cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) Zaha Ese's Compendium of Evil Heat Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 (49, 24, D) a +2 robe of cold resistance (49, 36, D) an uncursed staff of summoning (49, 37, D) an uncursed staff of wizardry (50, 13, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (50, 24, D) a +1 hunting sling of freezing (50, 25, D) a lightning rod (4/4) (50, 28, D) a +0 glaive (unseen) (50, 36, D) a manual of Spellcasting (50, 37, D) a Necronomicon (50, 40, D) a yak corpse (50, 41, D) a porcupine corpse (51, 12, D) a +2 mace of protection (51, 13, D) a +5 whip of electrocution (51, 17, D) a +1 rapier of venom (unseen) (51, 24, D) a box of beasts (51, 25, D) a Grand Grimoire (51, 28, D) a +0 glaive a scroll of brand weapon (51, 37, D) a book of Dreams (51, 40, D) a crocodile corpse a hydra corpse (52, 12, D) an uncursed staff of air (52, 13, D) the ring of Coack {Wiz rN+ Str-3 SInv} [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It protects you from negative energy. It lets you see invisible. (52, 17, D) a +4 vampiric rapier a +0 robe a merfolk corpse (52, 19, D) a throwing net 3 javelins (52, 28, D) the +4 trident of Duty {elec, +Blink +Rage rC+ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from cold. It lets you blink. It lets you go berserk. a naga corpse (52, 29, D) a cursed +0 long sword a +0 shield a naga corpse a guardian serpent corpse an anaconda corpse (52, 37, D) a +0 leather armour of poison resistance (52, 41, D) a blink frog corpse (53, 12, D) a book of Summonings (53, 13, D) a sack of spiders (53, 24, D) a +0 whip (53, 25, D) a +6 blowgun (53, 29, D) a +0 hand axe (still there?) an anaconda corpse (still there?) (53, 36, D) an uncursed staff of air (53, 37, D) an uncursed staff of death (53, 40, D) a basilisk corpse (54, 12, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (54, 13, D) a +1 hand axe of holy wrath (54, 24, D) a +0 war axe of chopping (54, 25, D) the Handbook of Ghastly Clay Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Dispel Undead Necromancy 5 d - Iron Shot Conjuration/Earth 6 (54, 36, D) a book of Beasts (55, 13, D) a fan of gales (59, 36, D) the Compendium of the Ensnaring Escort Spells Type Level a - Confusing Touch Hexes 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Cause Fear Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Dragon's Call Summoning 9 (59, 37, D) an uncursed ring of poison resistance (60, 36, D) a phial of floods (60, 37, D) a +2 leather armour of poison resistance (61, 26, D) an uncursed staff of power (61, 37, D) a +5 long sword of holy wrath (61, 40, D) a hell hog corpse (62, 8, D) an uncursed staff of cold (62, 9, D) a +1 quarterstaff of draining (62, 16, D) an uncursed staff of cold (62, 17, D) a +2 plate armour of cold resistance (62, 18, D) the cursed +2 lajatang "Plog" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (62, 26, D) a +1 vampiric scimitar (62, 27, D) a lightning rod (4/4) (62, 36, D) the +4 ring mail of Vamnig Ceup {rPois rC+ MR+} It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 37, D) an uncursed amulet of faith (63, 0, D) a fan of gales (63, 8, D) an uncursed staff of conjuration (63, 16, D) an uncursed staff of wizardry (63, 17, D) an uncursed ring of resist corrosion (63, 26, D) a +3 mace of protection (63, 27, D) the cursed +0 pair of boots of the Distant Future {+Inv rC++} It greatly protects you from cold. It lets you turn invisible. It has a curse placed upon it. (63, 36, D) a cursed staff of cold (63, 37, D) a book of Minor Magic (64, 16, D) a phial of floods (64, 17, D) a +1 great sword of protection (64, 21, D) a death scarab corpse (64, 26, D) an uncursed staff of death (65, 26, D) Giliff's Tome of Vitriolic Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Silence Hexes/Air 5 f - Conjure Ball Lightning Conjuration/Air 6 (67, 0, D) a +0 hand axe of flaming (67, 3, D) a river rat corpse (skeletalised by now) (68, 0, D) an uncursed staff of air (69, 0, D) a +1 spear of freezing (69, 36, D) an uncursed ring of see invisible (69, 39, D) a +0 flail (unseen) (70, 8, D) a +2 hand axe of freezing (70, 9, D) an uncursed staff of conjuration (70, 10, D) a +3 quarterstaff of chaos (70, 11, D) a +0 scythe (unseen) (70, 36, D) a +2 scale mail of positive energy (70, 37, D) a +0 halberd (70, 39, D) the cursed +0 flail "Pycuyz" {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It has a curse placed upon it. (unseen) (71, 8, D) a +0 whip of electrocution (71, 9, D) a +0 club a +0 robe (71, 16, D) the +12 plate armour of Utuwur {*Corrode rPois rC- Int+8} It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. It may corrode you when you take damage. (71, 17, D) a fan of gales (71, 26, D) a +1 scale mail of cold resistance (71, 27, D) a +4 vampiric falchion (71, 36, D) a +0 scimitar (71, 37, D) the +1 war axe "Demon's Foe" {pain, +Inv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. (71, 39, D) a +0 flail a +2 leather armour of fire resistance a +0 trident a +0 chain mail an orc corpse (71, 40, D) a +0 whip a +0 ring mail the cursed +3 scimitar of the Several Dances {venom, -Tele rC++ Str+2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It greatly protects you from cold. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. a cursed +0 plate armour a +0 whip a +0 leather armour an orc corpse an orc corpse an orc corpse (72, 9, D) a +0 trident a +0 robe a +0 dagger the orc corpse of Blork the orc (skeletalised by now) (72, 16, D) an uncursed staff of wizardry (72, 17, D) an uncursed staff of fire (72, 26, D) a +0 falchion of freezing (72, 29, D) a +0 flail (72, 36, D) an uncursed staff of conjuration (72, 37, D) a cursed staff of poison (72, 39, D) a +0 dagger of holy wrath (unseen) (72, 40, D) a cursed -2 falchion (unseen) (73, 17, D) a phial of floods (73, 27, D) a +8 hand crossbow (73, 36, D) a Grand Grimoire (73, 37, D) a +6 quarterstaff of crushing (74, 9, D) an uncursed staff of air a +0 robe