Dungeon Crawl Stone Soup version 0.29-a0-321-gf1c400731a (webtiles) character file. Game seed: 7820951536677520932 562 anet the Conjurer (level 7, -9/57 HPs) Began as a Hill Orc Conjurer on Apr 3, 2022. Mangled by an ogre ... wielding a +0 giant club (23 damage) ... on level 4 of the Dungeon. The game lasted 00:10:28 (4633 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 4633, Time: 00:10:29 Health: -9/57 AC: 7 Str: 10 XL: 7 Next: 32% Magic: 1/9 EV: 10 Int: 26 God: Gold: 142 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . x - orb {mayhem} rNeg . . . Spirit . o - +0 ring mail rPois . Reflect . k - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . v - +0 pair of gloves Will ..... p - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.19/turn u - +6 ring of intelligence MPRegen 0.11/turn r - ring of flight @: flying A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 142 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) b - a +0 hunting sling Missiles l - 8 poisoned darts Armour k - a +0 hat (worn) m - a +0 leather armour o - a +0 ring mail (worn) p - a +0 pair of boots (worn) v - a +0 pair of gloves (worn) x - an orb of mayhem (worn) Jewellery f - a ring of protection from fire r - a ring of flight (right hand) u - a +6 ring of intelligence (left hand) y - a +6 ring of dexterity Wands q - a wand of flame (20) Scrolls d - 2 scrolls of torment {unknown} e - 2 scrolls of identify {unknown} g - 2 scrolls of fear {unknown} n - a scroll of enchant weapon {unknown} t - a scroll of fog {unknown} A - a scroll of blinking {unknown} Potions c - a potion of curing {unknown} h - a potion of degeneration {unknown} i - a potion of lignification {unknown} j - 2 potions of might {unknown} s - 2 potions of ambrosia {unknown} w - a potion of invisibility {unknown} z - a potion of magic Skills: + Level 3.1 Fighting + Level 3.4 Axes + Level 1.6 Slings + Level 1.5 Crossbows + Level 2.9 Armour + Level 1.8 Dodging - Level 1.5 Stealth + Level 2.8 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations + Level 3.5 Invocations + Level 1.7 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 5% 1 r - Searing Ray Conj 44% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 34% 3 Sublimation of Blood Necr 2% N/A 38% 2 Wereblood Tmut 2% N/A 38% 2 Fulminant Prism Conj/Hex 6% 3d7 75% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 75% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Annotations: D:1 fly Message History The ogre closely misses something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. The ogre misses something. Something hits you. The ogre barely misses something. Something hits you. The ogre closely misses something. Something completely misses you. The ogre hits something with a +0 giant club! Something hits you but does no damage. The ogre closely misses something. Something hits you but does no damage. a - a +0 war axe (weapon) You closely miss something. The ogre barely misses something. Something hits you but does no damage. The ogre barely misses something. You hit something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! The ogre barely misses something. Something hits you but does no damage. The ogre hits something with a +0 giant club!! Reactivating autopickup. You feel a bit more experienced. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (fast, strong, frenzied and insane, 89% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The ogre shouts! The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the ogre. The ogre is heavily wounded. The ogre misses you. The ogre hits you with a +0 giant club!! You die... ######.........# #..............# #..............# #..............# #.#####....[...# #.# ######'#.## .......#'#..# #.# #..... g........)..#####.# ####.# ........o)..'..O@.# #.. ......S.....####### #.. #..........# #.. #....K.....# ##. ##........o.# #. ..S...