Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 15193002191226954595 90 admiralandromeda the Poker (level 4, -9/34 HPs) Began as a Merfolk Gladiator on Oct 7, 2021. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:05:14 (1951 turns). admiralandromeda the Poker (Merfolk Gladiator) Turns: 1951, Time: 00:05:15 Health: -9/34 AC: 10 Str: 15 XL: 4 Next: 56% Magic: 4/4 EV: 16 Int: 7 God: Gold: 55 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 ring mail rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.11/turn l - +4 ring of evasion MPRegen 0.09/turn f - +4 ring of protection @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour c - a +0 helmet (worn) h - a +0 ring mail (worn) Jewellery e - a ring of resist corrosion f - a +4 ring of protection (right hand) l - a +4 ring of evasion (left hand) Scrolls i - a scroll of fog {unknown} j - 3 scrolls of identify {unknown} k - a scroll of teleportation {unknown} Potions g - a potion of invisibility Skills: + Level 2.4 Fighting * Level 6.7 Polearms - Level 2.0 Throwing + Level 4.8 Dodging * Level 0.4 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Freeze Ice 0% 1d3 63% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 0% N/A 67% 1 Apportation Tloc 0% N/A 67% 1 Corona Hex 0% N/A 67% 1 Summon Small Mammal Summ 0% N/A 67% 1 Frozen Ramparts Ice 0% 1d2 94% 3 Hailstorm Conj/Ice 0% 3d3 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You miss the orc wizard. The orc wizard is moderately wounded. The orc priest looks braver for a moment. You hit the orc wizard but do no damage. The orc wizard is moderately wounded. The orc wizard points at you and mumbles some strange words. You are confused. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! You barely miss the orc priest. The orc wizard misses you. The orc priest completely misses you. You bump into the rock wall. The orc wizard hits you but does no damage. The orc priest completely misses you. You're too confused to move! The orc wizard barely misses you. The orc priest closely misses you. You bump into the rock wall. The orc wizard barely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You miss the orc wizard. The orc wizard is heavily wounded. The orc wizard barely misses you. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is moderately wounded. The orc wizard gestures at you while chanting. You resist with some effort. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. You barely miss the orc priest. The orc priest is moderately wounded. You feel less confused. The orc wizard barely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ..........(....# # ...............# ......†........# ...(..........## ...............# ..^..........#.## #########....#..# ## #....##.## oo #....##o@# o# #....###o##..# #.......o....# #............# #...>............ #...........#.... #...........# ... #########+#.# .. .# . You could see an orc priest, an orc wizard and an orc. Vanquished Creatures 2 adders (D:3) 2 worms (D:2) A dart slug (D:1) 5 ball pythons 3 endoplasms 2 giant cockroaches (D:1) 5 goblins 6 hobgoblins 6 jackals 5 kobolds 2 quokkas (D:1) 11 bats 5 frilled lizards A rat (D:1) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | admiralandromeda the Merfolk Gladiator began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 52 | D:1 | Reached XP level 2. HP: 20/22 MP: 2/2 58 | D:1 | Reached skill level 5 in Polearms 364 | D:1 | Reached XP level 3. HP: 26/27 MP: 3/3 746 | D:2 | Learned a level 1 spell: Freeze 875 | D:2 | Reached skill level 6 in Polearms 1237 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1951 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_rooms, kennysheep_pointless_box D:2: layout_basic, grunt_decor_cap, chequers_serial_rivers_micro_a D:3: layout_basic, nicolae_overflow_crystal_walls Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 | 6.7 Fighting | | 2.4 Throwing | | 2.0 Dodging | | 4.8 Ice Magic | | 0.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 121 | 48 || 169 Cast: Freeze | 3 | 2 || 5 Armor: Leather armour | 26 | || 26 Ring mail | 17 | 14 || 31 Dodge: Dodged | 77 | 58 || 135