emergency Level 1 of the Dungeon [Shop] Diogg's Weapon Boutique the +5 shortbow "Ubruf" {freeze, rN+} (457 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. a +0 hunting sling (16 gold) the +8 war axe of the Endless Expanse {freeze, rC+ rCorr Int+2} (771 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 dagger (22 gold) a +0 trident (38 gold) the +10 zealot's sword {holy, *Rage rN+ EV+3} (1159 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). 2 poisoned darts (8 gold) 17 stones (18 gold) a +0 hand axe (33 gold) a +0 flail (38 gold) (0, 0, D:1) 17 stones (6, -33, D:1) a +0 club (10, -25, D:1) a +0 dagger (11, -37, D:1) a +0 ring mail (11, -25, D:1) a +0 club (14, -25, D:1) 22 stones (14, -21, D:1) a +0 dagger (16, -46, D:1) a +0 short sword a stone (41, 1, D:1) a +0 club (44, -47, D:1) a +0 scale mail (44, -29, D:1) a +0 robe (49, -37, D:1) a +0 dagger (49, -20, D:1) 28 stones (63, -25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -3, D:2) a +0 trident (5, 44, D:2) a +0 dagger a +0 hunting sling (13, 34, D:2) a +0 helmet (15, 13, D:2) a +0 dagger (38, 10, D:2) 29 stones (46, 11, D:2) a +0 plate armour (49, 42, D:2) a +0 short sword (54, -3, D:2) a +0 club (54, 58, D:2) a +0 leather armour (56, 42, D:2) a +0 whip Level 3 of the Dungeon [Shop] Ryibait's Antique Weapon Emporium a +0 mace (96 gold) a +0 dagger (64 gold) a +0 falchion (96 gold) a +0 spear (96 gold) the +3 hand axe of Yeast {protect, rF+ MP-9 Str+7 Dex-4} (640 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+7). Dex: It affects your dexterity (-4). rF: It protects you from fire. MP: It affects your magic capacity (-9). a +0 hunting sling (48 gold) a +0 whip (80 gold) a +0 falchion (96 gold) a +1 vampiric spear (512 gold) a +1 glaive of venom (473 gold) (2, 25, D:3) a +0 dagger (4, 5, D:3) a +0 leather armour (8, 7, D:3) a +0 dagger (9, 1, D:3) 25 stones (9, 7, D:3) a +0 mace (10, 33, D:3) a book of Displacement (11, 10, D:3) a +1 dagger of flaming (15, 26, D:3) a +0 club (15, 27, D:3) a +0 pair of gloves (17, 8, D:3) a +0 dagger (18, 45, D:3) a +0 dagger (19, 40, D:3) a +0 club (19, 45, D:3) a +0 flail a +0 dagger a +0 robe a +0 dagger (22, 23, D:3) a +0 leather armour (23, 46, D:3) a +0 war axe (24, 47, D:3) a +0 hand axe a +0 ring mail (26, 30, D:3) 18 stones (27, 44, D:3) a +0 dagger a +0 hunting sling (30, 4, D:3) 3 stones a +0 dagger (30, 34, D:3) a scroll of teleportation (30, 36, D:3) a potion of curing (38, 7, D:3) a scroll of amnesia (40, 36, D:3) 2 boomerangs a +0 dagger a +0 flail a +0 club (42, 25, D:3) 13 stones (45, 12, D:3) a +0 club (45, 13, D:3) a +0 dagger (46, 10, D:3) a +0 dagger (52, 14, D:3) 31 stones (54, 43, D:3) a +0 hunting sling Level 4 of the Dungeon (4, 14, D:4) 5 stones a +0 short sword (8, -3, D:4) a +0 short sword (27, -24, D:4) a +0 leather armour (41, -4, D:4) a jackal skeleton (41, 6, D:4) a +0 dagger (44, -2, D:4) a hobgoblin skeleton (46, -1, D:4) 5 stones a +0 dagger a kobold skeleton Level 5 of the Dungeon (0, 0, D:5) a book of Spatial Translocations (7, 8, D:5) 2 poisoned darts (8, 10, D:5) a poisoned dart (8, 12, D:5) a poisoned dart (9, 12, D:5) a poisoned dart (11, 10, D:5) a poisoned dart (11, 13, D:5) a poisoned dart (11, 14, D:5) a poisoned dart (12, 13, D:5) a poisoned dart (13, 11, D:5) a poisoned dart (13, 13, D:5) a poisoned dart (14, 11, D:5) a +0 spear