Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 675992048363209135 0 duchin the Chucker (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (0 turns). duchin the Chucker (Merfolk Wanderer) Turns: 0, Time: 00:00:11 Health: 16/16 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 3 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 2 curare-tipped darts (quivered) Armour c - a +0 buckler (worn) e - a +0 robe (worn) Scrolls d - a scroll of blinking Skills: + Level 2.1 Fighting + Level 4.0 Throwing + Level 1.0 Shields + Level 1.0 Spellcasting + Level 1.0 Earth Magic + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 6% 2d5 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 2% 3d7 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Are you destined to find the awesome Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 2 curare-tipped darts, a +0 buckler, a scroll of blinking, a +0 robe; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######+####### ............... .......@....... #####.....##### ##...## ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +2 dagger, 2 | curare-tipped darts, a +0 buckler, a scroll of blinking, a | +0 robe; and the following spell memorised: Sandblast; and | the following spells available to memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, hangedman_decor_diamond_cutter, st_stairs_10