Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 12807046287409418031 0 duchin the Magician (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). duchin the Magician (Merfolk Wanderer) Turns: 0, Time: 00:00:09 Health: 13/13 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of flame (6) Scrolls c - a scroll of teleportation Skills: + Level 1.5 Maces & Flails + Level 1.1 Stealth + Level 4.0 Spellcasting + Level 2.0 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 4% 1d4 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 1% N/A 71% 3 Lesser Beckoning Tloc 1% N/A 71% 3 Teleport Other Tloc 1% N/A 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a scroll labelled HAADGH PACSYO and 16 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a wand of flame (6), a scroll of teleportation, a +0 leather armour; and the following spell memorised: Necrotise; and the following spells available to memorise: Ignite Poison, Lesser Beckoning, Teleport Other. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... .. .. ... . .. . . .. . .. .. . . .. .. ... .#.#.#. ... .. .#.#. .. . #.#...#.# . ....#.....#.... #...@...# ....#?....#.... . #.#...#.# . .. .#.#. .. ... .#.#.#. ... .. .. . . .. .. . $. . . .. . ... .. .. ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 mace, a wand | of flame (6), a scroll of teleportation, a +0 leather | armour; and the following spell memorised: Necrotise; and | the following spells available to memorise: Ignite Poison, | Lesser Beckoning, Teleport Other. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, shapermc_ecumenical_altar_starsandcircs, corner_web_ring, chequers_big_river, minmay_split_cup_large