et2088 the Dungeon (0, 50, D) a book of Minor Magic (0, 52, D) a +3 giant club (1, 31, D) a +3 battleaxe of distortion (1, 32, D) a plain deck of summoning (1, 33, D) a +2 scale mail of positive energy (1, 51, D) a scroll of fog (2, 12, D) a +2 ring mail of cold resistance (2, 13, D) a cursed ring of loudness (2, 14, D) an uncursed staff of earth (2, 31, D) a +2 war axe of venom (2, 32, D) a +5 amulet of reflection (2, 33, D) an ornate deck of escape (2, 50, D) the +7 hunting sling of the Globe {venom, rC- rN+ MR+} It poisons the ammo it fires. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (2, 51, D) an uncursed staff of earth (2, 52, D) a +2 hand axe of venom (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) an uncursed staff of summoning (3, 13, D) a lamp of fire (3, 14, D) an uncursed staff of poison (3, 31, D) a scroll of brand weapon (3, 32, D) a +6 blowgun (3, 33, D) a crystal ball of energy (3, 50, D) a +0 hand axe of chopping (3, 51, D) an uncursed staff of fire (3, 52, D) the amulet of Loossos {Inacc rN+ Str-4 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-4). It protects you from negative energy. It lets you see invisible. (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a disc of storms (4, 31, D) a +4 ring mail of poison resistance (4, 32, D) a +4 rod of inaccuracy (12/12) (4, 33, D) an uncursed staff of summoning (4, 46, D) a cursed -2 ring of intelligence (4, 50, D) a +2 mace of venom (5, 12, D) a +1 leather armour of cold resistance (5, 13, D) Milinn's Grimoire of Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Sticky Flame Conjuration/Fire 4 e - Irradiate Conjuration/Transmutation 5 f - Lightning Bolt Conjuration/Air 5 (5, 14, D) a Necronomicon (5, 31, D) an uncursed ring of flight (5, 32, D) a +2 robe of magic resistance (5, 33, D) the +10 plate armour "Isiozxeawn" {rElec rF- rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from acid and corrosion. (5, 50, D) a +1 scimitar of holy wrath (5, 51, D) a +0 greatsling of flaming (5, 52, D) an uncursed staff of air (6, 12, D) a book of Necromancy (6, 14, D) a legendary deck of escape (6, 31, D) an uncursed staff of power (6, 32, D) a +3 quarterstaff of distortion (6, 33, D) a +4 ring of intelligence (6, 50, D) a +2 broad axe of venom (6, 51, D) an uncursed ring of magical power (6, 52, D) a +1 quarterstaff of crushing (7, 12, D) a plain deck of wonders (7, 13, D) a scroll of brand weapon (7, 31, D) a book of Geomancy (7, 32, D) an uncursed staff of fire (7, 33, D) a +2 quarterstaff of protection (7, 50, D) an uncursed staff of earth (7, 53, D) an uncursed staff of conjuration an uncursed ring of fire a cursed ring of wizardry a cursed staff of summoning (8, 12, D) a crystal ball of energy (8, 14, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (8, 31, D) a +0 hand crossbow of flaming (8, 32, D) a disc of storms (8, 33, D) an uncursed ring of see invisible (8, 50, D) a book of Party Tricks (8, 51, D) a lamp of fire (8, 52, D) a book of Annihilations (8, 56, D) a +3 scimitar of flaming (unseen) (9, 24, D) a +0 scythe of venom a +2 scythe of venom (9, 31, D) Sif Muna's Tome of Calculation Spells Type Level a - Inner Flame Hexes/Fire 3 b - Olgreb's Toxic Radiance Poison 4 c - Fireball Conjuration/Fire 5 d - Delayed Fireball Conjuration/Fire 7 (9, 32, D) the ring of Faomp {+Fly Int+6} [ring of flight] It affects your intelligence (+6). It lets you fly. (9, 33, D) the cursed +1 rapier of the Inferno {vamp, rPois Str+6 Int-4 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+6). It affects your intelligence (-4). It affects your dexterity (-2). It protects you from poison. It has a curse placed upon it. (9, 50, D) a phial of floods (9, 51, D) a +0 scimitar (9, 52, D) an uncursed staff of air (9, 57, D) a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) the Disquisition on Transmigration and Contamination Spells Type Level a - Beastly Appendage Transmutation 1 b - Alistair's Intoxication Transmutation/Poison 5 c - Statue Form Transmutation/Earth 6 Hediewk's Reference Book on the Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Fireball Conjuration/Fire 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 (10, 20, D) a +0 vampiric hand axe (unseen) (10, 23, D) a cursed staff of air (still there?) a +2 scythe of flaming (still there?) (10, 31, D) an uncursed ring of flight (10, 32, D) a +4 plate armour of cold resistance (10, 33, D) an Akashic Record (10, 50, D) a +2 broad axe of freezing (10, 52, D) a +3 trident of venom (10, 54, D) a +1 scythe of protection (10, 55, D) a +3 scythe of distortion (10, 56, D) a +0 trident (still there?) an uncursed staff of earth (still there?) (10, 57, D) a +0 short sword (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) a lamp of fire (11, 20, D) the +4 blowgun of Articulation {evade, Fragile rElec MR++ Str+2} It affects your evasion (+5 to EV). It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. the +3 warlock's mirror {reflect} the ring "Suataa" {rElec MR+ AC+4 Dex+4} [ring of protection] It affects your AC (+4). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (11, 23, D) a +1 scythe of protection (11, 24, D) a +3 antimagic scythe (11, 25, D) a +4 scimitar of protection an uncursed ring of resist corrosion a +0 mace (11, 31, D) a lamp of fire (11, 32, D) a +4 blowgun (11, 50, D) the Catalogue of Twisted Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Passage of Golubria Translocation 4 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 (11, 52, D) a +2 short sword of venom (11, 54, D) a +0 scythe of venom (11, 56, D) a +2 scythe of slicing (11, 57, D) a +0 scythe of venom (12, 12, D) an uncursed ring of poison resistance (12, 13, D) a plain deck of defence (12, 14, D) a +3 short sword of holy wrath (12, 23, D) a +0 trident (unseen) (12, 24, D) a +2 scythe of flaming a +0 giant spiked club (12, 32, D) a +5 scimitar of holy wrath (12, 33, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (12, 50, D) a +1 ring mail of positive energy (12, 57, D) a +1 glaive of protection (13, 31, D) a +3 blowgun (13, 32, D) an ornate deck of defence (13, 33, D) a +1 whip of venom (13, 51, D) a book of the Tempests (13, 52, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (14, 50, D) a book of Envenomations (14, 51, D) a book of Envenomations (14, 52, D) an uncursed ring of ice (15, 57, D) a +1 scythe of flaming (18, 48, D) a +6 flail of protection (18, 49, D) a plain deck of defence (18, 50, D) a cursed amulet of inaccuracy (19, 0, D) a +4 hand crossbow of flaming (19, 17, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (19, 33, D) a book of Beasts (19, 49, D) a +6 morningstar of holy wrath (19, 50, D) an uncursed staff of air (20, 0, D) a +0 dagger (20, 16, D) a +0 flail of protection (20, 28, D) a +0 robe a +0 broad axe a +0 animal skin an uncursed ring of resist corrosion (20, 32, D) an uncursed staff of poison (20, 48, D) a scroll of brand weapon (20, 49, D) a sack of spiders (20, 50, D) an uncursed staff of earth (21, 0, D) an uncursed staff of fire (21, 1, D) an uncursed amulet of harm (21, 25, D) a +0 quarterstaff a +0 robe (21, 28, D) an uncursed staff of poison a +0 robe (21, 32, D) a +0 spear (21, 33, D) a +4 ring mail of magic resistance (21, 34, D) an uncursed staff of fire (21, 48, D) a +2 broad axe of distortion (21, 49, D) an uncursed staff of energy (21, 50, D) a +1 ring mail of fire resistance (22, 1, D) a plain deck of wonders (22, 2, D) a +6 ring of dexterity (22, 16, D) a plain deck of wonders (22, 26, D) a +0 quarterstaff a +0 robe a +0 war axe a cursed +0 animal skin a +1 lajatang of speed a +0 robe a +0 robe (22, 27, D) an uncursed staff of wizardry a +0 robe a +0 rapier a +0 animal skin a +3 rapier of venom a +0 robe a +0 buckler a +6 quick blade a +0 robe a +0 buckler a +0 war axe a +0 animal skin a +0 antimagic flail a +0 animal skin (22, 28, D) a +0 quarterstaff a +0 robe a +0 scimitar of distortion a +0 animal skin a +0 flail a +0 animal skin a +0 robe (22, 29, D) the ring of Kemuykk {rPois rC- rN+ Int+2 Dex+2} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (22, 32, D) a sack of spiders (22, 48, D) a +1 helmet of see invisible (22, 49, D) an uncursed staff of earth (22, 50, D) a stone of tremors (23, 0, D) an uncursed staff of air (23, 16, D) a book of Minor Magic (23, 17, D) a book of Geomancy (23, 18, D) a Fen Folio (23, 32, D) a sack of spiders (23, 33, D) a +0 rapier (23, 34, D) a +3 antimagic short sword (23, 48, D) a box of beasts (23, 49, D) a +3 plate armour of magic resistance (23, 50, D) an uncursed staff of death (24, 1, D) a crystal ball of energy (24, 16, D) a +4 blowgun (24, 18, D) an uncursed staff of conjuration (24, 33, D) a box of beasts (24, 48, D) a +4 iron rod (10/10) (24, 49, D) an uncursed staff of death (24, 50, D) a book of Flames (25, 0, D) a +0 long sword (25, 1, D) a book of Conjurations (25, 16, D) an uncursed ring of protection from magic (25, 18, D) a book of Power (25, 32, D) a Necronomicon (25, 33, D) an uncursed staff of cold (25, 34, D) an uncursed staff of conjuration (25, 42, D) a +0 spear (unseen) (25, 48, D) a +1 chain mail of poison resistance (25, 49, D) a plain deck of defence (26, 0, D) a +0 pair of boots of stealth (26, 1, D) the cursed +0 falchion "Dedu" {venom, +Blink rPois Stlth+} It poisons the flesh of those it strikes. It protects you from poison. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (26, 16, D) a +2 hunting sling of flaming (26, 32, D) a book of the Dragon (26, 34, D) a +3 rapier of freezing (26, 41, D) a +2 spear of freezing 13 javelins a +0 leather armour the amulet "Zacoutyg" {Regen+ Int+7 Slay+2 SInv} [amulet of regeneration] It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It increases your rate of regeneration. (26, 42, D) a javelin a +0 trident a +0 leather armour 2 potions of heal wounds (26, 43, D) a +2 short sword of speed (26, 44, D) a +2 antimagic morningstar (unseen) (26, 48, D) a +3 rapier of venom (26, 50, D) a +0 chain mail of cold resistance (27, 0, D) a +0 robe (27, 1, D) a +1 mace of holy wrath (27, 5, D) a +3 lightning rod (6/10) (27, 17, D) a +0 antimagic hand axe (27, 32, D) a +0 trident (27, 33, D) the +7 long sword of Tumult {flame, MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It makes you more stealthy. (27, 34, D) a fan of gales (27, 40, D) a +2 antimagic trident (unseen) (27, 41, D) a +0 rapier a +0 robe the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (27, 42, D) 2 tomahawks 2 javelins a +2 trident of piercing a +0 leather armour (27, 43, D) a +4 rod of clouds (10/10) a +2 hand crossbow of freezing (27, 44, D) a +0 trident (still there?) 2 throwing nets (still there?) (27, 48, D) an uncursed staff of death (27, 49, D) an uncursed staff of power (27, 50, D) a +5 ring of evasion (28, 1, D) a crystal ball of energy (28, 5, D) a +0 flail a +0 robe a +2 buckler of reflection (28, 6, D) a +0 dagger a +0 robe a wand of hasting (3/9) the +9 hand axe of Death's Door {elec, Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). a +0 robe a cursed +3 mace a +0 robe (28, 7, D) a +0 dagger (unseen) (28, 8, D) a +0 dagger (unseen) (28, 16, D) an uncursed staff of earth (28, 17, D) a cursed staff of summoning (28, 41, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 robe a +0 trident (28, 43, D) a +0 trident of piercing (unseen) (28, 48, D) an uncursed staff of cold (28, 49, D) an ornate deck of wonders (28, 53, D) a +1 scythe of protection (29, 0, D) a +2 morningstar of protection (29, 1, D) a +2 ring of dexterity (29, 5, D) a +0 long sword of electrocution (unseen) (29, 17, D) a +2 scale mail of magic resistance (29, 32, D) the +7 halberd "Oviruech" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (29, 41, D) a +0 trident (unseen) (29, 44, D) a javelin (29, 48, D) a +2 scale mail of fire resistance (29, 49, D) a +0 spear of venom (29, 50, D) a +1 arbalest of flaming (29, 52, D) a +1 antimagic scythe (29, 53, D) a +1 vampiric demon whip (29, 55, D) a +0 demon trident of flaming (30, 6, D) a +0 war axe (unseen) (30, 7, D) a +0 dagger (unseen) (30, 49, D) a book of Transfigurations (30, 51, D) a manual of Stealth (30, 53, D) a +5 broad axe a +0 chain mail a scroll of fog (31, 48, D) a +1 leather armour of fire resistance (31, 49, D) a stone of tremors (31, 53, D) a +1 demon blade of flaming (unseen) (31, 54, D) a +2 flail of freezing a +0 robe a cursed +1 hand axe of freezing a +1 hand crossbow of freezing a +0 robe (32, 48, D) an uncursed staff of air (32, 49, D) an uncursed ring of flight (32, 50, D) an uncursed staff of wizardry (33, 48, D) a +0 mace of holy wrath (33, 49, D) a +1 double sword of freezing (33, 50, D) a +0 robe of cold resistance (34, 28, D) the +5 long sword of Qesemuth {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (34, 48, D) an uncursed staff of fire (34, 49, D) an uncursed staff of wizardry (34, 50, D) a fan of gales (35, 0, D) an uncursed ring of positive energy (35, 14, D) a cursed -3 ring of evasion (35, 16, D) a book of the Warp the ring of Dawn {Int+5 SInv} [ring of intelligence] It affects your intelligence (+5). It lets you see invisible. the amulet "Vookh" {Faith Slay+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+3). the ring of Kuedoc {SustAt rC+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from cold. a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (3/15) a wand of disintegration (7/24) (36, 0, D) an ornate deck of changes (36, 1, D) a book of Enchantments (36, 14, D) a +2 ring of intelligence (36, 15, D) an uncursed ring of see invisible (36, 29, D) a +0 robe (36, 43, D) a +0 demon trident (37, 0, D) a +1 spear of freezing (37, 1, D) an uncursed staff of summoning (37, 14, D) a +1 ring mail of cold resistance (37, 15, D) the +1 scale mail "Odoz Bel" {rPois} It protects you from poison. (37, 28, D) a +2 chain mail of cold resistance (37, 29, D) an uncursed staff of air (37, 37, D) a +0 great sword (unseen) (37, 38, D) an uncursed staff of fire a +0 robe (38, 0, D) an uncursed staff of death (38, 1, D) a lamp of fire (38, 14, D) a plain deck of defence (38, 15, D) a +6 arbalest of freezing (38, 28, D) a crystal ball of energy (38, 29, D) an uncursed staff of poison (38, 35, D) a +1 glaive of protection (unseen) (38, 36, D) a +1 mace a +3 greatsling (38, 37, D) a +1 broad axe of chopping (38, 42, D) a +1 demon whip of draining a +0 scale mail a +0 glaive of chopping (38, 43, D) a +2 antimagic demon whip a cursed +0 chain mail (38, 44, D) a cursed +0 trident (unseen) (38, 48, D) a box of beasts (38, 49, D) a manual of Unarmed Combat (38, 50, D) the cursed +0 chain mail of Atheism {Regen+ Str-2 Int+9 Dex-3} It affects your strength (-2). It affects your intelligence (+9). It affects your dexterity (-3). It increases your rate of regeneration. It has a curse placed upon it. (39, 0, D) a book of Ice (39, 1, D) a +4 mace of distortion (39, 14, D) a plain deck of war (39, 15, D) a +3 arbalest of velocity (39, 28, D) a scroll of brand weapon (39, 29, D) a +2 rapier of electrocution (39, 36, D) a +2 morningstar of holy wrath a +0 robe a +2 dagger of venom a +0 robe a +2 mace of venom a +0 robe a +0 dagger a +2 robe of magic resistance (39, 37, D) a +0 dire flail a +0 chain mail (39, 39, D) a +0 great sword (unseen) (39, 43, D) a +3 scythe of venom (39, 44, D) a +3 trident of venom (39, 48, D) an uncursed staff of power (39, 50, D) a +3 ring of dexterity (40, 0, D) a +2 vampiric halberd (40, 1, D) an uncursed ring of poison resistance (40, 14, D) a +2 swamp dragon armour (40, 15, D) the +6 flail of Nightmares {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (40, 28, D) a +0 dagger (40, 29, D) a +0 dagger (40, 43, D) a +8 scythe of flaming (40, 48, D) a disc of storms (40, 49, D) a +3 leather armour of poison resistance (40, 50, D) an uncursed staff of wizardry (41, 0, D) a book of Clouds (41, 1, D) the +0 leather armour of Rieque {rN+ Int+4 Dex+3 Slay+3} It affects your intelligence (+4). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (41, 14, D) a lamp of fire (41, 15, D) a +2 buckler of protection (41, 48, D) a +1 robe of positive energy (41, 49, D) a +2 chain mail of magic resistance (41, 50, D) a +4 lightning rod (14/14) (42, 0, D) a book of Geomancy (42, 1, D) a box of beasts (42, 14, D) an uncursed ring of protection from cold (42, 15, D) a +3 mace of protection (42, 48, D) a +1 broad axe of draining (42, 49, D) an uncursed staff of conjuration (42, 50, D) a +1 cloak of invisibility (43, 14, D) an ornate deck of defence (43, 15, D) a plain deck of summoning (43, 28, D) a disc of storms (43, 29, D) a cursed staff of air (43, 43, D) a +0 mace (unseen) (43, 49, D) a plain deck of summoning (44, 28, D) a +0 dagger (44, 45, D) a +0 dire flail (unseen) (44, 49, D) a plain deck of war (44, 50, D) a plain deck of defence (44, 51, D) an uncursed staff of wizardry (45, 48, D) a book of Misfortune (45, 49, D) a +1 chain mail of fire resistance (45, 50, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (45, 51, D) a book of Maledictions (46, 48, D) a plain deck of wonders (46, 49, D) the +7 hunting sling "Vasoeregh" {flame, rPois rF+++ Str-4 Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your dexterity (-5). It renders you almost immune to fire. It protects you from poison. (46, 50, D) a +2 trident of piercing (46, 51, D) a +0 triple sword of venom (47, 48, D) a +1 ring mail of magic resistance (47, 49, D) the +7 morningstar of Disarray {crush, rPois Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from poison. (47, 50, D) a sack of spiders (47, 51, D) a +3 arbalest of velocity (48, 14, D) a +1 spear of venom (48, 25, D) a +0 shield a scroll of brand weapon the +4 halberd "Taseow" {chop, rF- MP+9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). a +6 ring of intelligence (48, 48, D) a +3 ring of slaying (48, 49, D) an uncursed ring of protection from fire (48, 50, D) a book of the Sky (48, 51, D) a fan of gales (48, 54, D) a large rock (49, 0, D) an uncursed staff of summoning (49, 1, D) a +0 flail of crushing (49, 12, D) a plain deck of destruction (49, 24, D) the Volume of Boosts and Conjuration Spells Type Level a - Infusion Charms 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Venom Bolt Conjuration/Poison 5 e - Orb of Destruction Conjuration 7 (49, 37, D) a phial of floods (49, 48, D) a +0 arbalest of evasion (49, 49, D) the ring of Leorauss {Wiz +Inv rElec} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It lets you turn invisible. (49, 54, D) a +0 battleaxe of freezing (still there?) 3 large rocks (still there?) (49, 55, D) a +0 giant spiked club a +0 dire flail of protection a +0 dire flail a +0 dire flail a +0 dire flail a cursed -1 giant spiked club a +0 battleaxe of freezing an uncursed ring of positive energy a +0 giant club a +0 giant spiked club a +0 dire flail a +1 dire flail of protection (49, 56, D) a +1 great sword of flaming (still there?) 3 large rocks (still there?) (50, 0, D) the +6 scimitar "Juifra" {venom, +Rage MR+++ Str-4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your resistance to hostile enchantments. It lets you go berserk. It makes you more stealthy. (50, 1, D) an ornate deck of war (50, 13, D) a +2 dire flail of draining (50, 25, D) a +1 long sword of holy wrath (50, 36, D) a +3 hand axe of electrocution (50, 37, D) a book of Misfortune (50, 48, D) 4 scrolls of enchant weapon (50, 49, D) a +1 falchion of draining (50, 50, D) a +2 battleaxe of freezing (50, 54, D) a +0 great mace (unseen) (50, 55, D) 10 large rocks a +1 great sword of flaming (50, 56, D) a +2 great sword of flaming (still there?) 2 large rocks (still there?) (51, 0, D) a +4 scale mail of fire resistance (51, 1, D) an uncursed staff of earth (51, 12, D) a +3 short sword of speed (51, 17, D) a +0 trident (51, 24, D) the Incunabulum of Damaging Moulding Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Searing Ray Conjuration 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Bolt of Fire Conjuration/Fire 6 f - Dragon Form Transmutation 7 (51, 25, D) a +2 mace of holy wrath (51, 29, D) a cursed +3 long sword the +6 blowgun of the Inferno {speed, -Tele MP+9 Dex-4 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (-4). It affects your magic capacity (+9). It lets you see invisible. It prevents most forms of teleportation. a +0 robe (51, 36, D) an uncursed staff of death (51, 37, D) the cursed +3 falchion of the Jolly Places {antimagic, MR+ Str+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 48, D) a fan of gales (51, 49, D) a +0 hunting sling of flaming (51, 50, D) an uncursed amulet of regeneration (51, 54, D) a +0 giant club (unseen) (51, 55, D) a +0 dire flail a +0 dire flail a +0 giant club 7 large rocks a +0 dire flail a +2 dire flail of protection a +0 dire flail a cursed -2 dire flail (51, 57, D) a large rock (52, 0, D) a +1 chain mail of fire resistance (52, 5, D) a +5 war axe of flaming (still there?) a +0 trident (still there?) (52, 12, D) a +5 giant spiked club (52, 13, D) a +1 scale mail of positive energy (52, 24, D) a +1 ring mail of poison resistance (52, 25, D) an uncursed staff of cold (52, 36, D) the +2 robe of Bytwonea {rPois} It protects you from poison. (52, 37, D) a phantom mirror (52, 48, D) an uncursed ring of sustain attributes (52, 49, D) an uncursed staff of poison (52, 50, D) a book of Debilitation (52, 54, D) 4 large rocks (53, 1, D) a +1 flail of holy wrath (53, 12, D) a +4 ring mail of poison resistance (53, 13, D) a +1 ring mail of magic resistance (53, 17, D) a +1 vampiric trident (53, 26, D) a +6 ring of strength (53, 29, D) an uncursed staff of air (53, 36, D) the cursed +0 plate armour of Qimastre {MP+9 Int+3} It affects your intelligence (+3). It affects your magic capacity (+9). It has a curse placed upon it. (53, 37, D) a book of Air (53, 48, D) an uncursed amulet of guardian spirit (53, 49, D) an uncursed amulet of the gourmand (53, 50, D) a +1 robe (54, 1, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (54, 12, D) a +1 troll leather armour (54, 13, D) the +7 scimitar of Midwinter {distort, Int-2 Dex+5 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-2). It affects your dexterity (+5). It lets you see invisible. (54, 17, D) a +0 trident (54, 18, D) a +2 trident of freezing (54, 24, D) a crystal ball of energy (54, 48, D) a +2 dagger of freezing (54, 49, D) an uncursed ring of protection from cold (54, 50, D) a book of Summonings (55, 0, D) a +1 whip of electrocution (55, 12, D) a +2 dagger of venom (55, 13, D) a +1 scale mail of poison resistance (55, 24, D) a sack of spiders (58, 47, D) an uncursed staff of earth (58, 48, D) an uncursed staff of poison (58, 49, D) a +4 war axe of venom (59, 36, D) an uncursed staff of poison (59, 47, D) a manual of Necromancy (59, 49, D) an uncursed staff of death (60, 36, D) a book of Burglary (60, 37, D) a +2 robe of cold resistance (60, 43, D) a +0 robe (60, 47, D) a +2 rapier of speed (60, 48, D) the Disquisition on Venomous Fire Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (61, 16, D) a +0 ring mail of cold resistance (61, 26, D) a book of Misfortune (61, 37, D) a +0 trident of venom (61, 42, D) an uncursed staff of poison a +0 robe (61, 43, D) a +2 demon whip of pain a +0 robe a cursed +0 buckler (61, 47, D) a +2 chain mail of poison resistance (62, 1, D) a +2 scimitar of flaming (62, 16, D) 3 royal jellies (62, 17, D) a +1 chain mail of poison resistance (62, 19, D) a book of Death Noorgh's Almanac of the Snowflakes and Envenoming Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Ice Form Ice/Transmutation 4 c - Venom Bolt Conjuration/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 Coplewub's Disquisition on Igneous Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Hydra Form Transmutation 6 a book of Burglary the Incunabulum of the Sinister Voyage Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Passage of Golubria Translocation 4 e - Cigotuvi's Embrace Necromancy 5 (62, 26, D) a stone of tremors (62, 27, D) the Guide on Feathery Envenoming Spells Type Level a - Repel Missiles Charms/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Silence Hexes/Air 5 (62, 36, D) a +0 hand axe of electrocution (62, 37, D) a +2 chain mail of fire resistance (62, 47, D) the +2 robe of the Ten Ships {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (62, 49, D) a +4 dagger of holy wrath (63, 0, D) a disc of storms (63, 26, D) a book of Necromancy (63, 36, D) a +1 quarterstaff of holy wrath (63, 37, D) a +2 hand crossbow of flaming (63, 48, D) a book of Annihilations a manual of Unarmed Combat a book of the Dragon a book of Air the Volume of Scorching Poisoning Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Venom Bolt Conjuration/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Delayed Fireball Conjuration/Fire 7 (63, 49, D) the +3 ring mail of Gozag's Esteem {rC+ rCorr MP-9 Stlth+} It protects you from cold. It affects your magic capacity (-9). It protects you from acid and corrosion. It makes you more stealthy. (63, 50, D) a +2 robe of cold resistance (64, 16, D) the cursed -4 pair of gloves of the Fisher {MR+ Int+4 Dex+6} It affects your intelligence (+4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 21, D) a +3 quick blade (64, 27, D) an uncursed ring of sustain attributes (64, 50, D) the +10 blowgun "Zokhlyma" {evade, rN+} It affects your evasion (+5 to EV). It protects you from negative energy. (65, 17, D) the amulet "Qouco" {Inacc +Blink rC+ Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). It protects you from cold. It lets you blink. (67, 0, D) a +3 ring mail of cold resistance (67, 47, D) a +2 hand axe of holy wrath (67, 48, D) an uncursed staff of summoning (67, 49, D) a +1 short sword of protection (67, 50, D) a scroll of brand weapon (68, 0, D) an uncursed staff of death (68, 8, D) a +0 troll leather armour a +6 ring of strength a +6 ring of dexterity a +0 scale mail a +0 war axe (68, 47, D) the Handbook of Black Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 (68, 49, D) a book of the Sky (68, 50, D) a book of Alchemy (69, 0, D) an ornate deck of destruction (69, 36, D) a Fen Folio (69, 47, D) a +4 scale mail of cold resistance (69, 49, D) an uncursed amulet of guardian spirit (69, 50, D) a plain deck of wonders (70, 8, D) an uncursed staff of wizardry (70, 9, D) an uncursed staff of poison (70, 36, D) an uncursed ring of sustain attributes (70, 37, D) a lamp of fire (70, 41, D) a cursed -3 short sword a +0 robe a +0 buckler (70, 42, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. a +0 blowgun 4 curare-tipped needles (70, 48, D) a +1 scale mail of cold resistance (70, 49, D) a crystal ball of energy (71, 8, D) a +1 rapier of venom (71, 17, D) a +0 dagger of venom (71, 21, D) a +5 rapier of speed (unseen) (71, 26, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (71, 27, D) the cursed +1 lajatang "Utsuch" {slice, rElec rN++ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It insulates you from electricity. It greatly protects you from negative energy. It has a curse placed upon it. (71, 36, D) an uncursed ring of fire (71, 37, D) an uncursed staff of death (71, 41, D) a +0 short sword a cursed +0 robe (71, 47, D) the +1 plate armour of Charity {Int+3} It affects your intelligence (+3). (71, 48, D) a +2 vampiric spear (71, 49, D) a +3 ring of evasion (72, 20, D) a +0 arbalest 15 bolts a +0 war axe a +0 chain mail (72, 22, D) a bolt (72, 23, D) a bolt (72, 26, D) a +4 scale mail of fire resistance (72, 27, D) a +3 scale mail of magic resistance (72, 37, D) a +0 spear (72, 42, D) a +0 dagger a +0 robe (72, 47, D) a +2 demon trident of venom (72, 48, D) the ring of the Duchess {rC+ rN++ MP-9 Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from cold. It greatly protects you from negative energy. It affects your magic capacity (-9). (72, 49, D) a book of Conjurations (73, 2, D) a +0 trident (73, 36, D) a stone of tremors (73, 37, D) a +6 blowgun (73, 48, D) a stone of tremors (73, 49, D) an uncursed staff of cold (74, 2, D) a +0 trident (74, 47, D) a +2 great sword of slicing (74, 48, D) a +3 spear of piercing (75, 1, D) a +1 ice dragon armour (75, 47, D) a +3 ring of protection (75, 49, D) a +5 great mace of protection