et2088 the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 5, D) a scroll of holy word (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the Papyrus of Malediction Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confusing Touch Hexes 2 d - Fulminant Prism Conjuration/Hexes 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Invisibility Hexes 6 (61, 4, D) a river rat corpse (61, 8, D) a +1 chain mail of poison resistance (61, 10, D) a +2 hand axe of freezing a +0 robe (61, 16, D) an uncursed staff of power (62, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (62, 4, D) a giant frog corpse (62, 8, D) a +4 hand axe of electrocution (62, 16, D) the +6 rapier "Sawninac" {freeze, rC+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. (62, 17, D) an uncursed staff of cold (62, 21, D) a bolt (63, 4, D) an iguana corpse (63, 8, D) an uncursed staff of poison (63, 16, D) 4 bolts (63, 17, D) the +9 great mace of Arrival {flame, +Fly Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It lets you fly. (64, 16, D) a +0 morningstar (still there?) a +0 dire flail (still there?) (64, 17, D) the +4 short sword "Poheozes" {venom, *Drain rElec rC- SInv} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (67, 1, D) a +0 scythe a +0 robe (67, 3, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (68, 0, D) a box of beasts (68, 2, D) a cursed -1 trident a +2 robe of magic resistance the orc corpse of Blork the orc (skeletalised by now) (70, 9, D) an uncursed ring of flight (71, 8, D) the +6 battleaxe "Gihynodu" {vamp, rPois rC- rN++ MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (71, 17, D) a +2 plate armour of cold resistance (71, 20, D) a shapeshifter corpse (71, 27, D) a +0 rapier (72, 9, D) a +3 leather armour of fire resistance (72, 16, D) a book of Debilitation (72, 17, D) a +2 ring mail of poison resistance (72, 26, D) Unkopowa's Papyrus of the Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 (72, 27, D) a +0 spear (72, 32, D) a +2 flail of draining (unseen) (73, 16, D) a +0 pair of gloves of dexterity (73, 17, D) the Catalogue of the Entourage and Air Spells Type Level a - Call Imp Summoning 2 b - Airstrike Air 4 c - Summon Ice Beast Ice/Summoning 4 d - Dragon's Call Summoning 9 (73, 26, D) a book of the Dragon (73, 27, D) an uncursed ring of fire (75, 1, D) a +4 chain mail of cold resistance