Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 7722751315028359091 0 duchin the Chopper (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). duchin the Chopper (Merfolk Wanderer) Turns: 0, Time: 00:00:06 Health: 16/16 AC: 6 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour b - a +0 scale mail (worn) Scrolls c - a scroll of butterflies Skills: + Level 2.1 Fighting + Level 3.2 Axes + Level 1.3 Armour + Level 1.0 Spellcasting + Level 1.0 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 12% N/A 61% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 1% N/A 96% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a long sword and 8 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a +0 scale mail, a scroll of butterflies; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Guardian Golem. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #.@.# #.............# ............... .......)....... ............... #.............# ###.$.......### ###.....### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +2 hand axe, a | +0 scale mail, a scroll of butterflies; and the following | spell memorised: Summon Small Mammal; and the following | spells available to memorise: Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_ring, serial_shops, shop, minmay_indecisive_spiral