bradfordvine Level 1 of the Dungeon (6, 8, D:1) a +0 hand axe (13, 1, D:1) a +0 short sword (13, 10, D:1) a +0 leather armour Great Wizards, Vol. II (26, 3, D:1) a +0 robe (41, 22, D:1) a +0 mace (46, 10, D:1) a +0 club Level 2 of the Dungeon [Shop] Voexadir's Antique Weapon Emporium a +0 rapier (116 gold) a +5 flail of protection (904 gold) the +7 bardiche of Due Proportion {vorpal, rElec rF++ rN+ Dex-5} (2137 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-5). rF: It greatly protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 short sword (87 gold) a +0 falchion (87 gold) a +1 spectral quarterstaff (493 gold) the +10 trident of Turmoil {protect, rC- Dex+2 Stlth+} (1774 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. a +0 spear (87 gold) a +5 long sword of protection (904 gold) (0, 0, D:2) a book of the Hunter (7, -24, D:2) a +0 long sword (15, 1, D:2) a +0 dagger (16, 23, D:2) a staff of conjuration (20, 11, D:2) a +0 vorpal sling (27, 13, D:2) a +0 glaive (30, 13, D:2) a +0 club (37, 7, D:2) a +0 hand axe (43, 12, D:2) a +0 animal skin (43, 13, D:2) a +0 dagger a +0 sling (49, -34, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 13, D:3) 6 stones (3, -22, D:3) 16 gold pieces (6, -15, D:3) a There-And-Back Book (8, -19, D:3) a potion of might (8, -9, D:3) a staff of death (9, -22, D:3) a scroll of summoning (16, -20, D:3) a +0 club (16, -19, D:3) a +0 spear (17, -34, D:3) the +3 short sword of Tension {venom, rF+ rC+ Int+3 SInv} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. (17, -21, D:3) a +0 spear (18, -19, D:3) a +0 whip (31, -12, D:3) the +6 spear "Demonbane" {pain, rCorr Str+2 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. Trog disapproves of the use of such an item. (31, -7, D:3) a +0 robe (36, 3, D:3) a +0 ring mail a +0 trident (37, -12, D:3) a +0 trident (40, -2, D:3) a +0 club (42, -4, D:3) a +0 flail a +1 leather armour of poison resistance (47, -34, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 spear (7, 4, D:4) a +0 ring mail a +0 club (11, -13, D:4) a +0 dagger (17, -10, D:4) a +0 robe (18, -11, D:4) a +0 shortbow (22, 11, D:4) a +0 ring mail (32, -11, D:4) a +0 long sword (40, 4, D:4) 4 stones (44, 9, D:4) a book of Party Tricks (47, 4, D:4) the +1 robe of the Ditch-Digger {Stlth+} Stlth: It makes you more stealthy. Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 club a +0 leather armour a +0 halberd a gnoll corpse (1, 0, D:5) a +0 club (7, 1, D:5) a +0 leather armour