cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 leather armour a +0 hand axe of chaos (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (49, 12, D) the +11 scale mail of the Original Sin {*Drain +Inv MP+9 Str+5} It affects your strength (+5). It affects your magic capacity (+9). It lets you turn invisible. It causes draining when unequipped. (50, 12, D) a +2 mace of protection (50, 13, D) an uncursed staff of fire (50, 27, D) a +3 vampiric trident a +0 robe (50, 36, D) a phial of floods (50, 40, D) a dream sheep corpse (51, 12, D) the ring "Felu" {rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. (51, 13, D) a +1 ring mail of positive energy (51, 24, D) a +0 dagger (51, 25, D) a book of Misfortune (51, 27, D) a +4 hand axe of holy wrath (unseen) (51, 28, D) a +2 morningstar of draining a +0 robe (51, 29, D) a +0 battleaxe a +0 robe (51, 32, D) a +4 ring of intelligence a potion of blood (51, 37, D) a +2 flail of crushing (51, 40, D) a crocodile corpse (52, 12, D) a +2 leather armour of cold resistance (52, 13, D) a box of beasts (52, 24, D) a +4 dagger (52, 25, D) a +0 dagger (52, 28, D) a +0 flail (unseen) (53, 12, D) a book of the Tempests (53, 13, D) a +2 hand crossbow of freezing (53, 25, D) a book of Ice (53, 36, D) a lamp of fire (54, 12, D) the +11 morningstar of Vera {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (54, 13, D) a cursed +1 giant spiked club (54, 25, D) a +5 spear of venom (54, 36, D) a lightning rod (4/4) (55, 12, D) a +0 morningstar of holy wrath (55, 13, D) a +0 halberd of protection (59, 36, D) an uncursed staff of summoning (59, 37, D) a +2 leather armour of fire resistance (60, 36, D) a +2 helmet of see invisible (60, 37, D) a +1 shield of reflection (61, 3, D) a +0 club (unseen) (61, 4, D) a +0 war axe (unseen) (61, 8, D) an uncursed staff of cold (61, 16, D) a +2 dagger of electrocution (61, 26, D) a +1 plate armour of poison resistance (61, 36, D) a +6 hand crossbow (61, 40, D) a jumping spider corpse (61, 43, D) a polar bear corpse (62, 1, D) a +0 buckler of protection (62, 3, D) a +0 flail an orc corpse (skeletalised by now) (62, 8, D) a book of Conjurations (62, 16, D) a +0 club (62, 17, D) a +0 dagger (62, 19, D) a +0 triple sword of slicing a +0 robe (62, 20, D) a +0 dire flail (unseen) (62, 27, D) the +9 shortbow "Haetaet" {velocity, Dex+3} Any arrow fired from it inflicts extra damage. It affects your dexterity (+3). the ring of the Mutiny {rF+ rN+ MP+9 Str+3 Int-4} [ring of positive energy] It affects your strength (+3). It affects your intelligence (-4). It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). the +4 scale mail of Reason {rElec rF- rCorr} It makes you vulnerable to fire. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. the +10 demon whip of the Last Tales {freeze, *Contam rN+++ MR- Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the +4 serpentine sling {petrify} It can petrify creatures with low resistance to magic that it strikes. (62, 30, D) a +0 mace (unseen) (62, 40, D) a demonic crawler corpse (62, 41, D) a demonic crawler corpse (63, 0, D) a book of Party Tricks (63, 4, D) a cursed -2 mace (unseen) (63, 19, D) an uncursed staff of earth (unseen) (63, 20, D) a +0 dagger a +0 robe an orc corpse (63, 26, D) a +0 hunting sling of freezing (63, 36, D) an uncursed staff of cold (64, 16, D) an uncursed staff of earth (64, 17, D) a +2 plate armour of poison resistance (64, 19, D) a +0 hand axe (unseen) (64, 20, D) a +0 dagger (unseen) (64, 26, D) a +2 plate armour of fire resistance (64, 27, D) a book of Beasts (64, 30, D) a +0 scimitar (unseen) (64, 31, D) a black mamba corpse (65, 26, D) a +0 bardiche of chopping (67, 0, D) a book of Beasts (67, 3, D) a +0 dagger (unseen) (68, 3, D) a +0 hand axe a +0 robe a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 0, D) a book of Debilitation (70, 8, D) a +3 giant club (70, 9, D) a +3 hand axe of electrocution (70, 12, D) a hell hound corpse (70, 37, D) a +0 scale mail of poison resistance (70, 40, D) a +0 quarterstaff (unseen) (70, 41, D) a +0 vampiric rapier (still there?) a +0 quarterstaff (still there?) (71, 16, D) a +4 great sword of distortion (71, 20, D) a water moccasin corpse (71, 40, D) a cursed +0 rapier (unseen) (72, 8, D) a +2 shortbow of flaming (72, 9, D) a +2 leather armour of fire resistance (72, 17, D) an uncursed staff of death (72, 20, D) a water moccasin corpse (72, 21, D) a black mamba corpse (72, 36, D) a Grand Grimoire (72, 37, D) a book of Ice (72, 40, D) a +0 spear a +0 blowgun 13 curare-tipped needles (73, 16, D) a book of the Tempests (73, 17, D) a +2 robe of fire resistance (73, 36, D) +2 shadow dragon scales (73, 37, D) a +4 plate armour of positive energy (73, 40, D) a black bear corpse (75, 1, D) a lightning rod (4/4)