Dungeon Crawl Stone Soup version 0.31-a0-832-g3a2c1c66ba (webtiles) character file. Game seed: 4024396272194373071 82 caelrath the Conjurer (level 4, -7/27 HPs) Began as an Octopode Conjurer on Sept 25, 2023. Mangled by a gnoll ... wielding a +0 spear (10 damage) ... on level 2 of the Dungeon. The game lasted 00:06:24 (1013 turns). caelrath the Conjurer (Octopode Conjurer) Turns: 1013, Time: 00:06:24 Health: -7/27 AC: 1 Str: 4 XL: 4 Next: 43% Magic: 9/10 EV: 13 Int: 22 God: Gold: 89 SH: 0 Dex: 16 Spells: 7/10 levels left rFire . . . h - +1 short sword (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . g - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: confused, ambrosia-drunk A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, high MP 1, weak 1, wild magic 1, inability to drink after injury 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons h - a +1 short sword of electrocution (weapon) Jewellery g - a +6 ring of dexterity (left tentacle) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of fog {unknown} Potions a - a potion of magic f - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.6 Spellcasting + Level 4.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Searing Ray Conj 62% 2d6 4% 2 x - Magic Dart Conj 100% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 21% 3 Fulminant Prism Conj/Hex 9% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have an increased reservoir of magic. (+10% MP) You are weak. (Str -2) Your spells are a little harder to cast, but a little more powerful. You occasionally lose the ability to drink potions when taking damage. Message History (Press . to maintain the ray.) The gnoll closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the gnoll. You grab the gnoll. The gnoll is almost dead. You constrict the gnoll. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the gnoll. You kill the gnoll! It was a potion of ambrosia. You are confused. You feel invigorated. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You occasionally lose the ability to drink potions when taking damage. You feel less in control of your magic. You feel weaker. You feel more energetic. The ball python closely misses you. The ball python misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ###.# #####..g# #.....g## .#.....g## # .........# ###.# .........####....# .........##<..# #######.......# #.S@gg........# #.######......# ... #........# ...## ########.# ..... ..# .... .# ... . ... You could see 2 gnolls and a ball python. Vanquished Creatures Natasha (twice) (D:2) A gnoll (D:2) 2 dart slugs 2 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A quokka (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | caelrath the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 28 | D:1 | Found a faded altar of an unknown god. 174 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 177 | D:1 | Learned a level 2 spell: Searing Ray 858 | D:2 | Noticed Natasha 861 | D:2 | Killed Natasha 862 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/7 897 | D:2 | Noticed Natasha 933 | D:2 | Killed Natasha 934 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/9 1013 | D:2 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 1013 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1013 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1013 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 1013 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_rooms, chequers_ecumenical_altar_simple D:2: layout_rooms, serial_shops, nicolae_book_shop_shelving, guppyfry_early_lair_pool, uniq_robin, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Tentacles | 2 | || 2 Constrict | 3 | 1 || 4 Punch | 1 | || 1 Short sword | 3 | 2 || 5 Cast: Magic Dart | 30 | 4 || 34 Searing Ray | 7 | 3 || 10 Use: Potion | | 2 || 2 Armour: Skin | 5 | 6 || 11 Dodge: Dodged | 7 | 3 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1012 | 983 | 29 | 62 | 798 | 2 | 506.0 | Dungeon | 1012 | 983 | 29 | 62 | 798 | 2 | 506.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 888 daAuts D:2: 124 daAuts