bartus0 the Dungeon [Shop] Unatiemm's Book Emporium a book of Maledictions (325 gold) a book of Air (455 gold) a book of Conjurations (390 gold) a book of Callings (390 gold) a book of Cantrips (260 gold) a book of Misfortune (260 gold) a book of Changes (325 gold) the Papyrus of Moulding (812 gold) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Ice Form Ice/Transmutation 4 yes c - Irradiate Conjuration/Transmutation 5 no d - Alistair's Intoxication Transmutation/Poison 5 no the Tome of Perfectionism (832 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Stone Arrow Conjuration/Earth 3 no c - Sticky Flame Conjuration/Fire 4 no d - Conjure Ball Lightning Conjuration/Air 6 no e - Death Channel Necromancy 6 no [Shop] Qasmidez's Jewellery Shoppe a ring of flight (192 gold) a ring of protection from cold (275 gold) a ring of positive energy (220 gold) a ring of ice (275 gold) a ring of willpower (275 gold) a +6 ring of intelligence (643 gold) an amulet of faith (440 gold) a +6 ring of dexterity (643 gold) a ring of positive energy (220 gold) [Shop] Cujux's Weapon Emporium a +0 mace (36 gold) a +0 hunting sling (18 gold) a +0 whip (30 gold) the +9 hand axe of Annoyance {vorpal, rPois rN+} (778 gold) It inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It protects you from negative energy. a +0 hunting sling (18 gold) a +0 spear (36 gold) a +0 short sword (36 gold) a +0 hand axe (36 gold) the +2 scimitar "Vyitut" {vorpal, rElec MP+9} (586 gold) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). [Shop] Neajimu's Book Shoppe a book of Flames (350 gold) a book of Changes (250 gold) a book of Alchemy (750 gold) a manual of Fire Magic (1104 gold) a book of Necromancy (300 gold) a book of Conjurations (300 gold) a book of Minor Magic (200 gold) a book of Misfortune (200 gold) (0, 0, D) a +0 rapier (still there?) a +0 robe (still there?) a +1 trident of freezing (still there?) a +2 robe of willpower (still there?) the merfolk corpse of Ilsuiw (skeletalised by now) (still there?) (0, 1, D) a +4 vampiric trident 7 boomerangs (0, 2, D) a +2 trident of flaming a +0 leather armour a merfolk skeleton (0, 3, D) a +1 demon trident of venom a +3 leather armour of fire resistance a +0 rapier of holy wrath a +0 robe a merfolk skeleton (0, 4, D) a +0 trident (0, 5, D) a +0 trident a +0 trident 6 boomerangs (0, 6, D) a merfolk skeleton (0, 7, D) a +2 trident of distortion a +0 leather armour a barnacled rune of Zot (0, 8, D) a +1 trident of venom a +0 leather armour (0, 9, D) a +0 trident 7 boomerangs a merfolk skeleton (0, 15, D) a moth of wrath corpse a demonic crawler corpse (0, 16, D) a moth of wrath corpse a demonic crawler corpse an emperor scorpion corpse (0, 17, D) an emperor scorpion corpse (0, 22, D) a demonic crawler corpse (0, 29, D) a +0 whip (still there?) a +0 robe (still there?) a guardian serpent corpse (still there?) (0, 30, D) a +0 flail a +0 robe a +0 club a +0 robe (0, 35, D) a serpentine rune of Zot (2, 10, D) a +1 battleaxe of electrocution a +3 ring mail of cold resistance (2, 11, D) a +0 battleaxe a +0 ring mail a +0 great sword of electrocution a +0 scale mail of cold resistance a +1 eveningstar of holy wrath a +1 plate armour of poison resistance (4, 15, D) a +1 great mace of protection (4, 16, D) the +0 bardiche of Calculation {venom, Fly rC+ SInv} It poisons the flesh of those it strikes. rC: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. (4, 17, D) a +4 giant spiked club (4, 18, D) a +1 double sword of holy wrath (4, 19, D) a +1 double sword of protection (4, 20, D) a +4 great mace (4, 24, D) the +0 pair of boots of Rotation {Contam rC- Str+4 Dex+7} Str: It affects your strength (+4). Dex: It affects your dexterity (+7). rC: It makes you vulnerable to cold. Contam: It causes magical contamination when unequipped. (4, 25, D) a +5 chain mail (4, 26, D) a +1 cloak (4, 27, D) the +0 pair of boots of Uskayaw's Hope {-Tele Str+5} Str: It affects your strength (+5). -Tele: It prevents most forms of teleportation. (4, 29, D) a +5 chain mail (6, 30, D) a +1 demon whip of electrocution a +0 robe (8, 12, D) 5 large rocks a +0 robe (8, 14, D) 3 large rocks a +1 great sword of flaming (8, 15, D) a +0 great mace a +0 dire flail 3 large rocks a +0 dire flail a +0 dire flail (8, 16, D) a +0 battleaxe of freezing a +3 demon whip of distortion a +0 chain mail (8, 30, D) a +0 battleaxe of flaming a +2 chain mail of cold resistance a +0 battleaxe a +0 chain mail (8, 31, D) a +2 morningstar of distortion a +0 ring mail (8, 34, D) a +0 great mace a +0 scale mail (8, 35, D) a +0 falchion a +0 arbalest 19 bolts a +0 ring mail (8, 36, D) a +0 dagger of venom a +0 robe a +0 morningstar a +0 ring mail (8, 37, D) a +0 morningstar a +0 leather armour a +0 morningstar a +0 arbalest 16 bolts a +0 scale mail (8, 38, D) a +0 dagger a +0 robe (8, 42, D) a +0 dire flail a +0 scale mail a +0 dagger a +0 robe (8, 43, D) a +0 arbalest 20 bolts (8, 44, D) a +0 long sword a +0 arbalest 14 bolts a +0 ring mail (10, 27, D) a +4 eveningstar of freezing a +0 chain mail (10, 45, D) a +1 scimitar of flaming a potion of haste (12, 11, D) a +0 spear (12, 19, D) a +0 rapier of protection a +0 robe (12, 20, D) a +0 trident a +2 robe (12, 21, D) a +0 trident (12, 22, D) 3 large rocks (12, 43, D) a +0 shortbow a +0 long sword 25 arrows (12, 44, D) a +0 scimitar a +0 robe (16, -4, D) a +0 trident (still there?) a +0 robe of willpower (still there?) (16, 1, D) a +0 troll leather armour (16, 8, D) a +1 double sword (16, 9, D) a +1 battleaxe of freezing (16, 10, D) a +3 dire flail (16, 11, D) a +0 shortbow (16, 12, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. rN: It protects you from negative energy. +Rage: It lets you go berserk. *Rage: It may make you go berserk in combat. (16, 13, D) a +0 triple crossbow (16, 14, D) a +3 broad axe (16, 15, D) a +1 double sword (16, 17, D) a +1 helmet (16, 18, D) +0 acid dragon scales (16, 19, D) +1 ice dragon scales (16, 31, D) a +0 long sword (16, 33, D) a +0 dagger a +0 robe (16, 34, D) a +1 cloak +1 fire dragon scales a +1 barding of cold resistance the +4 skin of Zhor {*Englaciate rC+++ SInv} rC: It renders you almost immune to cold. SInv: It lets you see invisible. (16, 35, D) a +0 great mace a +0 chain mail a +0 battleaxe a +0 leather armour (16, 37, D) a +0 rapier (16, 39, D) a +0 shortbow 21 arrows (16, 43, D) a +0 dire flail a +0 dire flail 4 large rocks (16, 44, D) 2 large rocks (20, 7, D) a +0 dagger a +0 robe 50 gold pieces (20, 8, D) a +2 whip of flaming a +0 leather armour 50 gold pieces (20, 9, D) a +0 trident a +1 dagger of venom a +0 robe 100 gold pieces (20, 10, D) a +0 flail a +0 club a +0 leather armour 100 gold pieces (20, 11, D) a +0 dagger a +0 dagger a +0 robe a +0 flail a +0 plate armour a +0 dagger a +0 robe 200 gold pieces (20, 12, D) a +0 hand axe a +0 mace (20, 13, D) a +0 hand axe a +0 leather armour (20, 21, D) a +0 long sword a +0 chain mail a +0 halberd a +0 plate armour (20, 22, D) a +0 halberd a +2 plate armour of poison resistance (20, 23, D) a +0 dagger a +2 robe (20, 24, D) a +0 short sword a +0 plate armour a +0 battleaxe a +0 chain mail (20, 25, D) a +0 mace a +0 chain mail (20, 26, D) a +0 hand axe a +0 plate armour a +0 flail a +3 chain mail a +0 scimitar a +0 chain mail a +0 dire flail 5 boomerangs a +0 chain mail (20, 27, D) a +0 glaive a +0 plate armour (20, 33, D) a +0 club a +0 ring mail (20, 34, D) a +0 whip a +0 leather armour (20, 35, D) a +0 mace a +0 club 2 boomerangs a +0 leather armour a +0 hand axe a +0 mace (20, 40, D) a +0 trident a +0 leather armour (20, 41, D) a +0 trident (20, 43, D) a +0 club (20, 44, D) a +0 dagger a +2 robe of fire resistance a +2 battleaxe a +0 chain mail (20, 46, D) a +0 dagger a +0 robe of willpower (20, 47, D) a +0 club (24, 2, D) a potion of berserk rage (24, 4, D) a potion of haste (24, 7, D) a staff of air (24, 43, D) a +0 ring mail (24, 44, D) a +0 whip (24, 50, D) a +0 pair of boots (24, 51, D) a +0 pair of gloves (24, 52, D) a +0 helmet (24, 53, D) a +0 pair of gloves (28, 3, D) a +0 club (28, 5, D) a +0 shortbow 15 arrows (28, 37, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of venom a +2 vorpal dire flail a +1 vorpal broad axe a +2 rapier of distortion (28, 39, D) a +0 cloak (28, 40, D) a +0 helmet (28, 41, D) a +2 ring mail (28, 46, D) a +0 giant spiked club a +0 giant spiked club a +0 short sword 6 poisoned darts (28, 48, D) a +0 giant spiked club a +0 giant spiked club a +0 troll leather armour (28, 51, D) a +0 morningstar a +0 chain mail (28, 52, D) a +0 shortbow 7 arrows (28, 55, D) a +3 dagger of draining a +0 robe