Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 3655208420342250055 0 duchin the Caller (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). duchin the Caller (Merfolk Wanderer) Turns: 0, Time: 00:00:10 Health: 13/13 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . d - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) Scrolls b - a scroll of teleportation Skills: + Level 1.3 Dodging + Level 1.1 Stealth + Level 2.0 Spellcasting + Level 3.0 Summonings + Level 1.0 Fire Magic + Level 1.0 Invocations + Level 1.0 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 36% N/A 7% 1 Call Imp Summ 9% N/A 11% 2 Foxfire Conj/Fire 8% 2x1d4 19% 1 Call Canine Familiar Summ 9% N/A 21% 3 Inner Flame Hex/Fire 2% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. The fabled Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a leather armour and 5 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of teleportation, a +0 robe, a +0 helmet; and the following spells available to memorise: Summon Small Mammal, Call Imp, Foxfire, Call Canine Familiar, Inner Flame. You don't know any spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # # # ##. .## .....#####..##. #...#.....#.... #..#.......#..# #....@....# #[.#.......#..# #..#.....#..# ##..#####$.## ##. .## # # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | scroll of teleportation, a +0 robe, a +0 helmet; and the | following spells available to memorise: Summon Small | Mammal, Call Imp, Foxfire, Call Canine Familiar, Inner | Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, shapermc_ecumenical_altar_petra, minmay_misc_feat_diagonals