aredel Level 1 of the Dungeon (1, 0, D:1) a +0 dagger (4, 4, D:1) a potion of agility (5, 1, D:1) a ration (11, -39, D:1) a +0 robe (12, -36, D:1) a bat corpse (skeletalised by now) (24, -3, D:1) a ration (31, -38, D:1) a +2 leather armour (35, -44, D:1) a +0 club (35, -26, D:1) 17 sling bullets (36, -18, D:1) 12 poisoned needles (38, -28, D:1) a +0 dagger (39, -26, D:1) a +0 club a +0 dagger a +0 club (41, -18, D:1) a potion of resistance (51, -20, D:1) 18 arrows (54, -27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of remove curse (5, 26, D:2) a wand of polymorph (8) (5, 40, D:2) 22 arrows (6, 20, D:2) 12 gold pieces (8, 8, D:2) a frilled lizard corpse (11, 17, D:2) a +0 club (12, 37, D:2) a wand of scattershot (5) (14, 33, D:2) 12 bolts (17, 29, D:2) a +0 club (18, 2, D:2) a +0 club (20, 4, D:2) a +0 quarterstaff a potion of magic (20, 5, D:2) a +2 robe of resistance (21, 44, D:2) a scroll of teleportation (23, 49, D:2) a ration (25, 14, D:2) a scroll of identify (25, 40, D:2) 12 gold pieces (27, 51, D:2) a scroll of teleportation (28, 8, D:2) a potion of ambrosia (31, 2, D:2) a scroll of fog (32, 48, D:2) a potion of mutation (45, 37, D:2) a +3 ring of dexterity (48, 37, D:2) 9 gold pieces (50, 40, D:2) a +0 dagger (51, 8, D:2) 18 arrows (53, 42, D:2) a potion of curing