Zigma Level 1 of the Dungeon (0, 0, D:1) 8 bolts (0, 15, D:1) a +0 whip (3, -1, D:1) a +0 short sword (13, -1, D:1) a +0 trident (18, -1, D:1) a +0 dagger (27, -15, D:1) a +0 dagger 4 stones (36, -28, D:1) 21 stones (49, -33, D:1) 12 arrows Level 2 of the Dungeon [Shop] Ohangub's Magic Scroll Emporium a scroll of blinking (75 gold) a scroll of teleportation (30 gold) a scroll of vulnerability (75 gold) a scroll of identify (20 gold) a scroll of enchant weapon (75 gold) a scroll of vulnerability (75 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) (0, 0, D:2) a +0 mace (8, 6, D:2) a +0 club (13, 27, D:2) 2 javelins (17, 34, D:2) a +0 buckler (18, 2, D:2) a +0 short sword (43, 52, D:2) 9 poisoned darts (54, 14, D:2) a +0 trident (54, 40, D:2) 10 stones (61, 39, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 hunting sling 17 stones (2, 27, D:3) a +0 giant club (3, 43, D:3) 9 arrows (4, 0, D:3) 14 sling bullets (5, -4, D:3) 22 stones (7, 18, D:3) a +0 robe (9, 13, D:3) a +0 ring mail (13, 27, D:3) a +0 dagger a +0 dagger a +0 leather armour (13, 41, D:3) a potion of degeneration (18, 21, D:3) a +0 dagger (21, 5, D:3) 8 stones (43, 27, D:3) 19 bolts Level 4 of the Dungeon [Shop] Maygatz's Magic Scroll Shop a scroll of teleportation (36 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of noise (12 gold) a scroll of teleportation (36 gold) a scroll of teleportation (36 gold) 3 scrolls of blinking (270 gold) a scroll of torment (90 gold) (0, 0, D:4) a +0 scale mail (0, 2, D:4) 18 arrows (4, 9, D:4) 34 stones (14, -2, D:4) a +0 hunting sling (18, 0, D:4) the +6 short sword "Xechakhla" {chaos, MP+9} Each time it hits an enemy it has a different, random effect. MP: It affects your magic capacity (+9). (25, 20, D:4) 17 stones (26, -4, D:4) a +0 hunting sling (33, 7, D:4) a +0 flail a +0 chain mail (34, 7, D:4) a +0 dagger a +0 leather armour (35, 7, D:4) a +0 dagger a +0 robe (46, -12, D:4) a +0 dagger a +0 robe (47, -14, D:4) a +0 giant club a +0 short sword a +1 ring mail of cold resistance (48, 2, D:4) a +0 giant spiked club (49, -10, D:4) a +0 dagger (50, 0, D:4) a +0 club (51, -22, D:4) a +0 pair of boots (52, -4, D:4) 24 stones (59, -14, D:4) a +0 giant spiked club Level 5 of the Dungeon [Shop] Nononlub's Antique Armour Shoppe a +2 leather armour of poison resistance (480 gold) a +0 robe (21 gold) a +0 leather armour (60 gold) a +0 ring mail (120 gold) a +3 scale mail of fire resistance (780 gold) quicksilver dragon scales (1800 gold) a +1 helmet of intelligence (495 gold) [Shop] Kaimih's Antique Armour Shoppe a +2 robe of willpower (548 gold) the +3 leather armour "Nuatiz" {rN+ Dex-4 SInv} (744 gold) Dex: It affects your dexterity (-4). rN: It protects you from negative energy. SInv: It lets you see invisible. a +0 leather armour (62 gold) a +2 plate armour of cold resistance (1240 gold) a +0 ring mail (124 gold) the +3 leather armour of Music {Str+6} (1134 gold) Str: It affects your strength (+6). a +2 leather armour of willpower (589 gold) [Shop] Viocs's Jewellery Shop an amulet of regeneration (330 gold) a +6 ring of intelligence (643 gold) a ring of protection from fire (275 gold) an amulet of magic regeneration (330 gold) a ring of willpower (275 gold) a ring of protection from cold (275 gold) the amulet "Kisit" {Spirit *Corrode Str+2 Dex+6 Stlth-} (514 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+2). Dex: It affects your dexterity (+6). *Corrode: It may corrode you when you take damage. Stlth: It makes you less stealthy. a +4 ring of evasion (396 gold) [Shop] Siubukk's Jewellery Shoppe a ring of willpower (275 gold) a ring of fire (275 gold) an amulet of faith (440 gold) an amulet of faith (440 gold) a ring of poison resistance (220 gold) an amulet of faith (440 gold) a +6 ring of strength (643 gold) a ring of flight (192 gold) [Shop] Duoz Kayho's General Store a wand of flame (10) (84 gold) a scroll of brand weapon (280 gold) a +0 ring mail (56 gold) 21 poisoned darts (117 gold) a scroll of teleportation (42 gold) the ring of the Final Decision {rElec rF+ rC++} (791 gold) [ring of protection from fire] rF: It protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. a +0 falchion (42 gold) (3, -1, D:5) 21 stones (7, -15, D:5) a +0 giant club (23, 11, D:5) a +1 dagger of venom a +2 short sword of electrocution (23, 12, D:5) a +0 dagger a +0 robe (25, -17, D:5) 7 stones (28, 21, D:5) 14 stones (49, 1, D:5) a +0 giant club (56, 8, D:5) a +0 war axe a +0 plate armour a +0 dagger a +0 dagger (57, 9, D:5) a +0 dagger a +0 leather armour a +2 whip of electrocution a +0 leather armour a +0 dagger a +0 robe (60, 11, D:5) a large rock (60, 14, D:5) a +0 short sword a +0 leather armour (61, 11, D:5) 15 stones (62, -12, D:5) a +0 leather armour (63, 11, D:5) 24 stones Level 6 of the Dungeon (0, 0, D:6) a potion of curing (3, 14, D:6) 6 gold pieces (4, 10, D:6) a +0 scale mail (8, 3, D:6) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (8, 10, D:6) a ring of poison resistance (9, 3, D:6) a +0 dagger a +0 scale mail a +0 club a +0 leather armour a +0 club a +0 leather armour an orc corpse (10, -2, D:6) 8 gold pieces (10, 3, D:6) a +0 short sword (still there?) a +0 leather armour (still there?) an orc corpse (still there?)