Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 11246588852953673545 0 duchin the Changer (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). duchin the Changer (Merfolk Wanderer) Turns: 0, Time: 00:00:10 Health: 13/13 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 scale mail (worn) Scrolls c - a scroll of butterflies Skills: + Level 1.5 Axes + Level 1.3 Armour + Level 1.3 Dodging + Level 2.1 Stealth + Level 1.0 Spellcasting + Level 2.6 Transmutations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 12% N/A 36% 1 Sting Tmut/Pois 12% 1d3 56% 1 Petrify Tmut/Erth 3% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 scale mail, a scroll of butterflies; and the following spells available to memorise: Beastly Appendage, Sting, Petrify. You don't know any spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... #.# #######.####### ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈....~~~....≈≈ ≈...~~~.~~~...≈ ≈..~~..@.~~~... ≈...~~~.~~~...≈ ≈≈....~~~....≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 hand axe, a | +0 scale mail, a scroll of butterflies; and the following | spells available to memorise: Beastly Appendage, Sting, | Petrify. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, nrook_uturn, kennysheep_pointless_box, minmay_split_cup_large