duchin Level 1 of the Dungeon (12, -10, D:1) a +0 short sword (16, -34, D:1) an orb of mayhem (20, -33, D:1) a +0 short sword (30, -3, D:1) a +0 dagger (32, -11, D:1) 8 stones (39, -44, D:1) a +0 mace (41, -45, D:1) a +0 whip Level 2 of the Dungeon [Shop] Babupp's Jewellery Shoppe a +4 ring of evasion (504 gold) a ring of poison resistance (280 gold) a ring of fire (350 gold) a +6 ring of intelligence (504 gold) a ring of willpower (350 gold) an amulet of faith (560 gold) an amulet of faith (560 gold) an amulet of reflection (420 gold) a ring of positive energy (280 gold) a ring of ice (350 gold) a +6 ring of intelligence (504 gold) a ring of magical power (280 gold) (3, 2, D:2) a +0 whip (28, -4, D:2) a +0 robe (32, 10, D:2) a +0 chain mail (33, 10, D:2) a +0 short sword 2 stones Level 3 of the Dungeon (0, 0, D:3) 6 stones (1, -26, D:3) the +10 short sword "Gihotsab" {antimagic, rPois rC- Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). rC: It makes you vulnerable to cold. rPois: It protects you from poison. (15, -5, D:3) a +2 dagger of venom 5 stones (16, -7, D:3) a +0 trident (25, -11, D:3) 3 stones a +1 short sword of venom (29, 5, D:3) 5 javelins (30, -3, D:3) a +0 mace (32, -27, D:3) a +0 rapier Level 4 of the Dungeon Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Vexzugug's Mass Market a +0 plate armour (276 gold) a +0 plate armour (276 gold) the +0 tower shield "Itodi" {Int+2 Dex+8} (390 gold) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+8). 6 large rocks (50 gold) a +0 great mace (78 gold) 3 large rocks (25 gold) a +0 great mace (78 gold) 2 large rocks (16 gold) a +0 plate armour (276 gold) a +0 giant spiked club (22 gold) (7, -18, D:6) a +0 shortbow (10, -5, D:6) a +0 whip a +0 shortbow (13, 5, D:6) a +0 hand axe a +0 robe (14, -1, D:6) a +0 war axe (19, 2, D:6) a +0 shortbow (34, -3, D:6) a +0 dagger a +0 robe (34, -2, D:6) a +0 hand axe (35, -3, D:6) a +0 dagger a +0 ring mail (35, -2, D:6) a +0 war axe (36, -3, D:6) a +0 dagger a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (3, -6, D:7) a +0 cloak (9, 7, D:7) a +0 great sword (11, -6, D:7) a +0 ring mail (16, -29, D:7) a +0 leather armour (21, -30, D:7) a +0 club a +0 falchion a boomerang (22, -30, D:7) a +0 hand axe a +0 leather armour (22, -29, D:7) a +1 vorpal mace a +0 chain mail a +0 dagger a +0 shortbow a +3 glaive a +0 arbalest a +0 chain mail (22, 6, D:7) a +0 shortbow (23, -30, D:7) a +0 flail (23, 15, D:7) a +2 pair of gloves (29, -17, D:7) a +0 leather armour (32, -19, D:7) 4 stones (42, -2, D:7) a +0 short sword (46, -8, D:7) a +0 dagger a +0 short sword a +0 short sword a +0 short sword (46, -6, D:7) a +0 short sword (46, 5, D:7) 2 large rocks (47, -8, D:7) a +0 dagger a +0 short sword a +0 dagger a +0 dagger a +0 club 2 poisoned darts a +0 whip a +0 dagger a +0 short sword a +0 whip 14 stones a +0 short sword a +2 dagger of venom (48, -8, D:7) a +0 short sword a +0 club a curare-tipped dart a +0 short sword 5 stones (48, -7, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (7, -11, D:8) a +0 dagger (25, -18, D:8) a +0 club a +0 dagger a +0 dagger a +0 robe (26, -19, D:8) a +0 club a +0 ring mail (27, -18, D:8) a +0 club a +0 leather armour (35, 19, D:8) a +0 quarterstaff Level 9 of the Dungeon (8, -17, D:9) a +0 short sword (40, -1, D:9) a staff of earth (40, 0, D:9) a +2 flail of protection (42, -5, D:9) a +3 battleaxe a +3 ring mail (42, -3, D:9) a +2 morningstar of holy wrath (43, 1, D:9) a +0 shortbow Level 10 of the Dungeon [Shop] Resodwi's Changing Room a book of Changes (270 gold) a book of Changes (270 gold) a potion of lignification (45 gold) a potion of mutation (120 gold) Sokkias's Handbook of Forms (240 gold) Spells Type Level a - Beastly Appendage Transmutation 1 b - Wereblood Transmutation 2 c - Passwall Transmutation/Earth 2 the +11 plutonium sword {Contam Stlth-} (1500 gold) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a potion of mutation (120 gold) [Shop] Piytz's Demolitions Depot a wand of flame (10) (98 gold) a lightning rod (4/4) (420 gold) a staff of conjuration (350 gold) a scroll of immolation (56 gold) a manual of Conjurations (1120 gold) a wand of mindburst (7) (137 gold) a wand of flame (12) (117 gold) a manual of Evocations (1120 gold) [Shop] Cipienk Qoeb's Assorted Antiques a +0 robe (19 gold) a +0 robe (19 gold) a +0 chain mail (126 gold) a +0 ring mail (112 gold) (0, 0, D:10) a +1 battleaxe of pain (1, 22, D:10) a +0 robe (10, 10, D:10) a +0 falchion (36, 19, D:10) a +0 giant club a +0 giant spiked club Level 11 of the Dungeon (21, -5, D:11) a +0 club a +0 ring mail (22, -5, D:11) a +0 hand axe (23, 35, D:11) +0 acid dragon scales (26, -21, D:11) 2 scrolls of brand weapon 2 scrolls of enchant weapon a scroll of enchant armour (29, 19, D:11) a +1 trident of flaming a +0 ring mail a +0 club a +0 dagger a stone (30, 17, D:11) a +0 spear (30, 19, D:11) a +0 flail a throwing net a +0 short sword (31, 19, D:11) a +0 dagger 7 poisoned darts (31, 20, D:11) a +4 short sword a curare-tipped dart (33, 8, D:11) a +0 rapier Level 12 of the Dungeon (0, 0, D:12) a +0 spear Level 1 of the Lair of Beasts (9, 2, Lair:1) a +0 flail (10, 4, Lair:1) 6 poisoned darts (23, -7, Lair:1) 5 boomerangs (36, -34, Lair:1) a +0 ring mail (37, 3, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 morningstar (11, -7, Lair:2) 5 stones (27, 45, Lair:2) a +0 hand axe (46, 52, Lair:2) a +0 great sword (47, 15, Lair:2) a +0 dagger (59, 38, Lair:2) 4 stones Level 3 of the Lair of Beasts (10, 11, Lair:3) a potion of invisibility (12, 12, Lair:3) a +2 scimitar of protection (unseen) (13, 12, Lair:3) a +0 plate armour (14, 11, Lair:3) the Catalogue of Maleficent Rituals Spells Type Level a - Corpse Rot Necromancy/Poison/Air 4 b - Borgnjor's Revivification Necromancy 8 (unseen) (16, -19, Lair:3) a yak corpse (skeletalised by now) (21, -4, Lair:3) a blink frog corpse (22, -5, Lair:3) a blink frog corpse (22, -3, Lair:3) a blink frog corpse (30, -12, Lair:3) a bog body corpse (skeletalised by now) (42, 2, Lair:3) a +0 triple sword an ice cave (0, 0, IceCv) the Lectures on the Nimbus Spells Type Level a - Swiftness Air 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Storm Form Transmutation/Air 7 (unseen) (0, 1, IceCv) 24 gold pieces (0, 3, IceCv) the +5 dagger of Ohig {speed, rPois rF+ Int+3} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). rF: It protects you from fire. rPois: It protects you from poison. (unseen) (0, 5, IceCv) a +0 scale mail (0, 6, IceCv) the +6 long sword "Ichiyts" {flame, Dex+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+5). (unseen) (1, 0, IceCv) a potion of magic (1, 6, IceCv) 4 stones (2, 0, IceCv) a +6 ring of strength (2, 6, IceCv) a +0 shortbow (6, 3, IceCv) an ugly thing corpse (16, 0, IceCv) a +0 leather armour (16, 1, IceCv) 4 atropa-tipped darts (16, 5, IceCv) a +0 helmet (17, 0, IceCv) a staff of cold (unseen) (17, 6, IceCv) a +0 robe (18, 0, IceCv) 9 gold pieces