altcumming Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, -3, D:1) a +0 morningstar (6, -21, D:1) a +0 short sword 4 stones (6, -2, D:1) a +0 hand axe (23, -30, D:1) a +0 dagger (26, -23, D:1) 3 poisoned darts (27, 10, D:1) 15 stones (32, -16, D:1) a +0 dagger (37, -26, D:1) a +0 robe (38, -7, D:1) a +0 spear (41, -13, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 6, D:2) a +0 club a +0 club (1, 7, D:2) a +0 club (2, 0, D:2) 17 stones (3, 5, D:2) a +0 leather armour (14, 14, D:2) a +0 trident (18, 5, D:2) a +0 whip a +0 chain mail (19, 21, D:2) a +0 dagger of protection (29, 1, D:2) 24 stones (32, 1, D:2) a +0 robe (36, 10, D:2) a +0 club (44, 18, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 3, D:3) 22 stones (2, 8, D:3) 33 stones (3, 7, D:3) a +0 robe (3, 8, D:3) a +0 leather armour (13, -36, D:3) a +0 short sword (15, -43, D:3) a +0 club 29 stones (28, -3, D:3) a +0 pair of gloves (31, 1, D:3) a +0 club (32, 1, D:3) a +0 robe a +0 dagger (36, -1, D:3) a +0 cloak (39, -28, D:3) a +0 short sword (52, -22, D:3) 10 stones Level 4 of the Dungeon (0, 0, D:4) a potion of curing (6, -6, D:4) 6 gold pieces (10, -11, D:4) 9 gold pieces (10, -10, D:4) 2 potions of might (10, -9, D:4) a wand of flame (24) (11, -11, D:4) a +0 trident (11, -10, D:4) a +0 ring mail (11, -9, D:4) 21 stones Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (still there?) a +0 chain mail (still there?) (22, -2, D:5) a +0 falchion (24, 5, D:5) a +0 leather armour (35, 10, D:5) the +0 barding of the Hot Ocelot {*Corrode rN+++ Str+5 Slay-5} Str: It affects your strength (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. (43, 11, D:5) 7 gold pieces