et2088 the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +1 ring mail of magic resistance (49, 37, D) a +2 robe of positive energy (50, 25, D) a box of beasts (50, 36, D) a sack of spiders (50, 37, D) a plain deck of defence (51, 25, D) a cursed staff of power (51, 30, D) a necrophage corpse (51, 36, D) a +2 scale mail of fire resistance (52, 25, D) a plain deck of wonders (52, 31, D) a +1 antimagic scythe (52, 36, D) a +1 plate armour of fire resistance (52, 37, D) a +2 dagger of venom (53, 25, D) a +0 flail (53, 26, D) a cursed +3 halberd of freezing (unseen) (53, 33, D) a hell hound corpse (53, 36, D) a +0 helmet of intelligence (53, 37, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (54, 25, D) a +0 robe (54, 36, D) a plain deck of changes (54, 37, D) a manual of Short Blades a +5 fire dragon armour a wand of lightning (0/15) a +6 ring of dexterity (59, 36, D) a +6 hand axe of freezing (59, 37, D) a book of Debilitation (60, 36, D) a disc of storms (60, 37, D) a +0 mace of protection (61, 8, D) the +3 ring mail of Amelioration {MR+} It affects your resistance to hostile enchantments. (61, 10, D) a +0 trident (unseen) (61, 16, D) a +1 great mace of draining (61, 27, D) a +2 lightning rod (13/13) an uncursed ring of stealth a +0 ring mail of fire resistance a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity the ring "Bisebyuci" {+Blink Stlth-} [ring of loudness] It lets you blink. It makes you less stealthy. a +0 robe (61, 36, D) a scroll of brand weapon (61, 37, D) a +2 short sword of draining (61, 41, D) a stone giant corpse (skeletalised by now) (61, 43, D) a +0 giant club (unseen) (62, 8, D) an uncursed staff of cold (62, 9, D) a +0 trident (62, 10, D) a +0 trident 7 tomahawks (62, 13, D) a tomahawk (62, 16, D) the +6 arbalest of Duty {flame, MR+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (62, 17, D) a +2 naga barding of stealth (62, 26, D) an uncursed ring of resist corrosion (62, 27, D) a +3 flail of distortion (62, 36, D) a +2 scale mail of positive energy (62, 39, D) a +0 giant spiked club (62, 41, D) 2 large rocks (62, 43, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) (63, 0, D) a crystal ball of energy (63, 8, D) a +2 robe of magic resistance (63, 10, D) a +0 trident (63, 16, D) a +1 robe of cold resistance (63, 17, D) a cursed staff of fire (63, 26, D) a +4 spear of pain (63, 27, D) an uncursed staff of fire (63, 36, D) an uncursed staff of energy (63, 37, D) a book of Misfortune (63, 41, D) a +0 giant spiked club (63, 42, D) 3 large rocks (64, 16, D) a book of Ice (64, 17, D) an uncursed staff of energy (64, 26, D) a +7 giant spiked club (64, 37, D) a book of Air (64, 40, D) 4 large rocks (65, 26, D) a +2 dagger of venom (65, 43, D) a large rock (68, 0, D) a +1 trident of piercing (69, 36, D) the +1 leather armour of a Thousand Wishes {rElec MP+9 Int-4 Dex-4} It affects your intelligence (-4). It affects your dexterity (-4). It insulates you from electricity. It affects your magic capacity (+9). (70, 8, D) a book of Alchemy (70, 9, D) an uncursed staff of cold (70, 36, D) the +1 robe of Patterns {rPois rC++ Str+2 Stlth+} It affects your strength (+2). It greatly protects you from cold. It protects you from poison. It makes you more stealthy. (70, 37, D) the +6 rapier "Enosa" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (71, 8, D) a plain deck of wonders (71, 16, D) a +2 robe of the Archmagi (71, 21, D) an uncursed amulet of magic regeneration (71, 26, D) the Reference Book on Combat Magic and Stolen Souls Spells Type Level a - Searing Ray Conjuration 2 b - Sublimation of Blood Necromancy 2 c - Fireball Conjuration/Fire 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Iron Shot Conjuration/Earth 6 (71, 36, D) a book of Ice (71, 37, D) a +2 robe (71, 42, D) a +0 great sword a +0 robe (72, 8, D) a +2 plate armour of poison resistance (72, 9, D) a +3 ring of dexterity (72, 17, D) a +1 ring mail of poison resistance (72, 26, D) a plain deck of wonders (72, 37, D) an uncursed staff of earth (73, 1, D) a +1 quarterstaff of speed (73, 16, D) a plain deck of changes (73, 17, D) a +2 hunting sling of evasion (73, 26, D) an uncursed staff of cold (73, 27, D) an uncursed staff of poison (73, 36, D) a +0 quarterstaff of draining (73, 37, D) an uncursed staff of cold