ciphuk Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -16, D:1) 7 stones (8, -6, D:1) a +0 whip (13, -29, D:1) a +0 dagger (14, -1, D:1) a +0 whip (14, 7, D:1) a +0 club (20, -8, D:1) a +0 club (25, -36, D:1) a +0 whip 4 stones (34, -24, D:1) 5 poisoned darts (42, -14, D:1) a +0 dagger 3 stones (44, -17, D:1) a +0 whip (50, -27, D:1) 8 stones Level 2 of the Dungeon (2, -5, D:2) a +0 scale mail (2, 8, D:2) a +0 club (14, -22, D:2) a +0 short sword 5 stones (18, -9, D:2) a +0 leather armour (19, -23, D:2) a +0 dagger (19, -2, D:2) a stone a +0 dagger (30, -11, D:2) a +0 long sword (31, 9, D:2) 7 stones (32, -23, D:2) a +0 dagger (36, 3, D:2) 6 stones Level 3 of the Dungeon [Shop] Soekhil's Armour Emporium a +0 robe (7 gold) a +0 ring mail (40 gold) a +4 chain mail of poison resistance (285 gold) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (349 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a scarf of repulsion (120 gold) the +8 plate armour of the Good {Stlth+} (728 gold) Stlth: It makes you more stealthy. a +0 pair of gloves (45 gold) a +0 chain mail of fire resistance (115 gold) a +0 leather armour (20 gold) (0, 0, D:3) a +0 robe (20, -11, D:3) a +0 mace (22, -7, D:3) a +0 club a +0 ring mail (23, -13, D:3) a +0 flail (28, -27, D:3) a +0 ring mail (29, 14, D:3) a +0 robe (37, 25, D:3) a +0 leather armour (53, 9, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (1, 0, D:4) a +0 mace a +0 dagger a +0 dagger an orc corpse an orc corpse