Dungeon Crawl Stone Soup version 0.26-a0-111-g8f6dc4e0a5 (webtiles) character file. Game seed: 13756000941964695300 23 duje the Skirmisher (level 2, 0/27 HPs) Began as a Hill Orc Monk on June 24, 2020. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:43 (1038 turns). duje the Skirmisher (Hill Orc Monk) Turns: 1038, Time: 00:03:44 Health: 0/27 AC: 5 Str: 13 XL: 2 Next: 95% Magic: 2/2 EV: 11 Int: 8 God: Gold: 79 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 ring mail rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: dopey 1, mutation resistance 1, electricity resistance a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) b - a +0 club Armour e - a +0 ring mail (worn) Comestibles c - 2 rations Skills: + Level 4.2 Fighting + Level 1.0 Maces & Flails - Level 3.2 Polearms + Level 1.4 Armour - Level 2.4 Dodging - Level 1.5 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are dopey. (Int -2) You are somewhat resistant to further mutation. You are resistant to electric shocks. (rElec) Message History The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * A jackal comes into view. Your ring mail prevents you from hitting the jackal. The jackal barks! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 It was a potion of mutation. You feel extremely strange. You feel stupid. You feel genetically stable. You feel insulated. The jackal bites you but does no damage. x2 The goblin unwields a +0 hunting sling. The goblin hits you but does no damage. The jackal barely misses you. Sorry, you're not good enough to have a special ability. You hit the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal bites you. You die... ........... ..........# ..........# .....[....# ....h.....# ..........# .......†..## .......%hg(# ........@h†## .# ..########(.# .# #####$# .# ###...#.###.# #...........# #...........# #......g....# #...........# #...........# You could see 3 jackals and a goblin. Vanquished Creatures A dart slug (D:1) A ball python (D:2) 3 hobgoblins 2 jackals (D:2) 3 bats 4 frilled lizards 2 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duje the Hill Orc Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 425 | D:1 | Reached skill level 4 in Fighting 491 | D:1 | Reached XP level 2. HP: 20/27 MP: 2/2 615 | D:1 | Reached skill level 1 in Armour 1025 | D:2 | Reached skill level 1 in Maces & Flails 1036 | D:2 | HP: 1/27 [jackal (2)] 1037 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1037 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1037 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1038 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring D:2: layout_basic, chequers_ecumenical_altar_island Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.2 Armour | 1 | 1.4 Maces & Flails | 1 | 1.0 Polearms | | 3.2 Dodging | | 2.4 Stealth | | 1.5 Action || total -------------------------++------- Melee: Spear || 105 Use: Potion || 1 Stab: Sleeping || 2 Armor: Ring mail || 42 Dodge: Dodged || 73 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------