baghtru the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 1, D) 2 scrolls of fear a scroll of holy word 7 scrolls of fog 4 scrolls of amnesia 2 potions of brilliance a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 3 potions of berserk rage 7 potions of magic a +0 scale mail a +0 shield a +3 large shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 6, D) a sling bullet (19, 0, D) a book of Changes (19, 1, D) a +0 morningstar of crushing (19, 16, D) an uncursed staff of death (19, 17, D) a +0 dagger of electrocution (20, 0, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (20, 1, D) a +5 battleaxe of freezing (20, 3, D) a sling bullet (20, 16, D) a +0 mace (20, 17, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (21, 0, D) an uncursed staff of conjuration (21, 1, D) a plain deck of changes (21, 16, D) a +1 vampiric scimitar (21, 17, D) 2 potions of heal wounds (22, 1, D) a +2 chain mail of magic resistance (22, 16, D) a +0 broad axe (still there?) a book of Flames (still there?) (22, 17, D) a fan of gales (23, 0, D) a +1 scale mail of cold resistance (23, 1, D) an uncursed ring of sustain attributes (23, 6, D) a +0 greatsling (unseen) (23, 7, D) a +0 hunting sling (unseen) (23, 16, D) a +5 executioner's axe of pain (23, 17, D) a +1 pair of boots of stealth (23, 18, D) a +3 mace of venom a +0 chain mail the +0 robe of Immorality {rPois Int+7} It affects your intelligence (+7). It protects you from poison. (23, 19, D) the fire dragon corpse of Xtahua (23, 21, D) a +0 war axe (unseen) (24, 0, D) a +1 pair of gloves of strength a stone of tremors (24, 1, D) a fan of gales (24, 6, D) a +1 lajatang of electrocution a +0 robe a yak corpse a dire elephant corpse (24, 7, D) the +11 hand axe of the Inferno {elec, rC+++ MR++ Str-5 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your dexterity (+3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. a +0 animal skin a spriggan corpse (24, 8, D) a sling bullet (24, 16, D) a +1 pair of boots of running an uncursed staff of power (24, 17, D) a +0 rapier (still there?) an uncursed staff of air (still there?) (24, 18, D) 2 large rocks of returning (still there?) a +2 dagger of holy wrath (still there?) (24, 19, D) a +3 demon blade of electrocution (unseen) (25, 0, D) a sack of spiders (25, 4, D) a hornet corpse (25, 6, D) a +0 antimagic flail a +0 animal skin a +0 hand axe a +0 animal skin a spriggan corpse (25, 7, D) a +0 robe a spriggan corpse (25, 16, D) the ring of Ruet {SustAt Dex+6} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your dexterity (+6). (25, 17, D) a +0 vampiric lajatang (25, 18, D) a +3 plate armour of poison resistance (25, 19, D) a +2 war axe (unseen) (25, 23, D) a +1 scimitar of flaming (26, 0, D) a +4 plate armour of magic resistance (26, 1, D) a +0 quarterstaff (26, 5, D) a +0 spear a wasp corpse (26, 6, D) a +0 greatsling a +0 quarterstaff 17 sling bullets a dryad corpse a satyr corpse (26, 17, D) Roxanne's Papyrus of Shape Shifting (still there?) Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Petrify Transmutation/Earth 4 d - Statue Form Transmutation/Earth 6 e - Hydra Form Transmutation 6 an uncursed staff of summoning (still there?) (27, 0, D) a +2 leather armour of cold resistance (27, 1, D) a +3 hand crossbow of evasion (27, 18, D) a +6 mace of protection (unseen) (27, 23, D) a +2 rapier of draining (unseen) (28, 0, D) a plain deck of changes (28, 1, D) an uncursed ring of flight (29, 1, D) a sling bullet (unseen) (34, 28, D) a disc of storms (35, 0, D) a +0 spear of venom (35, 14, D) a book of Air (35, 15, D) a +0 buckler of reflection (35, 28, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (35, 29, D) the Incunabulum of Enchanting Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Tukima's Dance Hexes 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Irradiate Conjuration/Transmutation 5 f - Iron Shot Conjuration/Earth 6 (36, 0, D) an uncursed staff of death (36, 15, D) the cursed +2 great sword of the Blowfly {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. It has a curse placed upon it. (36, 28, D) a +1 pair of gloves of archery (36, 29, D) an uncursed amulet of guardian spirit (37, 1, D) a book of Changes (37, 14, D) a book of Ice (37, 15, D) a +3 chain mail of cold resistance (37, 28, D) a Young Poisoner's Handbook (37, 29, D) a box of beasts (38, 0, D) a +2 vampiric glaive (38, 14, D) a book of the Warp (38, 15, D) Dojat's Incunabulum of Evil and Self-Improvement Spells Type Level a - Animate Skeleton Necromancy 1 b - Swiftness Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Control Undead Necromancy 4 e - Deflect Missiles Charms/Air 6 (38, 28, D) a box of beasts (38, 29, D) an uncursed ring of resist corrosion (39, 1, D) the +8 rapier "Tiep Kifi" {pierce, rC+ rN+ MR- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (39, 5, D) a +5 battleaxe of chopping a +0 chain mail (39, 6, D) a +0 large shield of poison resistance (39, 14, D) an uncursed staff of air (39, 15, D) an uncursed ring of resist corrosion (39, 28, D) a +1 hand axe of chopping (39, 29, D) an uncursed ring of see invisible (39, 35, D) the +3 hand axe of Purpose {chop, rElec MR+ SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (40, 0, D) an uncursed staff of cold (40, 1, D) an uncursed staff of energy (40, 4, D) the +10 mace "Zetesix" {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (40, 14, D) a +0 morningstar of draining (40, 28, D) a cursed amulet of dismissal (40, 29, D) the +8 quarterstaff of the Traitor {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (40, 35, D) (unseen) (41, 0, D) an uncursed staff of death (41, 6, D) an uncursed staff of death (41, 14, D) a book of Flames (41, 15, D) the +10 shortbow of Gatyadal {flame, rN+ MR+ Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (41, 28, D) a book of Burglary (41, 29, D) a +1 cloak of magic resistance (42, 0, D) the +2 scale mail of the Storm King {MR++} It affects your resistance to hostile enchantments. (42, 1, D) a fan of gales (42, 14, D) a +6 plate armour of ponderousness (42, 15, D) a +1 chain mail of fire resistance (42, 28, D) a +4 scimitar of holy wrath (42, 29, D) a disc of storms (43, 14, D) a +2 hand axe of electrocution (43, 15, D) a +3 leather armour of fire resistance (43, 28, D) a +1 mace of holy wrath (44, 28, D) a book of Death (49, 0, D) the +7 spear of Dishonour {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (49, 1, D) a +1 pair of gloves of dexterity (49, 12, D) a plain deck of war (49, 24, D) an uncursed staff of fire (49, 37, D) a +3 vampiric glaive (50, 4, D) a +5 morningstar of protection (50, 12, D) a phantom mirror (50, 13, D) a +4 trident of distortion (50, 24, D) a phial of floods (50, 25, D) a book of Flames (50, 36, D) a +0 mace of distortion (50, 37, D) a book of Fire (50, 40, D) a +3 hand crossbow of flaming (51, 0, D) a book of Ice (51, 1, D) a sack of spiders (51, 24, D) an uncursed staff of power (51, 25, D) a +6 blowgun (51, 36, D) an uncursed staff of poison (51, 37, D) a cursed amulet of inaccuracy (52, 0, D) the cursed +1 plate armour of Surprise {rC- rCorr Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from acid and corrosion. It has a curse placed upon it. (52, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the amulet of Gikk {Dismiss -Tele rElec Int-2 Dex+9} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (-2). It affects your dexterity (+9). It insulates you from electricity. It prevents most forms of teleportation. the ring of the Gastropod {MR+ MP+9 Int+2} [ring of protection from magic] It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +3 rod of inaccuracy (11/11) the ring "Igiufuteps" {Fire Int+2 Dex+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. the amulet "Zeomn" {Faith -Tele rElec rC+ Dex+8} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+8). It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. a +5 broad axe (52, 24, D) a +0 crystal plate armour (52, 25, D) an uncursed ring of flight (52, 37, D) an uncursed staff of death (53, 1, D) a +5 flail of protection (53, 13, D) a +1 ring mail of positive energy (53, 17, D) the +7 war axe "Facupit" {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (53, 24, D) the +5 leather armour of the Saviour {MR+ Regen+ Str+5 SInv} It affects your strength (+5). It affects your resistance to hostile enchantments. It lets you see invisible. It increases your rate of regeneration. (53, 25, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (53, 36, D) a +1 ring mail of fire resistance (53, 37, D) a +2 battleaxe of flaming (54, 0, D) the +6 longbow "Touqeg" {venom, MR+ Str+4} It poisons the ammo it fires. It affects your strength (+4). It affects your resistance to hostile enchantments. (54, 25, D) a +0 halberd of protection (54, 36, D) a +2 morningstar of crushing (55, 12, D) an uncursed staff of wizardry (55, 24, D) an uncursed staff of death (59, 36, D) a +5 ring of intelligence (59, 37, D) a +1 glaive of protection (59, 44, D) a javelin (60, 36, D) a plain deck of wonders (60, 37, D) a javelin (60, 42, D) an arrow (61, 0, D) an uncursed staff of conjuration (61, 2, D) a +0 trident (61, 8, D) an uncursed staff of conjuration (61, 16, D) a fan of gales a scroll of holy word (61, 26, D) the +4 leather armour "Noemeupp" {rN+ Int+4 Dex-3 Stlth+} It affects your intelligence (+4). It affects your dexterity (-3). It protects you from negative energy. It makes you more stealthy. (61, 36, D) a +1 pair of gloves of dexterity a scroll of holy word (61, 37, D) a plain deck of summoning (61, 39, D) a large rock (unseen) (61, 40, D) a large rock a +0 trident (61, 41, D) a large rock (61, 44, D) a large rock (62, 0, D) the cursed +0 robe of the Wheelwright {+Fly rN+ Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It protects you from negative energy. It lets you fly. It has a curse placed upon it. (62, 1, D) a +0 trident 6 tomahawks the +3 dagger of Opauch {pierce, rPois rF+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It protects you from poison. (62, 2, D) a +0 trident (62, 5, D) a throwing net (62, 8, D) a +3 falchion of venom (62, 16, D) a +5 morningstar of holy wrath (62, 17, D) a +3 halberd of venom (62, 26, D) a +2 double sword of electrocution (62, 27, D) a +0 buckler a +0 short sword (62, 30, D) a +0 spear (62, 36, D) the +0 scale mail "Qumyuh" {rF+ rC+} It protects you from fire. It protects you from cold. (62, 39, D) a +1 vampiric spear a +0 blowgun of evasion 9 javelins a cursed +0 leather armour (62, 40, D) a javelin a +6 rapier of draining a +0 robe an arrow (62, 41, D) a +3 trident of venom (unseen) (63, 0, D) a +2 robe of magic resistance (63, 1, D) a cursed -2 trident 3 tomahawks of dispersal (63, 8, D) a book of the Dragon (63, 16, D) a book of Geomancy (63, 17, D) a +2 leather armour of cold resistance (63, 26, D) a plain deck of summoning (63, 27, D) a +1 war axe of electrocution (63, 30, D) a cursed -1 spear (63, 31, D) a +2 long sword of holy wrath (63, 37, D) a +0 pair of gloves of archery (63, 40, D) a +0 shortbow (unseen) (64, 16, D) a box of beasts (64, 17, D) an uncursed staff of earth (64, 26, D) a book of Death (64, 27, D) a +4 greatsling of flaming (64, 30, D) the cursed +1 eveningstar "Spider's Demise" {crush, +Rage rElec MR++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. a +0 robe (65, 26, D) a +2 plate armour of fire resistance (67, 0, D) the +5 blowgun "Qori" {speed, Str+2 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+2). It makes you more stealthy. (68, 0, D) a plain deck of war (69, 0, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (70, 9, D) an uncursed staff of cold (70, 10, D) a +0 scythe a +0 robe (70, 37, D) a +1 ring mail of positive energy (70, 39, D) a +0 arbalest 12 bolts (70, 40, D) a +0 arbalest 15 bolts (70, 41, D) a +0 war axe of electrocution a +2 chain mail of poison resistance (71, 10, D) a +2 vampiric trident a +0 robe (71, 11, D) a +0 club a +0 robe a +4 quarterstaff of chaos a +0 cloak (71, 16, D) a +4 broad axe of electrocution (71, 17, D) a stone of tremors (71, 27, D) a phial of floods (71, 30, D) a +3 morningstar a +0 robe (71, 36, D) a +0 dire flail of crushing (71, 37, D) a +2 scythe of slicing (71, 41, D) a +2 long sword of protection a +0 chain mail a +2 great sword of slicing a +0 plate armour (71, 42, D) a +3 ring mail of magic resistance (72, 8, D) an uncursed staff of earth (72, 9, D) a +0 dagger (72, 11, D) a +0 dire flail a +0 robe (72, 16, D) an uncursed staff of earth (72, 26, D) the +0 spear of Hacking and Slashing {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (72, 27, D) a sack of spiders (72, 37, D) a bolt (72, 41, D) a +0 arbalest 16 bolts (73, 1, D) a cursed ring of loudness (73, 2, D) a +0 arbalest 23 bolts (73, 17, D) a +1 scale mail of poison resistance (73, 26, D) a legendary deck of changes (73, 27, D) a plain deck of wonders (73, 36, D) a +4 blowgun (73, 37, D) Bawnebaz's Papyrus of the Helpful Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Teleport Other Translocation 3 d - Haste Charms 6 (73, 38, D) a bolt (74, 2, D) a +0 arbalest 14 bolts (74, 4, D) a bolt