Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 14116124573068493495 23 dumdrum the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on Oct 1, 2023. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (870 turns). dumdrum the Conjurer (Human Conjurer) Turns: 870, Time: 00:02:32 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 12% Magic: 1/6 EV: 12 Int: 20 God: Gold: 67 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} e - a scroll of amnesia {unknown} Potions b - a potion of magic c - 2 potions of heal wounds f - 3 potions of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 24% 2 Ignite Poison Fire/Tmut/Pois 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Iskenderun's Battlesphe Conj 20% 2d7 54% 5 Freezing Cloud Conj/Ice/Air 4% 6-21 92% 5 Iron Shot Conj/Erth 5% 9d2 100% 6 Spellforged Servitor Conj/Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. A sourceless malevolence fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards some nearby monsters! Your surroundings suddenly seem different. 4 gnolls come into view. The gnoll shouts! Found 7 stones. A gnoll comes into view. It is wielding a +0 club. The gnoll hits you with a +0 spear. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! You hear a shout! The gnoll hits you from afar with a +0 spear. The gnoll attacks as you move away! The gnoll hits you with a +0 club. The worm barely misses you. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear! You die... #.###.~P~≈≈≈~~~~.#...... ...#..~~~P~~~~♣.#...... #...♣~~~~.~~♣..#...... # #....♣............... .. #..........# ....... #.###.........####....... .#............<........... .......#..).)...###........ .#............@.....#...... #..?)........#wg.......... #.............gg.....##..# #.......+++++..g...###.... #........+ +..........# # .........+ +...g..#### ..####..+ +.......### . ##.+ +.........# ##. .........##.# You could see a worm and 5 gnolls. Vanquished Creatures 3 bats (D:1) 3 endoplasms 2 goblins 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) A frilled lizard (D:2) 4 kobolds 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dumdrum the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 171 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 174 | D:1 | Learned a level 2 spell: Searing Ray 760 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 820 | D:2 | Identified the +6 mace of the Exceptional God {freeze, | Int+2} 870 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms D:2: minmay_thinvault, layout_rooms, hellmonk_ecumenical_altar_heavens_door, basic_altar, serial_bayou_pond_b, minmay_split_cup_small Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 1 Use: Scroll || 1 Dodge: Dodged || 6