Dungeon Crawl Stone Soup version 0.27-a0-887-gcab673c142 (webtiles) character file. Game seed: 15147342895132518165 27 dricus the Magician (level 3, 0/27 HPs) Began as a Djinni Air Elementalist on Apr 4, 2021. Slain by a centaur (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1809 turns). dricus the Magician (Djinni Air Elementalist) Turns: 1809, Time: 00:02:00 Health: 0/27 AC: 2 Str: 8 XL: 3 Next: 10% Gold: 34 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour b - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Skills: * Level 1.5 Fighting + Level 0.9 Armour + Level 2.5 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 b - Airstrike Air 5% N/A 50% 4 c - Lightning Bolt Conj/Air 5% 1d17 85% 5 d - Static Discharge Conj/Air 11% N/A 17% 3 e - Corona Hex 12% N/A 6% 1 s - Swiftness Air 11% N/A 9% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History There is an open door here. As you open the door, it creaks loudly! There is an open door here. As you open the door, it creaks loudly! There is an open door here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Aim: a goblin, wielding a +0 club (asleep, 0% to evade) The zap hits the goblin. The goblin shouts! Aim: a goblin, wielding a +0 club (moderately wounded, 40% to evade) The zap hits the goblin. Aim: a goblin, wielding a +0 club (heavily wounded, 40% to evade) The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a goblin corpse A centaur comes into view. A bat comes into view. Unknown command. Aim: a centaur, quivering arrows (wandering, hasn't noticed you, chance to affect: 47%) The centaur shouts! The centaur is outlined in light. The bat hits you. The centaur hits you. The centaur barely misses you. Aim: a centaur, quivering arrows (softly glowing, 13% to evade) The zap hits the centaur. The bat barely misses you. The centaur barely misses you. The centaur closely misses you. Aim: a centaur, quivering arrows (lightly wounded, softly glowing, 13% to evade) The zap hits the centaur. The bat barely misses you. The bat hits you but does no damage. The centaur closely misses you. The centaur kicks you. The bat hits you. The centaur closely misses you. x2 Aim: a centaur, quivering arrows (moderately wounded, softly glowing, 13% to evade) The zap hits the centaur. The bat hits you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. Aim: a centaur, quivering arrows (moderately wounded, softly glowing, 13% to evade) The zap hits the centaur. The bat misses you. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur completely misses you. The centaur hits you! * * * LOW HITPOINT WARNING * * * The centaur barely misses you. Unknown command. Unknown command. Aim: a centaur, quivering arrows (moderately wounded, softly glowing, 13% to evade) The zap hits the centaur. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The centaur hits you. You die... ##### #### ..... ..# #....##.# #.....#.######## #.........)....# #.#.###.######.# #.#c###.# #.# #...@...# #.# ###b##### ##.### #.. ##.#..## #... #.###..# #.... ##.#..## #..... #...#.#### .'..... ##........ ##..... #..#.#### #.##.# You could see a centaur (corona) and a bat. Vanquished Creatures A dart slug (D:1) 5 ball pythons (D:1) 4 bats (D:1) 2 endoplasms 3 goblins A hobgoblin (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dricus the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 470 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 550 | D:1 | Reached skill level 1 in Fighting 839 | D:1 | You are sucked into a shaft and drop 1 floor! 1477 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 1477 | D:1 | Learned a level 1 spell: Corona 1802 | D:2 | Noticed a centaur 1809 | D:2 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, serial_forest, infiniplex_forest_end_1, infiniplex_forest_lined_ring, infiniplex_forest_lined_4_way, infiniplex_forest_straight_3, infiniplex_forest_lined_3_way D:2: layout_loops_corners, kennysheep_generic_room_12 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Armour | | 0.9 Dodging | | 2.5 Stealth | | 1.5 Spellcasting | | 2.9 Action || total -------------------------++------- Cast: Shock || 58 Corona || 1 Armor: Robe || 5 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1809 | 1774 | 35 | 244 | 1399 | 2 | 904.5 | Dungeon | 1809 | 1774 | 35 | 244 | 1399 | 2 | 904.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1565 daAuts D:2: 244 daAuts