cedor Level 1 of the Dungeon (0, 0, D:1) a potion of blood (-1, 1, D:1) 22 bolts (-23, 4, D:1) a +0,+1 dwarven dagger (-39, 7, D:1) a +0,+0 dagger (-9, 8, D:1) 25 arrows (-33, 10, D:1) a +0,+0 club (-35, 11, D:1) a +0 robe (-11, 14, D:1) a -1,+0 orcish club (-31, 16, D:1) a +0 leather armour (-43, 24, D:1) a +2,+3 orcish dagger (-35, 24, D:1) a +0,+0 dagger (-20, 24, D:1) a +2,+2 dagger (-22, 36, D:1) a +0,+0 dagger (-32, 42, D:1) 28 arrows Level 2 of the Dungeon (0, 0, D:2) 12 bolts (2, 3, D:2) a +0 ring mail (14, 16, D:2) a +3,+0 elven dagger of draining (-2, 17, D:2) a +0,+0 flail (1, 34, D:2) a +2,+2 orcish dagger of chaos (-20, 35, D:2) a +0,+0 club (7, 45, D:2) a +2,+0 whip Level 3 of the Dungeon (-33, 9, D:3) a +0,+0 short sword (-2, 23, D:3) a +0,+0 orcish club (11, 23, D:3) 20 bolts (-2, 25, D:3) a +0,+0 orcish flail (-27, 26, D:3) a -1,+0 orcish flail (-13, 28, D:3) a +0,+0 scythe a +0 robe (-9, 29, D:3) a +2,+0 dagger 12 stones a +0,+0 sling (-2, 29, D:3) a +0,+2 whip (-7, 30, D:3) a stone (-6, 30, D:3) a stone (-5, 30, D:3) a stone (-2, 30, D:3) a +2,+2 elven whip (0, 30, D:3) a +0,+0 orcish club (-3, 31, D:3) a stone (-5, 32, D:3) 16 stones Level 4 of the Dungeon (0, 0, D:4) a +3,+1 dagger of venom (-2, 8, D:4) 7 arrows (5, 21, D:4) a +0,+0 elven short sword 20 stones (-25, 26, D:4) a giant newt corpse (skeletalised by now) (3, 27, D:4) a stone (3, 29, D:4) a +0 ring mail (21, 29, D:4) a +1,+1 orcish war axe a +1 orcish leather armour a -1,+1 orcish mace a +0,+1 orcish mace a +0,+0 orcish flail a -1,+0 orcish morningstar a +0 orcish chain mail a +0,+1 orcish club a cursed +0 orcish ring mail (36, 34, D:4) a +0,+0 dagger (1, 39, D:4) a +0 leather armour (-4, 40, D:4) a scroll of curse weapon (3, 42, D:4) a +0,+0 club (14, 57, D:4) a scroll of curse weapon {!r} (1, 60, D:4) 25 stones Level 5 of the Dungeon (0, 0, D:5) a +0 orcish robe (-4, 1, D:5) a +0,+0 club a goblin corpse a +0,+0 giant club (-31, 3, D:5) a +0 robe (-30, 6, D:5) a +0,+0 great mace (1, 16, D:5) a +1,+1 orcish war axe of flaming (unseen) (-31, 28, D:5) the +8,+3 quarterstaff "Fish" {antimagic, rC+ rN+ MR++ Int-3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-3). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (-13, 31, D:5) a bat corpse (skeletalised by now) (-2, 42, D:5) a +0,+0 sling 18 stones a goblin corpse (rotten by now)