Tutorial DCSS version 0.32-a0-427-g448f42529f (webtiles) character file. basonis the Trooper (Human Fighter) Turns: 182, Time: 00:04:39 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 16% Magic: 4/4 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . c - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip (weapon) e - a +0 shortbow Missiles d - 10 boomerangs (quivered) Armour a - a +0 robe (worn) Skills: + Level 3.3 Fighting + Level 3.2 Armour + Level 2.0 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Attack: -) Nothing wielded Press: ? - help, Dir - move target, f - worm Aim: worm (about 19% to evade your hands) Your weapon can't reach that far! Okay, then. Why would you want to do that? The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone barely misses you. Why would you want to do that? The training dummy throws a stone. The stone misses you. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Attack: -) Nothing wielded Press: ? - help, Dir - move target, f - training dummy Aim: a training dummy, quivering stones (about 2% to evade your hands) Your weapon can't reach that far! Okay, then. Okay, then. Unknown command. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f - you Okay, then. c - a +0 whip (weapon) Why would you want to do that? No reachable target in view! Hit: c) +0 whip Press: ? - help, Dir - move target Okay, then. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone barely misses you. #### . #... .. #..< #.# #... #..####### #### #.@....### #####....#### #≈≈...≈≈≈## #§≈≈.~≈I≈≈# #≈w≈..≈≈≈## #≈≈≈.~≈### ##≈#.### ###.# #.## There are no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A training dummy (D:1) 4 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | basonis the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 58 | D:1 | Reached XP level 2. HP: 13/24 MP: 4/4 64 | D:1 | Noticed a wyvern Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 22 Armour: Robe || 19 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 184 | 184 | 0 | 0 | 0 | 2 | 92.0 | Dungeon | 184 | 184 | 0 | 0 | 0 | 2 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 94 daAuts D:2: 90 daAuts