angelmind the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +0 robe a +0 short sword a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) +5 storm dragon scales a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 9, D) a +0 rapier (61, 11, D) a +2 vorpal longbow a +0 short sword a +0 leather armour (61, 16, D) a +3 vorpal scimitar (61, 26, D) a staff of death (62, 4, D) a +0 mace of draining (62, 8, D) a +2 ring mail of cold resistance (62, 9, D) a box of beasts (62, 11, D) a +0 dagger a +0 robe (62, 17, D) a +1 pair of gloves of dexterity (62, 26, D) a phial of floods (inert) (62, 27, D) a +4 rapier of venom (63, 0, D) a +4 scale mail of positive energy (63, 16, D) a +3 vorpal long sword (63, 17, D) a +1 mace of draining (63, 26, D) the +1 chain mail of a Labyrinth {Str+2} Str: It affects your strength (+2). (63, 32, D) a hell hound skeleton (64, 2, D) a +0 dagger a +4 shortbow of freezing a +0 leather armour (64, 16, D) the +7 falchion "Fodwosaiz" {vorpal, rPois rC+ Dex-3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-3). rC: It protects you from cold. rPois: It protects you from poison. (64, 17, D) a +1 trident of protection (64, 26, D) a +4 short sword of electrocution (65, 26, D) a +5 giant spiked club (66, 9, D) a +0 shortbow a +0 dagger a +0 leather armour (67, 0, D) a +0 quarterstaff of speed (69, 0, D) a +0 buckler of positive energy (69, 36, D) a +0 mace of venom (70, 9, D) a +0 demon blade of pain (70, 36, D) a Trismegistus Codex (70, 37, D) the +3 warlock's mirror {reflect} It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (71, 8, D) a +1 leather armour of fire resistance (71, 16, D) a +1 quarterstaff of speed (71, 17, D) a +2 ring mail of fire resistance (71, 27, D) the +0 scale mail "Unaham" {rPois} rPois: It protects you from poison. (71, 36, D) +2 acid dragon scales (71, 37, D) a ring of fire (72, 8, D) a +0 scythe of pain (72, 17, D) a +3 leather armour of positive energy (72, 26, D) a staff of earth (72, 27, D) a +3 leather armour of fire resistance (72, 36, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It may make you go berserk in combat. Rampage: It bestows one free step when moving towards enemies. (72, 37, D) a +5 long sword of flaming (72, 41, D) a +0 longbow a +0 short sword 17 arrows a +0 leather armour (73, 1, D) a lightning rod (1/4) (73, 17, D) a +2 spear of freezing (73, 26, D) a +4 ring mail of cold resistance (73, 36, D) a staff of death (73, 37, D) a +2 arbalest of flaming (73, 40, D) a +0 war axe (73, 41, D) a +0 long sword (still there?) an elf corpse (still there?)