dangdung Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -8, D:1) a +0 short sword (6, 6, D:1) a +2 buckler (15, -2, D:1) a +0 hunting sling (16, 1, D:1) a +0 spear (16, 15, D:1) a +0 scale mail (21, -7, D:1) a +0 club (29, -12, D:1) a +0 short sword (31, 10, D:1) a +0 dagger (43, 16, D:1) a +0 robe (43, 17, D:1) a +0 short sword (45, -5, D:1) a +0 dagger (47, 13, D:1) a +0 helmet (49, 22, D:1) a +0 whip a stone Level 2 of the Dungeon (0, 0, D:2) a +0 mace (4, -8, D:2) a +0 dagger (16, -20, D:2) 16 arrows (30, -23, D:2) a +0 dagger (31, -37, D:2) a +0 leather armour (34, -32, D:2) a +0 ring mail (34, -1, D:2) a +0 robe (36, -15, D:2) a +0 mace (37, -16, D:2) a +0 mace (38, -15, D:2) a +0 mace (39, -16, D:2) a +0 mace (40, -16, D:2) a +0 mace (41, -17, D:2) a +0 mace (42, 3, D:2) a +0 club a +0 robe (43, -18, D:2) a +0 mace (43, -17, D:2) the +4 mace "Ommonal" {freeze, rElec} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. (43, -16, D:2) a +0 mace (44, -18, D:2) a +0 mace (44, -17, D:2) the +7 mace "Veaf" {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (44, -16, D:2) a +0 mace (45, -18, D:2) a +0 mace (45, -16, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +2 dagger of venom (1, 4, D:3) 17 stones (1, 24, D:3) a +0 short sword (2, 23, D:3) a +0 dagger (7, 30, D:3) 3 large rocks (13, 24, D:3) 17 bolts (32, 5, D:3) 5 stones (34, 18, D:3) a +0 leather armour (44, 7, D:3) a +0 helmet (53, -7, D:3) 21 bolts Level 4 of the Dungeon (11, -14, D:4) a +0 war axe (11, -10, D:4) a ball python corpse (skeletalised by now) (22, -3, D:4) a +0 ring mail (30, 2, D:4) an amulet of the acrobat (34, -17, D:4) a +0 war axe (38, -20, D:4) a +0 dagger (41, -43, D:4) a +0 whip the Ecumenical Temple