Dungeon Crawl Stone Soup version 0.30.1-6-gbe392663c4 (console) character file. Game seed: 7006401009509135332 11539 chujev the Fighter (level 11, -10/86 HPs) Began as a Merfolk Venom Mage on Sept 21, 2023. Was a Priest of Hepliaklqana. Mangled by a stone giant (29 damage) ... on level 1 of the Orcish Mines. The game lasted 00:30:10 (10810 turns). chujev the Fighter (Merfolk Venom Mage) Turns: 10810, Time: 00:30:11 Health: -10/86 AC: 17 Str: 18 XL: 11 Next: 79% Magic: 14/14 EV: 9 Int: 14 God: Hepliaklqana [***...] Gold: 877 SH: 3 Dex: 16 Spells: 13/14 levels left rFire . . . a - +3 trident rCold . . . Q - +0 buckler rNeg . . . P - +0 plate armour rPois . i - +1 helmet rElec . E - scarf {repulsion} rCorr . G - +0 pair of gloves SInv . u - +0 pair of boots Will ..... e - amulet of regeneration Stlth t - ring of flight HPRegen 1.14/turn I - +6 ring of strength MPRegen 0.14/turn %: repel missiles @: flying A: reduced essence, (nimble swimmer 2), mertail a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference You were on level 1 of the Orcish Mines. You worshipped Hepliaklqana. Hepliaklqana was most pleased with you. You visited 4 branches of the dungeon, and saw 14 of its levels. You also visited: Ossuary. You collected 1176 gold pieces. You spent 299 gold pieces at shops. Inventory: Hand Weapons a - a +3 trident (weapon) m - a +3 halberd of freezing D - the +1 flail "Metty" {heavy, Fly rF+++ Int-2 Dex-5} (You took it off a gnoll on level 3 of the Dungeon) Int: It affects your intelligence (-2). Dex: It affects your dexterity (-5). rF: It renders you almost immune to fire. Fly: It grants you flight. Missiles o - 5 atropa-tipped darts s - 13 boomerangs (quivered) N - 2 javelins O - 8 poisoned darts Armour i - a +1 helmet (worn) u - a +0 pair of boots (worn) E - a scarf of repulsion (worn) G - a +0 pair of gloves (worn) P - a +0 plate armour (worn) Q - a +0 buckler (worn) Jewellery e - an amulet of regeneration (around neck) t - a ring of flight (left hand) I - a +6 ring of strength (right hand) Wands f - a wand of mindburst (12) K - a wand of roots (16) R - a wand of light (12) Scrolls b - 2 scrolls of fog {unknown} d - 2 scrolls of enchant weapon g - 3 scrolls of enchant armour k - 5 scrolls of magic mapping l - 2 scrolls of fear r - 2 scrolls of torment {unknown} v - a scroll of summoning {unknown} w - 2 scrolls of silence y - 4 scrolls of teleportation A - 2 scrolls of immolation {unknown} F - 2 scrolls of poison {unknown} S - a scroll of blinking {unknown} T - a scroll of vulnerability {unknown} Potions c - 2 potions of might {unknown} h - a potion of invisibility {unknown} j - 5 potions of lignification n - 2 potions of cancellation p - 3 potions of flight q - 2 potions of magic x - 3 potions of heal wounds z - a potion of degeneration {unknown} B - 2 potions of brilliance C - 3 potions of curing H - 3 potions of haste J - 3 potions of mutation L - 2 potions of berserk rage {unknown} M - 2 potions of attraction {unknown} Skills: * Level 12.5 Fighting + Level 10.5 Polearms + Level 6.2 Armour + Level 11.0 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 1.3 Transmutations - Level 3.2 Poison Magic + Level 2.3 Invocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 28% 1d4 98% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 12% N/A 100% 2 Sublimation of Blood Necr 1% N/A 100% 2 Call Canine Familiar Summ 1% N/A 100% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 100% 3 Portal Projectile Hex/Tloc 2% N/A 100% 3 Summon Guardian Golem Hex/Summ 1% N/A 100% 3 Tukima's Dance Hex 1% N/A 100% 3 Animate Dead Necr 1% N/A 100% 4 Leda's Liquefaction Hex/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Pois 10% N/A 100% 4 Summon Ice Beast Ice/Summ 1% N/A 100% 4 Blade Hands Tmut 2% N/A 100% 5 Summon Mana Viper Hex/Summ 1% N/A 100% 5 Monstrous Menagerie Summ 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Chain Lightning Conj/Air 0% 2d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:4 Lair (2/5) D:8 Orc (2/2) D:9 Ossuary (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Elf: Orc:2 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:3 ( D:8 * Annotations: D:6 1 runed translucent door D:7 dig Lair:1 3 runed translucent doors, ratatoskos's ghost, journeyman VSBe Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Reach: a) +3 trident Press: ? - help, Dir - move target, f/p - stone giant Aim: a stone giant, quivering large rocks (moderately wounded, ally target, about 8% to evade your +3 trident) You hit the stone giant. The stone giant is moderately wounded. The stone giant hits you but does no damage. Sir Diesalot hits the stone giant with a +0 flail. Reach: a) +3 trident Press: ? - help, Dir - move target, f/p - stone giant Aim: a stone giant, quivering large rocks (moderately wounded, ally target, about 8% to evade your +3 trident) You hit the stone giant. The stone giant is moderately wounded. The stone giant hits you but does no damage. Reach: a) +3 trident Press: ? - help, Dir - move target, f/p - stone giant Aim: a stone giant, quivering large rocks (moderately wounded, ally target, about 8% to evade your +3 trident) You puncture the stone giant! The stone giant is heavily wounded. Sir Diesalot barely misses the stone giant. The stone giant hits you! Reach: a) +3 trident Press: ? - help, Dir - move target, f/p - stone giant Aim: a stone giant, quivering large rocks (heavily wounded, ally target, about 8% to evade your +3 trident) You puncture the stone giant! The stone giant is heavily wounded. Reach: a) +3 trident Press: ? - help, Dir - move target, f/p - stone giant Aim: a stone giant, quivering large rocks (heavily wounded, ally target, about 8% to evade your +3 trident) You hit the stone giant but do no damage. The stone giant is heavily wounded. The stone giant hits you!!! * * * LOW HITPOINT WARNING * * * Sir Diesalot hits the stone giant but does no damage. There is a staircase back to the Dungeon here. The stone giant attacks as you move away! The stone giant closely misses you. Sir Diesalot hits the stone giant but does no damage. The stone giant attacks as you move away! The stone giant hits you!! You die... ###.###.#......#..........##..... ##...#####......#..........##.... ###.####.#.....#..........#.##... ###.#....................#...###. ##..........................## ## #...#.......................### ##.###........................## ##.###.............#..........# #...#..#....R