D:2) a hobgoblin corpse (29, 19, D:2) a bat corpse (30, 6, D:2) a ration (30, 22, D:2) a giant cockroach corpse