dricus Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 2, D:1) 19 stones (25, -9, D:1) a +0 dagger (29, 7, D:1) a +0 dagger (40, 6, D:1) a +0 scale mail (44, -10, D:1) 4 stones a +0 short sword Level 2 of the Dungeon (3, -45, D:2) a +0 short sword a +0 ring mail (14, -37, D:2) a +0 scale mail (14, -13, D:2) a +0 club (15, -26, D:2) a +0 club (15, -15, D:2) a stone a +0 dagger (19, -15, D:2) a +0 ring mail (35, -32, D:2) 19 bolts (36, -7, D:2) 20 stones (39, -7, D:2) a +0 club (42, -30, D:2) a +0 dagger 4 stones a +0 club (45, -9, D:2) 18 stones Level 3 of the Dungeon (13, -3, D:3) 21 stones (14, 20, D:3) a +0 short sword 3 stones (17, 7, D:3) a +0 whip (19, 10, D:3) a +0 club (29, 37, D:3) a +0 club (34, 22, D:3) 16 stones (43, 3, D:3) a +0 short sword (45, 7, D:3) a +0 mace (45, 9, D:3) a +0 short sword of venom (48, 18, D:3) a +0 pair of gloves Level 4 of the Dungeon (8, -8, D:4) a +0 short sword (10, 19, D:4) 19 stones (16, 24, D:4) a +0 leather armour (21, 7, D:4) a +0 ring mail (26, -10, D:4) the +8 whip of False Accusations {flame, rPois rF- Str+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. (28, 24, D:4) a +0 scale mail (29, -12, D:4) a +0 leather armour (31, 18, D:4) a +0 ring mail (33, 0, D:4) a +0 short sword (34, -8, D:4) a +0 leather armour (40, 8, D:4) 9 poisoned darts (43, -5, D:4) 17 arrows (44, 7, D:4) 26 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 halberd a +0 robe (3, 9, D:5) 15 arrows (6, -7, D:5) a +1 falchion of electrocution (11, 28, D:5) a +0 flail 25 stones (11, 29, D:5) a +0 mace a +0 scale mail a staff of poison a +0 robe a +0 short sword (12, 26, D:5) a +0 whip (16, 9, D:5) a +0 ring mail a +0 whip (19, 25, D:5) 14 stones (20, 6, D:5) a +0 leather armour (23, 19, D:5) a +0 dagger (26, 19, D:5) a staff of death (27, 29, D:5) a +0 halberd a +0 flail a +0 whip a +0 leather armour (36, -9, D:5) a +0 hand axe (39, -1, D:5) a +0 dagger a +0 robe (44, 9, D:5) a +0 ring mail (44, 12, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Ypron's General Store a +0 scale mail (56 gold) a +0 leather armour (28 gold) a +2 war axe of electrocution (289 gold) a potion of might (56 gold) a scroll of identify (28 gold) 16 sling bullets (112 gold) 8 stones (11 gold) (0, 0, D:6) 4 scrolls of teleportation {@r4} (29, -58, D:6) 16 sling bullets (37, -15, D:6) 2 potions of degeneration {!q} (46, -54, D:6) a staff of fire (51, -42, D:6) 15 gold pieces (52, -42, D:6) 11 arrows (58, -53, D:6) a +0 hunting sling (62, -12, D:6) a +0 falchion (63, -57, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Humeopyh's Assorted Antiques a +0 broad axe (88 gold) a potion of heal wounds (110 gold) the +5 hunting sling of Big Damage {venom, rElec rN+} (990 gold) It poisons the ammo it fires. It insulates you from electricity. It protects you from negative energy. a +0 long sword (77 gold) a potion of magic (176 gold) a scroll of enchant weapon (165 gold) a scroll of identify (44 gold) a wand of paralysis (7) (198 gold) a wand of iceblast (4) (176 gold) a +0 leather armour (44 gold) a +0 club (22 gold) (0, 0, D:7) a +0 great sword (8, 11, D:7) a +0 dagger (11, 24, D:7) 14 stones (16, -5, D:7) a +0 giant club (19, 27, D:7) a +0 mace a +0 chain mail (45, 20, D:7) 30 stones Level 8 of the Dungeon [Shop] Merejem's Armour Shoppe a +0 robe (8 gold) a +0 ring mail (48 gold) a +0 plate armour (276 gold) a +0 robe (8 gold) a +0 leather armour (24 gold) a +0 ring mail (48 gold) a +0 robe (8 gold) a +1 chain mail of cold resistance (198 gold) (0, 0, D:8) 26 stones (3, 8, D:8) 24 sling bullets (5, 4, D:8) 7 stones (8, 10, D:8) 24 arrows a +0 shortbow (9, 8, D:8) a +0 flail (9, 39, D:8) a +0 scale mail (13, 16, D:8) a +0 halberd (21, 25, D:8) a +0 robe (23, 4, D:8) a +0 whip (24, 25, D:8) 17 sling bullets (26, 4, D:8) a +0 hand axe a +0 scale mail a +0 flail a +0 club a +0 ring mail (27, 2, D:8) a +0 mace a +0 leather armour (27, 43, D:8) 18 bolts (30, 5, D:8) 16 stones (30, 27, D:8) a +0 robe (30, 34, D:8) a +4 trident a +2 robe of positive energy (33, 25, D:8) a +2 vorpal scimitar a +0 shortbow 15 arrows a +0 club (34, 27, D:8) a +0 shortbow (still there?) 27 arrows (still there?) (34, 31, D:8) a +0 dagger of speed (35, 13, D:8) 19 arrows (37, 35, D:8) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (37, 36, D:8) a +0 giant club a +0 giant spiked club (38, 29, D:8) 17 arrows (38, 33, D:8) a +0 shortbow 26 arrows a +6 ring of dexterity (39, 35, D:8) the +2 scale mail "Jepudd" {Rampage rF+ Regen+ Stlth-} It protects you from fire. It increases your rate of health regeneration. It bestows one free step when moving towards enemies. It makes you less stealthy. Cheibriados disapproves of the use of such an item. a +0 chain mail (40, 37, D:8) a staff of death (44, 22, D:8) a +2 dagger of protection a +0 leather armour (47, 22, D:8) a +0 shortbow 19 arrows (48, 35, D:8) 26 stones (48, 40, D:8) a +0 ring mail (49, 24, D:8) a +0 dire flail a +0 giant club (50, 17, D:8) 5 stones Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (5, 16, D:9) a +0 flail (11, 17, D:9) a +0 robe a +0 giant club (17, -20, D:9) a scroll of teleportation (24, 15, D:9) a +0 flail (27, 14, D:9) 17 arrows a +0 shortbow (43, -6, D:9) a +0 whip (43, -4, D:9) a +0 dagger (still there?) 4 poisoned darts (still there?) a kobold corpse (still there?) (44, -6, D:9) a +0 whip (still there?) a kobold corpse (still there?) (44, -5, D:9) a +0 dagger 4 poisoned darts a kobold corpse (47, 19, D:9) 24 stones the Ecumenical Temple