confidenceinterval Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 19, D:1) a +0 leather armour (3, 1, D:1) a +0 dagger (3, 19, D:1) a +0 leather armour (5, 16, D:1) a +0 club (7, 5, D:1) a +0 dagger (10, 21, D:1) a +0 dagger (18, 21, D:1) a +0 short sword (28, 22, D:1) a +0 club 4 stones (34, 9, D:1) a +1 helmet (46, 5, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, -3, D:2) a +0 chain mail (3, 4, D:2) 5 stones (9, 9, D:2) the +3 leather armour of Fun and Games {Drain Int-2 Dex+6 SInv} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (23, 37, D:2) a +0 whip (34, -1, D:2) a +0 robe (37, 6, D:2) a +0 leather armour (39, 0, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) a +0 trident (1, -4, D:3) a quokka corpse (skeletalised by now) (10, 28, D:3) a +0 mace (32, -15, D:3) a +0 dagger (45, -21, D:3) a ball python corpse (47, 15, D:3) a +0 club (54, 23, D:3) a +0 robe (56, 35, D:3) an adder corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe