ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-752-gc3205288ea Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13376917318397151131, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3205288ea -name dricus -rc /dgldir/rcfiles/crawl-git/dricus.rc -macro /dgldir/rcfiles/crawl-git/dricus.macro -morgue /dgldir/morgue/dricus/ -webtiles-socket /crawl-master/webserver/sockets/dricus:2021-03-24.19:29:11.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-c3205288ea(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55e9d6873ea8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3205288ea(_Z13do_crash_dumpv+0x47c) [0x55e9d687c11c]: do_crash_dump() /usr/games/crawl-git-c3205288ea(_Z20crash_signal_handleri+0x7e) [0x55e9d68741ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7fd05f5d0060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7fd05f94cf9f]: /usr/games/crawl-git-c3205288ea(+0x37e8d6) [0x55e9d687b8d6]: /usr/games/crawl-git-c3205288ea(+0x37eb6d) [0x55e9d687bb6d]: /usr/games/crawl-git-c3205288ea(+0x7c458e) [0x55e9d6cc158e]: /usr/games/crawl-git-c3205288ea(_Z12species_nameB5cxx1112species_type17species_name_type+0x12) [0x55e9d6cc1972]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c3205288ea(+0x4b8aea) [0x55e9d69b5aea]: /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry16init_with_fieldsEv+0x17f8) [0x55e9d69c1778]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xad) [0x55e9d69c54fd]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c3205288ea(+0x4c85f0) [0x55e9d69c55f0]: /usr/games/crawl-git-c3205288ea(_Z18hiscores_new_entryRK15scorefile_entry+0x303) [0x55e9d69c5963]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c3205288ea(_Z8end_gameR15scorefile_entry+0xd45) [0x55e9d692de05]: end_game(scorefile_entry&) /usr/games/crawl-git-c3205288ea(_Z4ouchi16kill_method_typejPKcbS1_+0x330d) [0x55e9d6c1369d]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c3205288ea(_Z15process_command12command_typeS_+0x156e) [0x55e9d6e47b5e]: process_command(command_type, command_type) /usr/games/crawl-git-c3205288ea(+0x9489d9) [0x55e9d6e459d9]: /usr/games/crawl-git-c3205288ea(+0x949005) [0x55e9d6e46005]: /usr/games/crawl-git-c3205288ea(main+0x345) [0x55e9d67d5a35]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7fd05f5bd2e1]: /usr/games/crawl-git-c3205288ea(_start+0x2a) [0x55e9d67d63ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3205288ea/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 2 Level vaults: gammafunk_steamed_eel layout_basic overflow_temple_1_default minitemple kennysheep_crisscross trog_hazing_becter Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (42, 20): position (44,20) Marker #1, type 7 at (56, 20): position (58,20) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You have reached level 4! Your magical contamination has completely faded away. The jackal misses you. The zap hits the jackal. The zap misses the jackal. The jackal closely misses you. The jackal barely misses you. The zap misses the jackal. The zap misses the rat. The zap hits the rat. You kill the rat! The jackal barely misses you. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. You don't have enough magic to cast this spell. A jackal is nearby! You closely miss the jackal. The jackal bites you. The jackal misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. Your leather armour prevents you from hitting the jackal. The jackal barely misses you. The jackal bites you. You hit the jackal. You kill the jackal! The dart slug launches a dart at you. The slug dart misses you. You see here a jackal corpse. The dart slug bites you but does no damage. Your magical contamination has completely faded away. You hit the dart slug. The dart slug bites you but does no damage. You hit the dart slug. You hit the dart slug but do no damage. The dart slug launches a dart at you. The slug dart misses you. You hit the dart slug but do no damage. The dart slug bites you but does no damage. You hit the dart slug. You hit the dart slug. The dart slug launches a dart at you. The slug dart hits you. You hit the dart slug. You kill the dart slug! Your Polearms skill increases to level 1! Found an escape hatch in the floor. Found 20 stones. A goblin comes into view. A goblin is nearby! Aim: a goblin, wearing a +0 animal skin and quivering stones (asleep, 0% to evade) The zap hits the goblin. The goblin shouts! A hobgoblin comes into view. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (wandering, hasn't noticed you, 32% to evade) The zap hits the hobgoblin but does no damage. The hobgoblin shouts! Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (32% to evade) The zap hits the hobgoblin. You hear a shout! The hobgoblin throws a stone. The stone hits you. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (moderately wounded, 32% to evade) The zap misses the hobgoblin. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (moderately wounded, 32% to evade) The zap hits the hobgoblin. A kobold comes into view. Aim: a kobold, wearing a +0 animal skin and quivering stones (40% to evade) The zap hits the kobold. You kill the kobold! Aim: a goblin, wearing a +0 animal skin and quivering stones (heavily wounded, 40% to evade) The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. You start resting. A kobold comes into view. A kobold is nearby! Aim: a kobold, wearing a +0 animal skin and quivering stones (wandering, hasn't noticed you, 40% to evade) The zap misses the kobold. The kobold shouts! Aim: a kobold, wearing a +0 animal skin and quivering stones (40% to evade) The zap hits the kobold but does no damage. Aim: a kobold, wearing a +0 animal skin and quivering stones (40% to evade) The zap hits the kobold but does no damage. The kobold throws a stone. The stone hits you. Aim: a kobold, wearing a +0 animal skin and quivering stones (40% to evade) The zap hits the kobold. Aim: a kobold, wearing a +0 animal skin and quivering stones (moderately wounded, 40% to evade) The zap hits the kobold but does no damage. The kobold throws a stone. The stone hits you but does no damage. Aim: a kobold, wearing a +0 animal skin and quivering stones (moderately wounded, 40% to evade) The zap hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. It is wielding a +0 hand axe. Aim: a hobgoblin, wielding a +0 hand axe (wandering, hasn't noticed you, 32% to evade) The zap misses the hobgoblin. The hobgoblin shouts! A hobgoblin comes into view. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (wandering, hasn't noticed you, 32% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin shouts! Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (32% to evade) The zap misses the hobgoblin. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (32% to evade) The zap hits the hobgoblin. The hobgoblin throws a stone. The stone misses you. The hobgoblin throws a stone. The stone hits you. Found a potion of curing. Your magical contamination has completely faded away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. You climb downwards. The hobgoblin hits you with a +0 hand axe. There is a stone staircase leading up, spattered with blood here. The hobgoblin closely misses you. The hobgoblin throws a stone. The stone hits you. You climb upwards. There is a stone staircase leading down here. The hobgoblin hits you with a +0 hand axe. The hobgoblin closely misses you. The hobgoblin barely misses you. The zap hits the hobgoblin. You kill the hobgoblin! You start resting. You start resting. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (32% to evade) The zap hits the hobgoblin. The hobgoblin throws a stone. The stone hits you. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (lightly wounded, 32% to evade) The zap misses the hobgoblin. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin is nearby! Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (lightly wounded, 32% to evade) The zap hits the hobgoblin but does no damage. The hobgoblin closely misses you. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (lightly wounded, 32% to evade) The zap misses the hobgoblin. The hobgoblin barely misses you. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (lightly wounded, 32% to evade) The zap misses the hobgoblin. The hobgoblin hits you. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (lightly wounded, 32% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you but does no damage. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (lightly wounded, 32% to evade) The zap hits the hobgoblin. The hobgoblin closely misses you. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (severely wounded, 32% to evade) The zap hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Things that are here: 28 stones; a +0 animal skin You see here a jackal skeleton. Things that are here: a +0 animal skin; 5 stones; a kobold skeleton An adder comes into view. Aim: an adder (black smoke, asleep, 0% to evade) The zap hits the adder. The adder hisses angrily. Aim: an adder (lightly wounded, 52% to evade) The zap hits the adder. Aim: an adder (heavily wounded, 52% to evade) The zap misses the adder. Aim: an adder (heavily wounded, 52% to evade) The zap misses the adder. Aim: an adder (heavily wounded, 52% to evade) The zap misses the adder. Aim: an adder (heavily wounded, 52% to evade) The zap misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! Aim: an adder (heavily wounded, 52% to evade) The zap misses the adder. You feel extremely sick. The adder bites you. You are more poisoned. The adder poisons you! Aim: an adder (heavily wounded, 52% to evade) The zap hits the adder. You feel very sick. The adder barely misses you. Aim: an adder (severely wounded, 52% to evade) The zap misses the adder. You feel sick. The adder closely misses you. The adder bites you but does no damage. Aim: an adder (severely wounded, 52% to evade) The zap misses the adder. You feel sick. The adder closely misses you. Aim: an adder (severely wounded, 52% to evade) The zap hits the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. You kill the adder! You feel sick. You are no longer poisoned. Things that are here: a +0 animal skin; 5 stones; a kobold skeleton Things that are here: 28 stones; a +0 animal skin There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You start resting. You start resting. You climb downwards. There is a stone staircase leading up, spattered with blood here. Search for what [? for help]? armour You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. Found an escape hatch in the ceiling. A ball python comes into view. The zap hits the ball python. The ball python hisses angrily. The zap hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. There is an escape hatch in the ceiling here. Really go through this one-way escape hatch? A mysterious force pulls you upwards. The hatch slams shut behind you. (D) Dungeon Where to? (Enter - D:3, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found 13 gold pieces. You now have 76 gold pieces (gained 13). Found a stone staircase leading down. A worm comes into view. Aim: a worm (asleep, 0% to evade) The zap hits the worm. Aim: a worm (lightly wounded, 11% to evade) The zap misses the worm. Aim: a worm (lightly wounded, 11% to evade) The zap hits the worm. Aim: a worm (lightly wounded, 11% to evade) The zap hits the worm. Aim: a worm (heavily wounded, 11% to evade) The zap hits the worm. Aim: a worm (heavily wounded, 11% to evade) The zap hits the worm. Aim: a worm (severely wounded, 11% to evade) The zap hits the worm. You kill the worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. You start putting on your armour. You continue putting on your +0 buckler. x4 You finish putting on your +0 buckler. This spell is potentially lethal to cast! Memorise Airstrike, consuming 4 spell levels and leaving 2? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. You see here a worm corpse. A giant cockroach comes into view. A giant cockroach is nearby! Aim: a giant cockroach (asleep, 0% to evade) The zap hits the giant cockroach. Aim: a giant cockroach (severely wounded, 32% to evade) The zap misses the giant cockroach. Aim: a giant cockroach (severely wounded, 32% to evade) The zap hits the giant cockroach. You kill the giant cockroach! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a giant cockroach corpse. You open the door. There is an open door here. Found a rapier. Found a wand of flame (21). There is a transporter here. g - a potion of curing {@q1} Found a stone staircase leading up. Found a stone staircase leading down. Found 12 gold pieces. A worm comes into view. A worm is nearby! Aim: a worm (asleep, 0% to evade) The zap hits the worm. Aim: a worm (moderately wounded, 11% to evade) The zap hits the worm. A bat comes into view. Aim: a bat (48% to evade) The zap hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A worm is nearby! Aim: a worm (11% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Aim: a worm (11% to evade) The zap hits the worm. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up, spattered with blood here. You start resting. A worm is nearby! Aim: a worm (lightly wounded, 11% to evade) The zap hits the worm. Aim: a worm (moderately wounded, 11% to evade) The zap misses the worm. Your magical contamination has completely faded away. Aim: a worm (moderately wounded, 11% to evade) The zap hits the worm. Aim: a worm (moderately wounded, 11% to evade) The zap hits the worm. Aim: a worm (heavily wounded, 11% to evade) The zap hits the worm. Aim: a worm (heavily wounded, 11% to evade) The zap hits the worm. Aim: a worm (severely wounded, 11% to evade) The zap hits the worm. Aim: a worm (almost dead, 11% to evade) The zap hits the worm. You kill the worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up, spattered with blood here. A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (wandering, hasn't noticed you, 32% to evade) The zap hits the hobgoblin. The hobgoblin shouts! Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (lightly wounded, 32% to evade) The zap hits the hobgoblin but does no damage. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (lightly wounded, 32% to evade) The zap hits the hobgoblin. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (severely wounded, 32% to evade) The zap hits the hobgoblin but does no damage. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (severely wounded, 32% to evade) The zap hits the hobgoblin but does no damage. The hobgoblin throws a stone. The stone completely misses you. Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (severely wounded, 32% to evade) The zap hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: 5 stones; a +0 animal skin There is an escape hatch in the ceiling here. You now have 88 gold pieces (gained 12). A bat comes into view. A bat is nearby! Aim: a bat (asleep, 0% to evade) The zap hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. A hobgoblin comes into view. A hobgoblin is nearby! Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (wandering, hasn't noticed you, 32% to evade) The zap hits the hobgoblin. The hobgoblin shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin is nearby! Aim: a hobgoblin, wearing a +0 animal skin and quivering stones (severely wounded, 32% to evade) The zap hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - a scroll labelled YNIELOF GEUFA Things that are here: 33 stones; a +0 animal skin; a hobgoblin corpse You see here a bat skeleton. A rat comes into view. Aim: a rat (asleep, 0% to evade) The zap hits the rat. Aim: a rat (moderately wounded, 32% to evade) The zap hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. A quokka is nearby! Aim: a quokka (black smoke, asleep, 0% to evade) The zap hits the quokka. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka is nearby! Aim: a quokka (almost dead, 44% to evade) The zap hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 11 gold pieces. You now have 99 gold pieces (gained 11). There is an open door here. There is an open door here. There is an open door here. Found a stone staircase leading down. An adder comes into view. There is a stone staircase leading down here. Aim: an adder (asleep, 0% to evade) The zap hits the adder. The adder hisses angrily. Aim: an adder (moderately wounded, 52% to evade) The zap hits the adder. Aim: an adder (severely wounded, 52% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Aim: an adder (severely wounded, 52% to evade) The zap hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your magical contamination has completely faded away. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 0% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold shouts! Aim: a kobold, wielding a +0 dagger and quivering stones (40% to evade) The zap hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Found a hide-covered altar of Uskayaw and a broken altar of Ashenzari. Found a bloodstained altar of Trog. Things that are here: a +0 dagger; a stone Found a basalt altar of Yredelemnul. Found a snail-covered altar of Cheibriados. Found an ancient bone altar of Kikubaaqudgha. Found a burning altar of Makhleb. Things that are here: a +0 dagger; a stone There is an open door here. There is a stone staircase leading down here. Things that are here: a +0 animal skin; 5 stones Found a bloodstained altar of Trog. You see here 20 stones. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 animal skin; 10 stones; a +0 animal skin You enter the shallow water. Moving in this stuff is going to be slow. You see here 20 stones. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. (D) Dungeon Where to? (Enter - D:3, ? - help) There is a stone staircase leading down here. You climb downwards. A frilled lizard comes into view. The frilled lizard hisses angrily. Found a scroll labelled YNIELOF GEUFA and a scroll labelled ECWAUL ROLO. There is a stone staircase leading up here. A frilled lizard is nearby! Aim: a frilled lizard (52% to evade) The zap hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) As you read the scroll labelled ECWAUL ROLO, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. Level annotation: 2 transporters Your surroundings suddenly seem different. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an iron altar of Okawaru here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled FISIUSCHACAI, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labelled YNIELOF GEUFA, it crumbles to dust. It is a scroll of identify. h - a potion of berserk rage As you read the scroll labelled LAULOR JOAHI, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! x4; You hear a loud, deep croak! You hear a shout! x3 As you read the scroll labelled XIFOUN FOUZUU, it crumbles to dust. It is a scroll of brand weapon. Your +0 trident is engulfed in flames! b - a +0 trident of flaming Your +0 trident of flaming bursts into flame! b - a +0 trident of flaming (weapon) You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Found 7 boomerangs. c - a scroll of identify {@r1} e - a scroll of teleportation {@r4} An orc wizard comes into view. It is wielding a +0 dagger. There is a stone staircase leading up here. Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 40% to evade) The zap hits the orc wizard. The orc wizard shouts! Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 40% to evade) The zap hits the orc wizard. Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 40% to evade) The zap hits the orc wizard. An orc comes into view. It is wielding a +0 dagger. Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 40% to evade) The zap hits the orc wizard. The orc wizard gestures at itself while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (32% to evade) The zap hits the orc. Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavily wounded, 32% to evade) The zap hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A magic dart appears from out of thin air! The magic dart hits you. You climb upwards. Level annotation: 2 transporters Reactivating autopickup. There is a stone staircase leading down here. You start resting. You start resting. You climb downwards. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! The orc wizard casts a spell at you. You are confused. The orc wizard points at you and mumbles some strange words. You are more confused. An orc priest comes into view. It is wielding a +0 flail. There is a stone staircase leading up here. You climb upwards. Level annotation: 2 transporters There is a stone staircase leading down here. You start waiting. You feel less confused. Done waiting. There is an iron altar of Okawaru here. There is a transporter here. There is a stone staircase leading down here. You climb downwards. A howler monkey skeleton comes into view. Found 36 gold pieces. There is a stone staircase leading up here. Aim: a howler monkey skeleton (7% to evade) The zap hits the howler monkey skeleton. Aim: a howler monkey skeleton (lightly damaged, 7% to evade) The zap hits the howler monkey skeleton. Aim: a howler monkey skeleton (moderately damaged, 7% to evade) The zap hits the howler monkey skeleton. Aim: a howler monkey skeleton (heavily damaged, 7% to evade) The zap hits the howler monkey skeleton. Aim: a howler monkey skeleton (heavily damaged, 7% to evade) The zap hits the howler monkey skeleton. Aim: a howler monkey skeleton (severely damaged, 7% to evade) The zap hits the howler monkey skeleton. The howler monkey skeleton closely misses you. Aim: a howler monkey skeleton (severely damaged, 7% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The howler monkey skeleton hits you. Aim: a howler monkey skeleton (severely damaged, 7% to evade) The zap hits the howler monkey skeleton. The howler monkey skeleton barely misses you. Aim: a howler monkey skeleton (almost destroyed, 7% to evade) The zap hits the howler monkey skeleton. You destroy the howler monkey skeleton! Your Air Magic skill increases to level 4! Your magical contamination has completely faded away. A centaur skeleton comes into view. A centaur skeleton is nearby! Aim: a centaur skeleton (wandering, hasn't noticed you, 0% to evade) The zap hits the centaur skeleton. Aim: a centaur skeleton (lightly damaged, 0% to evade) The zap hits the centaur skeleton. Aim: a centaur skeleton (moderately damaged, 0% to evade) The zap hits the centaur skeleton. Aim: a centaur skeleton (moderately damaged, 0% to evade) The zap hits the centaur skeleton. Aim: a centaur skeleton (moderately damaged, 0% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Aim: a centaur skeleton (moderately damaged, 0% to evade) The zap hits the centaur skeleton. You block the centaur skeleton's attack. The centaur skeleton kicks you. The centaur skeleton barely misses you. The centaur skeleton closely misses you. Aim: a centaur skeleton (heavily damaged, 0% to evade) You miscast Shock. Nothing appears to happen. The centaur skeleton hits you but does no damage. The centaur skeleton kicks you. Aim: a centaur skeleton (heavily damaged, 0% to evade) The zap hits the centaur skeleton. The centaur skeleton completely misses you. The centaur skeleton closely misses you. You puncture the centaur skeleton! You burn the centaur skeleton. You block the centaur skeleton's attack. The centaur skeleton kicks you but does no damage. The centaur skeleton hits you. The centaur skeleton kicks you but does no damage. You hit the centaur skeleton. You burn the centaur skeleton. You destroy the centaur skeleton! You have reached level 5! You start resting. Your magical contamination has completely faded away. You start resting. An orc comes into view. It is wielding a +0 hand axe and wearing a +1 leather armour of fire resistance. Unknown command. Aim: an orc, wielding a +0 hand axe and wearing a +1 leather armour of fire resistance (wandering, hasn't noticed you, 32% to evade) The zap hits the orc. The orc shouts! Aim: an orc, wielding a +0 hand axe and wearing a +1 leather armour of fire resistance (severely wounded, 32% to evade) The zap hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An orc wizard opens the door. It is wielding a +1 dagger of venom. Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (wandering, hasn't noticed you, 40% to evade) The zap misses the orc wizard. The orc wizard shouts! You hear a shout! Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (40% to evade) The zap hits the orc wizard. Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (moderately wounded, 40% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (moderately wounded, 40% to evade) You miscast Shock. Nothing appears to happen. Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (moderately wounded, 40% to evade) You miscast Shock. Nothing appears to happen. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard gestures at you while chanting. You are confused. You're too confused to move! The orc wizard shouts! You hear a shout! The orc wizard hits you with a +1 dagger of venom. You are poisoned. You're too confused to move! You feel extremely sick. The orc wizard casts a spell at itself. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You're too confused to move! You feel sick. Something hits you. Unknown command. Unknown command. Unknown command. You feel better. Something hits you. You are poisoned. You feel very sick. Something hits you. You are more poisoned. There is a stone staircase leading up, spattered with blood here. Unknown command. * * * LOW HITPOINT WARNING * * * You feel extremely sick. Something hits you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The orc wizard casts a spell at you. You resist with some effort. You climb upwards. Level annotation: 2 transporters Welcome back, dricus the Demigod Air Elementalist. You feel much better. You feel extremely sick. You feel sick. You hear some strange, mumbled words. Deactivating autopickup; reactivate with Ctrl-A. Something tries to affect you, but you resist. Unknown command. Unknown command. The zap hits something. You feel sick. Okay, then. Unknown command. Okay, then. Unknown command. The zap hits something. You feel sick. Something hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. Unknown command. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel extremely sick. Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit something. You burn something. Reactivating autopickup. You feel a bit more experienced. You feel sick. Your Shields skill increases to level 1! Unknown command. You start resting. You feel sick. You feel a strong urge to attack something. You feel sick. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You feel sick. You are no longer poisoned. You start resting. Your magical contamination has completely faded away. You feel yourself speed up. You recover from your berserk rage. You start resting. There is a stone staircase leading down here. Things that are here: a +1 dagger of venom; a +0 robe You climb downwards. There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: 2 transporters There is a stone staircase leading down here. Things that are here: a +0 robe; a +1 dagger of venom There is a stone staircase leading down here. Things that are here: a +0 robe; a +1 dagger of venom f - a +1 dagger of venom Adjust to which letter? (? for menu, Esc to quit) a - a +1 dagger of venom; f - a +0 dagger Drop what? 8/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 dagger. Your +0 trident of flaming stops flaming. Your +1 dagger of venom begins to drip with poison! a - a +1 dagger of venom (weapon) You climb downwards. There is a stone staircase leading up, spattered with blood here. You now have 111 gold pieces (gained 12). You now have 123 gold pieces (gained 12). There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading up, spattered with blood here. Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (40% to evade) The zap hits the orc wizard. Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 40% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc wizard gestures at you while chanting. The magic dart hits you! Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 40% to evade) The zap hits the orc wizard. Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 40% to evade) You miscast Shock. Nothing appears to happen. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard closely misses you. You hit the orc wizard but do no damage. The orc wizard looks as sick as possible! The orc wizard closely misses you. You hit the orc wizard. The orc wizard looks as sick as possible! You block the orc wizard's attack. You closely miss the orc wizard. The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard closely misses you. You hit the orc wizard. You kill the orc wizard! Things that are here: a +0 dagger; a +0 robe There is a stone staircase leading up, spattered with blood here. You start resting. Your magical contamination has completely faded away. You start resting. A bullfrog comes into view. You now have 135 gold pieces (gained 12). Things that are here: a +1 leather armour of fire resistance; a +0 hand axe f - a +1 leather armour of fire resistance There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: 2 transporters There is a stone staircase leading down here. Things that are here: a +0 robe; a +0 dagger You start removing your armour. You continue taking off your +0 leather armour. x4 You finish taking off your +0 leather armour. You start putting on your armour. You continue putting on your +1 leather armour of fire resistance. x5 You finish putting on your +1 leather armour of fire resistance. You feel resistant to fire. Drop what? 8/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 leather armour. There is a stone staircase leading down here. Things that are here: a +0 robe; a +0 dagger You don't have any unidentified items. You climb downwards. There is a stone staircase leading up, spattered with blood here. Found 10 gold pieces. A bullfrog is nearby! A bullfrog is nearby! Aim: a bullfrog (wandering, hasn't noticed you, 40% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The bullfrog croaks. A white imp comes into view. Aim: a white imp (wandering, hasn't noticed you, 32% to evade) The zap hits the white imp. The white imp shouts! Aim: a white imp (lightly wounded, 32% to evade) The zap hits the white imp. An adder comes into view. The white imp gestures at you. The puff of frost hits you! Aim: a white imp (lightly wounded, 32% to evade) The zap hits the white imp. Aim: a bullfrog (40% to evade) The zap hits the bullfrog. Aim: a bullfrog (lightly wounded, 40% to evade) The zap misses the bullfrog. Your magical contamination has completely faded away. The bullfrog hits you. The white imp shouts, "Fly, thou euchred doghearted malt-worm!" The bullfrog hits you. The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. Unknown command. The bullfrog barely misses you. You block the bullfrog's attack. You climb upwards. Level annotation: 2 transporters There is a stone staircase leading down here. Things that are here: a +0 robe; a +0 dagger Aim: a bullfrog (lightly wounded, 40% to evade) The zap hits the bullfrog. The bullfrog hits you. * * * LOW HITPOINT WARNING * * * You hit the bullfrog. The bullfrog hits you but does no damage. The bullfrog hits you! * * * LOW HITPOINT WARNING * * * You hit the bullfrog. The bullfrog is poisoned. The bullfrog hits you. * * * LOW HITPOINT WARNING * * * The bullfrog closely misses you. You closely miss the bullfrog. The bullfrog barely misses you. You hit the bullfrog. You kill the bullfrog! Your Fighting skill increases to level 2! Unknown command. You start resting. You start resting. You climb downwards. The adder bites you. The adder barely misses you. There is a stone staircase leading up, spattered with blood here. The adder bites you but does no damage. The white imp hits you but does no damage. You climb upwards. Level annotation: 2 transporters There is a stone staircase leading down here. Things that are here: a +0 robe; a +0 dagger You hit the adder. The adder is poisoned. The adder closely misses you. The white imp barely misses you. The adder closely misses you. You closely miss the adder. The white imp closely misses you. The adder closely misses you. You hit the adder. The adder looks as sick as possible! You kill the adder! The white imp gestures at you. The puff of frost hits you. You see here an adder corpse. Aim: a white imp (32% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The white imp picks up a beetle and eats it. The white imp barely misses you. Aim: a white imp (32% to evade) You miscast Shock. Nothing appears to happen. The white imp hits you but does no damage. Aim: a white imp (32% to evade) The zap hits the white imp. The white imp hits you. The white imp freezes you. Aim: a white imp (moderately wounded, 32% to evade) The zap hits the white imp. The white imp hits you. The white imp freezes you. Aim: a white imp (severely wounded, 32% to evade) The zap misses the white imp. The white imp hits you but does no damage. Aim: a white imp (severely wounded, 32% to evade) The zap hits the white imp. You kill the white imp! You start resting. Your magical contamination has completely faded away. You start resting. There is an open door here. You open the door. There is an open door here. Things that are here: a +0 animal skin; 33 stones Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A water moccasin comes into view. The water moccasin moves out of view. Things that are here: a +0 leather armour; a +0 dagger Found 24 arrows. A water moccasin is nearby! Aim: a water moccasin (wandering, hasn't noticed you, 52% to evade) The zap hits the water moccasin. The water moccasin hisses angrily. Aim: a water moccasin (lightly wounded, 52% to evade) The zap hits the water moccasin. Aim: a water moccasin (moderately wounded, 52% to evade) The zap misses the water moccasin. Aim: a water moccasin (moderately wounded, 52% to evade) The zap misses the water moccasin. The water moccasin bites you but does no damage. Aim: a water moccasin (moderately wounded, 52% to evade) The zap misses the water moccasin. The water moccasin bites you but does no damage. Aim: a water moccasin (moderately wounded, 52% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin bites you but does no damage. The water moccasin bites you. Aim: a water moccasin (moderately wounded, 52% to evade) The zap hits the water moccasin. The water moccasin barely misses you. Aim: a water moccasin (moderately wounded, 52% to evade) The zap misses the water moccasin. The water moccasin bites you. x2 You are poisoned. The water moccasin poisons you! Aim: a water moccasin (moderately wounded, 52% to evade) You miscast Shock. Nothing appears to happen. You feel extremely sick. The water moccasin bites you but does no damage. Aim: a water moccasin (moderately wounded, 52% to evade) The zap hits the water moccasin. You feel sick. The water moccasin bites you. An orc comes into view. It is wielding a +0 flail. Aim: a water moccasin (moderately wounded, 52% to evade) The zap hits the water moccasin. The orc shouts! You feel sick. The water moccasin misses you. The water moccasin bites you but does no damage. Aim: a water moccasin (moderately wounded, 52% to evade) The zap hits the water moccasin. You feel sick. You block the water moccasin's attack. You feel sick. You are no longer poisoned. The water moccasin closely misses you. Things that are here: a +0 leather armour; a +0 dagger Okay, then. You aren't carrying any potions. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. There is a stone staircase leading up here. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You climb upwards. Level annotation: 2 transporters Level annotation: 2 transporters Level annotation: 2 transporters Level annotation: 2 transporters Level annotation: 2 transporters Level annotation: 2 transporters Welcome back, dricus the Demigod Air Elementalist. You aren't carrying any potions. >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-752-gc3205288ea) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_QUIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [dricus] Species: Demigod Job: Air Elementalist HP: 12/41; mods: 0/0 MP: 2/12; mod: 0 Stats: 13 (13) 17 (17) 14 (14) Position: (16, 17), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 16 | 2 | 202 | 24/178 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 16 | 1 | 152 | 93/119 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 1 | 16 | 1 | 105 | 46/119 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 16 | 2 | 385 | 173/212 Conjurations | X | 0 | 0 | 0 | 51 | 51/59 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 2 | 33 | 4 | 738 | 144/297 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #11: 15000 #114: 36 Attributes: #12: 135 #23: 5178 #24: 1467409707 #27: 431 #49: 180 #59: 1 Mutations: high mp: 1 (innate) forlorn: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +1 dagger of venom eq slot #2, inv slot #12: +0 helmet eq slot #5, inv slot #11: +0 buckler eq slot #6, inv slot #5: +1 leather armour of fire resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.......# #.#.#... #.#####.####.#.#..# #.#..........#.#..# #.#.###.###..#.#..# ###.#.###.#....#....< #..................[# #.#...#.............. #####.#.#......#.#####..# #.......@S..........._... #........##..#.#.####.... #............#.#.# ##... ###......#...#.#.#####... #......#..##.#......... #......#.#...####....#. #.........[.....'....'. #.............###....#. #.....###.....# #....#. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 0 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>