Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 29, D:1) a +0 leather armour (1, 31, D:1) a +0 mace (3, 5, D:1) a +0 dagger 5 stones (14, 3, D:1) a +0 whip (16, 11, D:1) a ration (18, 23, D:1) a +0 club (20, 23, D:1) a +0 robe (23, 12, D:1) 15 stones (23, 13, D:1) 13 stones (24, -11, D:1) a +0 short sword 5 stones (25, -17, D:1) 20 arrows (25, -1, D:1) a ration (26, -7, D:1) 6 gold pieces (26, -6, D:1) a potion of flight (26, -5, D:1) a potion of mutation (27, -7, D:1) a +0 spear (27, -6, D:1) a +0 hunting sling (27, -5, D:1) a potion of degeneration (27, 42, D:1) a +0 short sword 3 stones (28, -7, D:1) 12 stones (28, -6, D:1) a ration (28, -5, D:1) 15 stones (29, 1, D:1) a +0 robe (31, -15, D:1) 11 stones (36, -16, D:1) 13 sling bullets (36, -10, D:1) a +0 robe (38, 0, D:1) a cursed -2 ring mail (45, 19, D:1) a ration (45, 28, D:1) a stone (48, 14, D:1) a +0 club (50, 15, D:1) a +0 dagger (57, 16, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, 12, D:2) a ration (2, 4, D:2) a +0 club (29, 5, D:2) a ration (35, -15, D:2) a +0 dagger (40, 16, D:2) a +0 robe (41, -10, D:2) a +0 flail a +0 whip (43, -12, D:2) a +0 halberd Level 3 of the Dungeon (0, 0, D:3) a +0 club (16, -12, D:3) 2 stones a +0 whip (16, 10, D:3) a +0 short sword 2 stones (19, -20, D:3) a +0 dagger 4 stones (19, -2, D:3) a +0 leather armour (20, -3, D:3) a +0 robe (21, -21, D:3) a +0 ring mail (27, -34, D:3) a ration (29, 17, D:3) a ration (32, 17, D:3) 20 stones (36, -4, D:3) 23 stones (36, 0, D:3) a +0 spear (39, -19, D:3) a +0 scale mail (45, -18, D:3) a cursed +0 leather armour (47, -14, D:3) a +0 scale mail (50, -15, D:3) a +0 plate armour Level 4 of the Dungeon (0, 0, D:4) a +0 robe (0, 8, D:4) a +0 flail a +0 dagger a +0 robe a +0 club (2, 12, D:4) a ration (18, 3, D:4) a +3 hunting sling (19, -3, D:4) a +0 ring mail (29, 19, D:4) 24 arrows (31, 3, D:4) a +2 whip of electrocution a cursed +0 robe (33, -9, D:4) a ration (33, -6, D:4) 13 stones (43, 17, D:4) 22 arrows (44, 14, D:4) a +0 hand axe (44, 17, D:4) a cursed -3 short sword (45, 3, D:4) a +0 chain mail (48, 25, D:4) a +0 scale mail (49, 25, D:4) a +0 dagger a +0 leather armour (49, 26, D:4) a +0 mace a cursed +0 ring mail (51, 31, D:4) a ration Level 5 of the Dungeon (0, 0, D:5) 18 stones (3, -5, D:5) a +0 halberd (8, 3, D:5) a +0 leather armour (16, -4, D:5) a stone (16, 1, D:5) a stone (17, -1, D:5) a stone (18, -3, D:5) a stone (19, 0, D:5) a stone (20, -4, D:5) 7 large rocks (20, -2, D:5) a stone (20, 7, D:5) a +0 ring mail (23, 35, D:5) a +0 chain mail (28, 21, D:5) a +0 whip (29, 7, D:5) a potion of degeneration (32, 34, D:5) 20 stones (34, 22, D:5) 4 boomerangs (36, 1, D:5) 24 arrows (38, 29, D:5) the +2 chain mail of the Orb Guardian {rPois Dex+3} It affects your dexterity (+3). It protects you from poison. If you switch to wearing this armour, your AC will rise 5 points (-2 -> 3) (39, 10, D:5) 19 arrows (44, 36, D:5) 18 arrows (45, 16, D:5) a +0 ring mail (45, 28, D:5) a +0 leather armour a +0 mace (46, 15, D:5) a +0 leather armour (48, 6, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a cursed +0 spear a +0 robe (1, 0, D:6) a +0 scimitar a +0 robe (5, -41, D:6) a +0 leather armour a +0 flail (6, -60, D:6) a +0 short sword a +0 robe (7, -61, D:6) a +0 scimitar a +0 robe a cursed +1 dire flail a +0 robe (7, -47, D:6) a +0 falchion (7, -29, D:6) 22 bolts (14, -5, D:6) 7 stones (15, -13, D:6) 24 stones (19, -16, D:6) 20 stones (19, -5, D:6) 20 bolts (29, -20, D:6) a ration (35, -40, D:6) 7 bolts (36, -15, D:6) a +0 flail (39, -34, D:6) a +0 dagger (43, -13, D:6) 19 sling bullets (55, -61, D:6) a +0 pair of boots Level 7 of the Dungeon [Shop] Lirem's Weapon Shoppe a +0 hand crossbow (49 gold) a +5 vorpal shortbow (441 gold) a +0 quarterstaff (56 gold) a +1 battleaxe of electrocution (324 gold) 10 stones (14 gold) the +5 hunting sling of the Past {flame, +Inv rC+ rN+ MR-} (681 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 dagger (28 gold) the +4 hunting sling of Callousness {venom, rC++ Dex+3} (736 gold) It poisons the ammo it fires. It affects your dexterity (+3). It greatly protects you from cold. 18 stones (25 gold) 10 stones (14 gold) a +3 short sword of holy wrath (313 gold) (1, -12, D:7) the cursed +0 ring mail of Dim Light {+Blink +Inv Dex-5 Slay+6} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you turn invisible. It lets you blink. If you switch to wearing this armour, your AC will rise 0 points (-2 -> -2) It has a curse placed upon it. (1, -8, D:7) a +0 club a cursed -2 leather armour (5, 5, D:7) a +0 ring mail a +0 hand axe (7, 5, D:7) a +0 leather armour a +0 short sword a +0 ring mail a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 robe (4, 0, D:8) a +0 long sword (5, 10, D:8) a +2 robe of magic resistance (7, -10, D:8) a +0 dagger a cursed +0 robe (7, -9, D:8) a +0 leather armour a +0 dagger (8, -10, D:8) a +0 hand axe a +0 scale mail (8, -9, D:8) a +0 hand axe (8, -7, D:8) a +0 war axe a cursed +0 ring mail (18, 14, D:8) a +0 robe (26, -14, D:8) a +1 dagger of chaos a +2 robe of positive energy (26, 31, D:8) a +0 shortbow (32, -1, D:8) a +0 ring mail (38, 12, D:8) a +0 dagger (41, -11, D:8) a +0 giant spiked club (43, -7, D:8) a ration Level 9 of the Dungeon (1, -12, D:9) 16 stones (3, 26, D:9) a +0 whip (5, 26, D:9) a +4 trident of venom a +0 ring mail a +0 shield (5, 27, D:9) a +0 whip (8, -22, D:9) a +3 spear a +0 robe (9, 33, D:9) 30 stones (10, -23, D:9) a +4 mace a +0 robe (11, -19, D:9) a cursed +4 flail of freezing a +0 robe (11, 21, D:9) a +0 helmet (13, -24, D:9) a cursed -1 giant club (14, -26, D:9) a stone (14, -25, D:9) a +0 scale mail (15, -26, D:9) a +0 dagger (15, -25, D:9) 27 stones (19, 26, D:9) 4 stones (21, 2, D:9) a +0 chain mail (21, 24, D:9) a stone (22, 5, D:9) a +0 troll leather armour (22, 25, D:9) a +0 dagger (23, 27, D:9) a +0 club a +0 whip (24, 25, D:9) a +0 short sword (24, 27, D:9) a +0 club (25, -6, D:9) 2 stones (26, -4, D:9) a +0 dagger a +0 robe (27, -6, D:9) a +0 dagger a +0 leather armour (28, -7, D:9) a stone (30, -26, D:9) a +0 scale mail (36, -11, D:9) a +0 vorpal war axe a +0 robe (37, -12, D:9) a +0 long sword a +0 robe (37, -11, D:9) a +0 falchion a +0 robe (38, 26, D:9) a +0 ring mail (53, -5, D:9) a +0 falchion a +0 shortbow 16 arrows (58, 24, D:9) a ration (59, 22, D:9) a ration (59, 24, D:9) a ration (59, 25, D:9) a ration (59, 26, D:9) a ration (61, 22, D:9) a ration (61, 24, D:9) a ration Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (11, 38, D:10) a +0 war axe (12, 42, D:10) 21 stones (17, 37, D:10) 19 stones (26, -3, D:10) the +12 plate armour "Cajirha" {rElec rC+ rCorr Int+3} It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 17 points (-2 -> 15) (34, 41, D:10) a +0 scale mail (38, 20, D:10) a +0 plate armour (40, 3, D:10) a cursed +0 giant spiked club a +0 giant spiked club (41, 14, D:10) a +0 mace a +0 shortbow 18 arrows (41, 15, D:10) a +0 scimitar a +0 chain mail (41, 18, D:10) 19 bolts (42, 24, D:10) a +2 dagger (47, 6, D:10) a +0 flail a +0 hunting sling (49, 6, D:10) a -2 spear a cursed +0 animal skin (49, 17, D:10) a +0 dagger (50, -1, D:10) 21 arrows (51, 28, D:10) a +0 giant club (54, -5, D:10) 21 stones Level 11 of the Dungeon (10, 0, D:11) 16 gold pieces (10, 8, D:11) a ration (43, 0, D:11) an ugly thing corpse (skeletalised by now) (46, 8, D:11) a ration the Ecumenical Temple (16, 0, Temple) a cursed ring of attention a Gauntlet (1, -14, Gauntlet) the cursed -4 helmet "Lofinael" {*Contam MR++} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. If you switch to wearing this armour, your AC will fall 3 points (-2 -> -5) It has a curse placed upon it. (2, -14, Gauntlet) 32 gold pieces (2, 19, Gauntlet) a wolf corpse (2, 20, Gauntlet) a +0 dagger a +0 robe a human corpse (4, 18, Gauntlet) a wolf corpse (4, 19, Gauntlet) a wolf corpse (5, -14, Gauntlet) a potion of might (6, 8, Gauntlet) a +1 helmet of intelligence (7, 6, Gauntlet) 13 stones (7, 8, Gauntlet) a scroll of summoning (14, 0, Gauntlet) the cursed +0 pair of boots of Paaganif {rCorr} It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 0 points (-2 -> -2) It has a curse placed upon it. (15, -14, Gauntlet) an uncursed amulet of regeneration (15, 14, Gauntlet) a lightning rod (4/4) (16, -14, Gauntlet) a scroll of fear (18, 14, Gauntlet) a potion of mutation (19, -14, Gauntlet) a +2 hand axe of freezing (20, 0, Gauntlet) a scroll of magic mapping (21, 0, Gauntlet) a +1 plate armour of cold resistance