anet Level 1 of the Dungeon (0, 0, D:1) a +0 club (15, 0, D:1) a +0 short sword (18, -42, D:1) a +0 whip (21, -3, D:1) a +0 mace (26, -46, D:1) a +0 club (27, -13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, -12, D:2) a +0 club (11, -13, D:2) a +0 dagger (11, -11, D:2) a +0 club (13, -2, D:2) a +0 short sword (20, -5, D:2) a +0 dagger (35, 19, D:2) a +0 club (38, -7, D:2) a +0 club (44, 26, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, -21, D:3) a +0 robe (17, 8, D:3) a +0 dagger (24, -22, D:3) a +0 falchion (31, 1, D:3) a cursed -1 dagger a +0 leather armour Level 4 of the Dungeon [Shop] Qogutaz's Weapon Shoppe a +1 dagger of venom (112 gold) the +8 flail of the Thieving Fool {venom, *Corrode +Rage +Inv MR+} (740 gold) It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you go berserk. It may corrode you when you take damage. 11 stones (13 gold) a +2 dagger of venom (172 gold) a +0 rapier (48 gold) a +0 club (12 gold) a +0 quarterstaff (48 gold) a +0 spear (36 gold) a +1 short sword of draining (148 gold) a +0 quarterstaff (48 gold) a +0 falchion (36 gold) [Shop] Ningett's General Store a +0 leather armour (24 gold) a +0 flail (42 gold) a scroll of brand weapon (240 gold) the +8 plate armour "Zuriroq" {rF+ Stlth+} (957 gold) It protects you from fire. It makes you more stealthy. a +0 leather armour (24 gold) a scroll of teleportation (36 gold) a scroll of identify (24 gold) 20 sling bullets (120 gold) 15 stones (18 gold) 19 stones (22 gold) a potion of curing (36 gold) (0, 0, D:4) a +0 shortbow (9, -20, D:4) a +0 ring mail (11, -17, D:4) a +0 long sword (12, -17, D:4) a +0 leather armour (22, -14, D:4) a +0 spear (33, -25, D:4) a +0 chain mail (41, -2, D:4) a +0 leather armour (45, -24, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (6, -10, D:5) a +0 long sword (15, -6, D:5) a +0 mace (20, 15, D:5) a +0 rapier a cursed +0 leather armour (20, 18, D:5) a cursed -3 club (27, -13, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Qiykkam's Antique Weapon Emporium a +0 flail (122 gold) a +2 whip of venom (525 gold) a +1 falchion of holy wrath (434 gold) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (2597 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 short sword of venom (196 gold) a +0 club (35 gold) a +3 hunting sling of flaming (689 gold) [Shop] Alempuch's Assorted Antiques the +3 scale mail "Eckoaj" {Str+3} (1195 gold) It affects your strength (+3). a +0 robe (25 gold) a scroll of identify (74 gold) a +0 robe (25 gold) a scroll of random uselessness (37 gold) a +2 ring mail of cold resistance (777 gold) a scroll of enchant weapon (277 gold) a potion of flight (111 gold) a potion of brilliance (148 gold) a +0 flail (129 gold) a +0 scale mail (148 gold) (0, 0, D:6) a +0 robe (14, -15, D:6) a +0 giant club (17, 6, D:6) a +0 ring mail a +0 club (19, 4, D:6) a +0 falchion (19, 15, D:6) a +0 giant club (21, -19, D:6) a +0 chain mail (25, 12, D:6) a +0 dagger (28, -22, D:6) a +0 scale mail (35, -25, D:6) a +0 trident (38, -29, D:6) a +0 chain mail (39, -39, D:6) a +0 chain mail (43, -19, D:6) a +0 robe a +0 dagger (44, -21, D:6) a cursed -2 flail (44, -20, D:6) a cursed +0 ring mail (44, -17, D:6) a +0 long sword (46, -22, D:6) a +0 hand axe a +0 leather armour (46, -21, D:6) a +0 ring mail a cursed -2 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 trident (0, 43, D:7) a +0 chain mail (9, 39, D:7) a cursed +0 robe (12, 37, D:7) a +0 halberd (13, 36, D:7) a +0 spear (13, 38, D:7) a +0 halberd (14, 37, D:7) a +0 spear (16, 39, D:7) a +0 flail (18, 14, D:7) a +0 giant club (21, 31, D:7) a +0 leather armour (45, 47, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (3, 15, D:8) an uncursed amulet of regeneration a +0 flail (15, 4, D:8) a +0 leather armour (21, 13, D:8) a +0 chain mail (30, 30, D:8) a +0 hand axe (32, 31, D:8) a +0 pair of boots (37, 4, D:8) a +0 leather armour (41, 4, D:8) a potion of stabbing a potion of berserk rage a scroll of noise a scroll of summoning a scroll of holy word a scroll of fear a potion of ambrosia a scroll of random uselessness a scroll of fog a potion of mutation a scroll of magic mapping Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (1, 10, D:9) a +1 falchion of protection (2, 10, D:9) a +1 mace of draining (8, 3, D:9) a +0 giant spiked club a cursed -1 ring mail a +0 trident (14, -4, D:9) a +0 pair of boots (24, -1, D:9) a +0 robe a +0 dagger (24, 11, D:9) a cursed +0 ring mail (31, -16, D:9) a +0 whip (35, 4, D:9) a +0 leather armour (36, 3, D:9) a +0 leather armour (37, 17, D:9) a +0 robe (40, -13, D:9) 2 potions of degeneration (40, -1, D:9) a +0 robe a cursed +5 spear (41, -18, D:9) a +0 leather armour (41, -2, D:9) a +0 robe a cursed -2 war axe a +0 robe (41, 12, D:9) a +0 leather armour (42, -2, D:9) a +0 trident Level 10 of the Dungeon (1, -1, D:10) a +0 club a +0 whip a +0 whip (6, 7, D:10) a +0 leather armour a +0 dagger a +0 robe (7, -3, D:10) a +0 robe a +0 dagger (9, 2, D:10) a +0 robe a swamp dragon corpse (10, 8, D:10) a +2 dagger of speed (13, -18, D:10) a +0 giant club (15, -3, D:10) a cursed -2 dagger a +0 robe (17, 16, D:10) a cursed +3 halberd a +0 robe a +0 mace a +0 robe (19, 19, D:10) a +0 battleaxe a +0 robe (20, 18, D:10) a cursed +0 morningstar a +0 robe (21, 4, D:10) a +0 mace (22, -2, D:10) a cursed +0 war axe a +0 robe of magic resistance (24, 4, D:10) a +3 long sword a +0 robe (30, 11, D:10) the ring "Ylime" {rC+ MR++ MP-9 Dex+9 Slay-5} [ring of protection from cold] It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (30, 12, D:10) a +2 scale mail of positive energy (30, 13, D:10) a cursed -4 ring of intelligence (31, 11, D:10) a box of beasts (3/3) (31, 13, D:10) a cursed ring of attention (32, 11, D:10) the +5 arbalest "Qosumiopy" {penet, Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you more stealthy. (32, 12, D:10) the +5 battleaxe "Hoopn" {venom, rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. (32, 13, D:10) an uncursed staff of wizardry (32, 19, D:10) a +0 scale mail (33, 19, D:10) a +2 short sword of venom (33, 20, D:10) a +1 trident (34, -10, D:10) a +0 war axe a +0 chain mail a black bear corpse (36, -16, D:10) a +0 whip (37, -19, D:10) a +0 whip a +0 dagger a +0 leather armour (37, -3, D:10) a worker ant corpse (37, 2, D:10) a +0 robe (42, 11, D:10) a +0 shortbow the Ecumenical Temple