Dungeon Sprint DCSS version 0.17-a0-1504-gb7d9117 (webtiles) character file. 18 dscm the Ducker (level 2, -2/28 HPs) Began as a Deep Dwarf Monk on July 8, 2015. Slain by a crimson imp (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:04 (385 turns). dscm the Ducker (Deep Dwarf Monk) Turns: 385, Time: 00:01:04 Health: -2/28 AC: 2 Str: 14 XL: 2 Next: 48% Magic: 3/3 EV: 14 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Magical devices b - a wand of heal wounds (5) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: * Level 3.4 Fighting * Level 1.8 Armour * Level 4.2 Dodging - Level 3.2 Stealth - Level 4.0 Unarmed Combat - Level 2.2 Evocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History The crimson imp is lightly wounded. The crimson imp barely misses you. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * You barely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp closely misses you. You hit the crimson imp but do no damage. The crimson imp misses you. You hit the crimson imp. The crimson imp is lightly wounded. You barely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * You closely miss the crimson imp. The crimson imp misses you. You closely miss the crimson imp. The crimson imp hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<..@55)(.(.'.5.5.+ _ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ * , , , ** * * * * , , , ** * * * , , +, You could see 2 crimson imps. Vanquished Creatures An adder (D) 3 giant geckos (D) A bat (D) 2 kobolds (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm the Deep Dwarf Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 8 | D | Reached skill level 1 in Evocations 11 | D | Reached skill level 1 in Armour 18 | D | Reached skill level 4 in Unarmed Combat 325 | D | Noticed a crimson imp 325 | D | Noticed a crimson imp 340 | D | Reached XP level 2. HP: 13/28 MP: 3/3 383 | D | HP: 1/28 [crimson imp (1)] 385 | D | Slain by a crimson imp Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 56 Stab: Sleeping || 1