babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 leather armour a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 36, D) a staff of conjuration (49, 37, D) a book of Iron (50, 36, D) a +2 spear of venom (50, 37, D) a ring of poison resistance (51, 36, D) the ring "Nimou" {Str+3 Int+6 Stlth+} [ring of intelligence] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Stlth: It makes you more stealthy. (51, 37, D) an amulet of the acrobat (52, 36, D) the ring of the Hare {EV+8} [ring of evasion] EV: It affects your evasion (+8). (52, 37, D) a staff of earth (53, 36, D) a staff of earth (53, 37, D) a +1 leather armour of fire resistance (54, 36, D) a book of Chaos (59, 36, D) a staff of cold (59, 38, D) a +0 long sword an elf corpse (60, 0, D) a +0 long sword (60, 36, D) a lightning rod (inert) (60, 37, D) a +2 arbalest of freezing (60, 39, D) a +0 long sword a +0 dagger a +0 shortbow a +0 leather armour a +3 dagger a +0 longbow 35 arrows a +0 leather armour an elf corpse (60, 40, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (61, 0, D) the +6 flail of Valour {vorpal, *Noise rPois Stlth+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (61, 9, D) a +0 short sword a +0 robe (61, 12, D) a +0 dagger a +0 robe (61, 16, D) the +5 long sword "Soawebra" {flame, rElec rPois rCorr Int-5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (61, 37, D) a +0 vorpal hand axe (61, 39, D) a +4 hand crossbow of flaming a +0 vorpal hand axe a +0 short sword a shapeshifter corpse an elf corpse (62, 0, D) a +4 ring of evasion (62, 4, D) a +0 rapier a +2 leather armour of fire resistance a +0 long sword (62, 8, D) a staff of fire (62, 9, D) a ring of wizardry (62, 16, D) a +6 ring of intelligence (62, 26, D) a staff of cold (62, 31, D) a +0 trident (62, 32, D) a +0 dagger a draconian corpse (skeletalised by now) (62, 33, D) a +0 whip a +0 battleaxe a draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (62, 36, D) a phial of floods (62, 37, D) a staff of poison (62, 38, D) a +0 long sword an elf corpse (63, 2, D) a +0 shortbow a +0 short sword 20 arrows a +0 leather armour (63, 8, D) the +0 chain mail of Pecahogerch {Str+3 Dex+7} Str: It affects your strength (+3). Dex: It affects your dexterity (+7). (63, 17, D) a +3 great sword a +0 robe a box of beasts (63, 26, D) a ring of protection from cold (63, 27, D) a lightning rod (inert) (63, 36, D) a phial of floods (63, 37, D) a +0 ring mail of willpower (64, 16, D) a staff of death (64, 17, D) a piece from Xom's chessboard (15/15) (64, 26, D) the +1 leather armour of Ynovuech {rCorr Int+5} Int: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. (64, 27, D) a staff of cold (64, 31, D) a +0 glaive a red draconian corpse (skeletalised by now) (64, 32, D) a +0 scimitar (64, 33, D) a +0 flail (67, 0, D) a +0 great sword of flaming (69, 0, D) a staff of fire (69, 36, D) a phial of floods (70, 9, D) the +10 glaive of Hatred {vorpal, rC++ Will- Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. Will: It decreases your willpower. (70, 36, D) a phial of floods (70, 37, D) a +2 lajatang of speed (70, 39, D) an ugly thing corpse (71, 17, D) a +0 arbalest 22 bolts (71, 19, D) a +0 arbalest 14 bolts a +0 shortbow 18 arrows (71, 26, D) a staff of conjuration (71, 27, D) a +2 barding of cold resistance (71, 36, D) a +3 flail of venom (71, 37, D) a +2 battleaxe of electrocution (71, 40, D) an ugly thing corpse (72, 8, D) a +0 mace of protection (72, 9, D) a +1 plate armour of cold resistance (72, 10, D) a +0 trident a +0 robe (72, 16, D) a ring of willpower (72, 17, D) the ring "Gyffet" {Fly rPois Will- rCorr Int+6} [ring of resist corrosion] Int: It affects your intelligence (+6). rPois: It protects you from poison. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. an amulet of the acrobat (72, 19, D) a +0 arbalest 22 bolts (72, 20, D) 3 large rocks (72, 26, D) a lightning rod (inert) (72, 36, D) a +2 battleaxe of freezing (72, 37, D) a +2 vorpal shortbow (73, 1, D) a +2 falchion of holy wrath (73, 17, D) the amulet "Juobyjysh" {Spirit rElec rF+ Int-3 Dex+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+8). rF: It protects you from fire. rElec: It insulates you from electricity. (73, 19, D) a +0 arbalest 28 bolts (73, 36, D) a +2 morningstar of protection