feta the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity an uncursed staff of energy a +0 scale mail a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 shield (still there?) a +0 shield (still there?) a +0 long sword (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 1, D) a +0 arbalest 22 bolts (61, 11, D) a +0 rapier a +0 robe a spriggan skeleton (62, 1, D) a +0 arbalest 14 bolts a +0 shortbow 12 arrows a centaur skeleton (62, 2, D) a bolt (62, 3, D) a bolt 4 arrows (62, 4, D) an arrow (63, 1, D) a +5 morningstar of protection a +0 shortbow 12 arrows (63, 8, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (70, 8, D) a +0 shortbow of velocity (71, 8, D) a +1 arbalest of flaming (71, 10, D) a +0 hand axe (71, 11, D) a +0 short sword a +0 leather armour (71, 16, D) a +3 leather armour of fire resistance (71, 17, D) a +2 scale mail of cold resistance (72, 8, D) a +3 ring mail of fire resistance (72, 9, D) a +0 dagger an orc skeleton (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a +0 trident (72, 17, D) an uncursed staff of conjuration (72, 20, D) a +0 trident (unseen) (72, 22, D) a +0 trident (73, 1, D) a +0 dagger (73, 2, D) a +0 robe (73, 16, D) a +0 hand axe of venom (73, 17, D) a +0 trident (74, 8, D) a +0 dagger a +0 robe an orc skeleton (75, 3, D) a +0 dagger a +0 robe