aredel Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (5, -36, D:1) a +0 whip (18, -1, D:1) a potion of invisibility (20, 11, D:1) a +0 club (30, -29, D:1) 23 bolts (40, -14, D:1) a +0 dagger (45, 12, D:1) a bat corpse (skeletalised by now) (45, 16, D:1) a +0 hunting sling (47, -29, D:1) a bread ration (51, -26, D:1) a cursed -1 club (51, -6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club a hobgoblin corpse (0, 13, D:2) a +0 short sword 3 stones (0, 14, D:2) a +0 whip a sling bullet a scroll of identify (0, 16, D:2) 2 sling bullets (0, 22, D:2) 2 sling bullets (4, 6, D:2) a potion of heal wounds (8, 8, D:2) 23 arrows (19, 11, D:2) 10 bolts (22, 6, D:2) 17 arrows (28, -7, D:2) a bread ration (30, 3, D:2) a giant newt corpse (30, 4, D:2) a giant newt corpse (31, 3, D:2) a giant cockroach corpse