anet Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 1, D:1) a +0 dagger (4, 1, D:1) a cursed +0 cloak (7, 4, D:1) a +0 club (39, 3, D:1) a +0 robe (57, 27, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, 7, D:2) a +4 quarterstaff of chaos (13, -37, D:2) a +0 robe (13, 6, D:2) a +0 mace (14, -42, D:2) a +0 club (42, -26, D:2) a +0 club (55, -24, D:2) a +0 club (57, -27, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 robe (3, -6, D:3) a +0 dagger (17, -18, D:3) a +0 robe a +0 leather armour a +0 dagger a +0 war axe (17, -17, D:3) a +0 club (17, -16, D:3) a +0 whip of electrocution (17, 27, D:3) a +0 club (20, -7, D:3) a +0 ring mail (20, -5, D:3) a +0 robe (27, -15, D:3) a +0 short sword (35, 12, D:3) a +0 club (42, -3, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Aqaip" {Spirit *Corrode rElec Str+8} (5520 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+8). It insulates you from electricity. It may corrode you when you take damage. the +1 helmet "Noec" {Str+6} (2910 gold) It affects your strength (+6). the +3 leather armour "Deduxt" {*Contam +Inv rPois} (2960 gold) It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. the ring of Duch {rPois rF+ Stlth-} (2570 gold) [ring of attention] It protects you from fire. It protects you from poison. It makes you less stealthy. (1, 13, D:4) a +0 whip (3, 13, D:4) a +0 leather armour (6, 29, D:4) a +0 leather armour a +0 war axe a +0 flail of crushing a +0 club a +0 leather armour (9, 32, D:4) a +0 robe (12, 5, D:4) a +0 leather armour (19, 1, D:4) a +0 whip (26, 26, D:4) a +0 mace (29, 29, D:4) a +0 robe (33, -3, D:4) a +0 club (37, 13, D:4) a +0 mace (41, 2, D:4) a +0 club a +0 dagger (41, 4, D:4) a +0 club a +0 dagger a +0 animal skin a +0 hunting sling a +0 dagger (41, 5, D:4) a +0 hat (42, 1, D:4) a +0 ring mail (43, 15, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe a +1 antimagic scythe (2, -17, D:5) a +0 shortbow (3, 27, D:5) a +0 robe (15, -17, D:5) a +0 mace (18, -12, D:5) 10 gold pieces (22, -9, D:5) 7 gold pieces (22, 14, D:5) a +2 whip of draining (23, -10, D:5) a cursed -2 ring of dexterity (23, -9, D:5) a scroll of identify (24, 9, D:5) a +0 flail (27, -14, D:5) a +0 leather armour (31, 8, D:5) a +0 mace a +0 leather armour (40, 1, D:5) a +0 trident (41, -8, D:5) a +0 dagger a +0 leather armour a cursed +0 flail a +0 leather armour a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (4, -3, D:6) a +0 ring mail (10, 12, D:6) a +0 scale mail (11, 16, D:6) a +0 club a +0 club (11, 18, D:6) a cursed -3 club (14, 4, D:6) a cursed -3 whip (15, 13, D:6) a +0 trident (23, 51, D:6) a +0 spear (26, 8, D:6) a +0 cloak (35, 35, D:6) a +0 halberd (39, 11, D:6) a +0 chain mail a +0 club (39, 30, D:6) a +0 club (39, 31, D:6) a +0 flail a +0 flail (41, 44, D:6) a +0 whip (44, 9, D:6) a +0 robe (45, 36, D:6) a cursed +4 battleaxe a +0 robe (45, 37, D:6) a cursed +0 short sword a +0 robe (50, 1, D:6) a +1 hand axe of electrocution (52, 20, D:6) a +0 robe (53, 19, D:6) a +0 robe a +0 scimitar (53, 20, D:6) a +0 robe a +2 dire flail Level 7 of the Dungeon [Shop] Cifaothu's Antique Weapon Shop a +0 falchion (72 gold) a +0 dagger (48 gold) a +4 war axe of electrocution (736 gold) a +0 spear (72 gold) a +0 halberd (96 gold) a +0 dire flail (96 gold) a +0 falchion (72 gold) a +4 executioner's axe of flaming (960 gold) a +0 rapier (96 gold) a +0 battleaxe (156 gold) a +0 arbalest (108 gold) the +10 war axe of Cekhef {freeze, MR+ MP-9 Dex+4 SInv} (1502 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. a +0 great sword (156 gold) (1, 31, D:7) a +0 dagger a +0 robe (1, 32, D:7) a +0 ring mail (2, 32, D:7) a +0 dagger a +0 robe (3, 0, D:7) a +0 giant spiked club (11, 15, D:7) a +0 hand axe a +0 war axe a +0 leather armour a +0 dagger a +0 robe a +0 scimitar a +0 chain mail (12, 38, D:7) a +0 ring mail (17, 4, D:7) a +0 plate armour (29, 37, D:7) a +0 trident (38, -6, D:7) a +0 dire flail (41, 27, D:7) a +0 giant club a cursed -1 giant club (44, 9, D:7) a bullfrog skeleton a killer bee corpse (44, 11, D:7) a killer bee corpse Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (7, -14, D:8) a stone (7, -13, D:8) 2 stones (7, -10, D:8) a potion of curing (7, -9, D:8) 2 stones (8, -15, D:8) a stone (8, -10, D:8) 2 stones (9, -16, D:8) an uncursed amulet of rage (9, -15, D:8) an uncursed amulet of magic regeneration (9, -11, D:8) a cursed +1 morningstar of protection (still there?) 3 stones (still there?) (10, -16, D:8) a +2 hand axe a +0 robe (10, -12, D:8) a +2 long sword a +0 robe (11, -18, D:8) a +0 morningstar of protection a +0 robe (12, -11, D:8) a +0 robe (13, -11, D:8) a +3 scimitar (13, -9, D:8) a cursed -3 club (32, 9, D:8) a +0 scimitar (unseen) the Ecumenical Temple