firegrace the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +0 long sword (8, 9, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (9, 4, D) a +3 large shield the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 scale mail (10, 3, D) a +5 demon blade the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (10, 4, D) a +0 shield (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 2, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (19, 0, D) the +6 mace "Jellybane" {elec, *Drain +Inv MR+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It causes draining when unequipped. (19, 1, D) 4 large rocks a cyclops skeleton (19, 16, D) a +4 chain mail of fire resistance (19, 17, D) a phantom mirror (20, 1, D) 5 large rocks (20, 16, D) the +6 long sword of Ramaichu {drain, +Fly rElec MR- MP+9} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (20, 17, D) a +1 short sword of venom (21, 0, D) a +2 vampiric trident (21, 2, D) 4 large rocks a stone giant skeleton (21, 16, D) the Guide on Poisonous Stones Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Leda's Liquefaction Hexes/Earth 4 e - Shatter Earth 9 (21, 17, D) the +2 helmet of Zegec {+Blink Dex+3} It affects your dexterity (+3). It lets you blink. (21, 21, D) a +2 rapier of flaming (unseen) (22, 0, D) a +0 giant spiked club the +6 spear of Ufeis {pierce, *Rage Str+3 Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). It lets you see invisible. It may make you go berserk in combat. an ogre skeleton (22, 1, D) a large rock (22, 3, D) a +1 battleaxe of freezing a frost giant skeleton (22, 4, D) a +3 dire flail a +0 giant spiked club (22, 5, D) a troll skeleton (22, 16, D) a ration (22, 17, D) an uncursed staff of fire (22, 21, D) a +2 hat of magic resistance (unseen) (23, 0, D) a +1 chain mail of fire resistance (23, 1, D) a +3 morningstar of protection (23, 3, D) a +2 battleaxe of freezing 5 large rocks a +0 giant club a +0 giant club a frost giant skeleton a cyclops skeleton a two-headed ogre skeleton (23, 4, D) a large rock (23, 5, D) a +2 great sword of flaming 2 large rocks a fire giant skeleton (23, 16, D) a book of the Earth (still there?) a +1 falchion of draining (still there?) (23, 17, D) an uncursed staff of cold (23, 18, D) a +0 halberd (still there?) a +2 long sword of slicing (still there?) (23, 19, D) a +4 lajatang of venom (unseen) (23, 20, D) a +2 dagger of pain (still there?) a +0 hunting sling of flaming (still there?) (23, 22, D) a +0 great sword of electrocution a +2 scale mail of cold resistance the human corpse of Rupert (24, 0, D) an uncursed staff of summoning (24, 2, D) 2 large rocks (24, 3, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). an uncursed ring of positive energy the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. an uncursed amulet of regeneration the amulet "Liapsali" {Inacc Str+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). (24, 4, D) a +0 troll leather armour a +0 giant club a +0 giant club a large rock a troll skeleton a two-headed ogre skeleton (24, 8, D) 4 large rocks (24, 16, D) an uncursed staff of earth (24, 17, D) the -1 pair of gloves "Gitzecui" {rCorr} It provides partial protection from all sources of acid and corrosion. (24, 18, D) the cursed +0 robe of Micazar {Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It has a curse placed upon it. (25, 0, D) an uncursed staff of earth (25, 1, D) a +0 giant club an uncursed staff of summoning an ogre skeleton (25, 2, D) 3 large rocks (25, 16, D) a lightning rod (4/4) (25, 18, D) the ring "Plog" {rC+ MP+9 Dex+3 Slay+4} [ring of slaying] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from cold. It affects your magic capacity (+9). (25, 20, D) the tengu corpse of Sojobo (25, 23, D) a +0 trident of freezing a +2 robe the ring of Tender Moments {Fire +Fly Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It lets you fly. a cursed +0 dagger a +0 robe a potion of curing the human corpse of Josephine (26, 0, D) the +3 leather armour "Sastra Mynun" {rN++} It greatly protects you from negative energy. (26, 1, D) an uncursed staff of earth (26, 2, D) a +0 giant club (26, 16, D) a manual of Throwing (26, 17, D) an uncursed staff of poison (27, 1, D) a +0 giant club (27, 16, D) a +0 animal skin (27, 17, D) a +2 dagger of protection (27, 21, D) the hellephant corpse of Nellie (28, 0, D) a phial of floods (28, 1, D) a +1 flail of draining (28, 3, D) a +0 troll leather armour a troll skeleton (28, 16, D) a lamp of fire (28, 17, D) a cursed staff of power (28, 18, D) 11 large rocks (29, 1, D) the +4 quarterstaff "Killer Bee's Bane" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (29, 16, D) a +0 chain mail (30, 17, D) a +0 great sword of electrocution (unseen) (34, 28, D) a +1 battleaxe of flaming (34, 30, D) the +0 cloak of the Vacuum {Regen+} It increases your rate of regeneration. an uncursed ring of flight (35, 0, D) a +2 great mace of draining (35, 15, D) a +4 dire flail a +0 robe a +0 falchion (35, 28, D) an uncursed staff of poison (35, 29, D) a sack of spiders (36, 1, D) a +3 dagger of venom (36, 15, D) a phial of floods (36, 24, D) a cursed +0 battleaxe the +3 leather armour "Foili" {rF+ Str+5} It affects your strength (+5). It protects you from fire. (36, 28, D) a crystal ball of energy (36, 29, D) an uncursed staff of power (37, 0, D) a +2 buckler of fire resistance (37, 1, D) a book of Misfortune (37, 14, D) a +0 robe (37, 15, D) a +0 dagger (37, 28, D) a crystal ball of energy (37, 29, D) a book of Ice (38, 0, D) the +5 rapier of the Endless Expanse {antimagic, Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). (38, 14, D) a +2 pair of gloves of archery (38, 15, D) an uncursed staff of air a +0 robe a book of Minor Magic (38, 25, D) a +1 eveningstar of flaming a +0 robe (39, 0, D) a Fen Folio (39, 1, D) a phial of floods (39, 14, D) an uncursed ring of wizardry a +5 ring of evasion the amulet "Istromis" {Faith Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). (39, 15, D) a +0 dagger (39, 18, D) a +0 morningstar of protection a +0 robe (39, 19, D) the +9 rapier of Aceenaeff {flame, *Slow MR++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may slow you when you take damage. a +0 hand axe a +0 dire flail a +0 robe (39, 21, D) a +3 long sword a +0 plate armour (39, 22, D) a +3 long sword a +0 plate armour (39, 28, D) a +1 lajatang of protection (39, 29, D) an uncursed staff of wizardry (40, 1, D) an uncursed staff of death (40, 15, D) a +1 mace (40, 22, D) a cursed +5 flail a +0 robe (40, 29, D) a +2 halberd of freezing (41, 14, D) a phantom mirror (41, 21, D) the +7 dagger of Wiesan {venom, rPois SInv} It poisons the flesh of those it strikes. It protects you from poison. It lets you see invisible. a +0 robe (41, 28, D) a +3 chain mail of cold resistance (42, 0, D) a +2 great mace of protection (42, 2, D) the ring "Ciom" {Fire -Tele MR+ Int+4 Dex+2} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. an uncursed ring of protection from magic an uncursed ring of protection from cold an uncursed ring of wizardry a +2 ring of slaying (42, 14, D) an uncursed staff of death (42, 15, D) a phantom mirror (42, 28, D) an uncursed staff of wizardry (42, 29, D) a crystal ball of energy (43, 14, D) a +0 flail of crushing (44, 28, D) the +5 scale mail of Kepyinoo {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (47, 19, D) an uncursed staff of summoning (47, 40, D) a +0 dagger a +0 shortbow 9 arrows a +0 leather armour (47, 41, D) a +2 long sword of holy wrath a +0 shortbow a +1 great mace of protection 13 arrows a +0 scale mail (47, 42, D) a +0 rapier a +0 rapier a cursed +0 leather armour (47, 43, D) an arrow (48, 16, D) a ring of the Octopus King {rCorr AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of resist corrosion] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It provides partial protection from all sources of acid and corrosion. the ring of the Slug {MP+9 Dex+3 Slay+4} [ring of slaying] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your magic capacity (+9). the ring "Gicvukk" {rElec rN++ Str-4 SInv Stlth+} [ring of stealth] It affects your strength (-4). It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. It makes you more stealthy. an uncursed amulet of the gourmand an uncursed ring of flight (48, 41, D) a +0 short sword a +0 short sword a cursed +0 leather armour a +0 short sword (49, 0, D) the +0 plate armour of Melancholy {rPois MR- Regen+ rCorr} It protects you from poison. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (49, 1, D) a +2 robe (49, 24, D) an uncursed staff of conjuration (49, 37, D) a +0 short sword (49, 41, D) a +0 long sword a +0 flail of protection (50, 0, D) a +1 battleaxe of chopping (50, 25, D) a +0 war axe (50, 37, D) a +1 longbow of flaming (50, 42, D) an arrow (51, 0, D) the +7 rapier of Neigh {flame, *Contam rC++ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It greatly protects you from cold. It causes magical contamination when unequipped. (51, 1, D) a lightning rod (4/4) (51, 12, D) the +9 spear of Disorder {flame, rElec rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. (51, 13, D) a sack of spiders (51, 25, D) a +1 falchion of draining (51, 37, D) an uncursed amulet of harm (51, 43, D) an arrow (52, 0, D) a +4 trident of protection (52, 1, D) an uncursed staff of power (52, 13, D) the +1 ring mail of Nobility {MR+} It affects your resistance to hostile enchantments. (52, 36, D) a crystal ball of energy (52, 37, D) a +0 long sword (53, 0, D) an uncursed staff of power (53, 24, D) an uncursed staff of air (53, 36, D) a +2 rapier of flaming (53, 37, D) a fan of gales (54, 0, D) an uncursed staff of poison (54, 1, D) a lamp of fire (54, 12, D) a +1 vampiric hand axe (54, 25, D) a phantom mirror (54, 33, D) a +4 dire flail a +0 robe (54, 36, D) a +2 shortbow of freezing (55, 0, D) a crystal ball of energy (55, 1, D) a +0 leather armour of magic resistance (55, 12, D) an uncursed staff of wizardry (55, 24, D) a +0 dagger (55, 33, D) the +4 mace of Untimely Demise {crush, MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. (56, 28, D) an uncursed staff of conjuration a +0 robe (56, 29, D) the cursed +0 mace of Ipittis {elec, rF- MR++ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +2 hand crossbow of flaming a cursed -3 mace (56, 32, D) a +0 war axe of venom a +0 robe (56, 33, D) a +0 great sword a +0 plate armour an uncursed ring of flight (57, 29, D) a +0 robe (59, 36, D) a +2 morningstar of protection (60, 36, D) a phantom mirror (60, 37, D) an uncursed staff of air (61, 0, D) a lightning rod (4/4) (61, 8, D) an uncursed staff of air (61, 19, D) a +0 club (61, 26, D) a +1 shortbow of freezing (61, 36, D) a +3 ring mail of poison resistance (62, 0, D) a +6 trident of venom (62, 1, D) a book of Power (62, 4, D) a cursed +0 dagger a +0 robe (62, 9, D) a lightning rod (4/4) (62, 16, D) a +0 dagger (62, 17, D) a lightning rod (4/4) (62, 20, D) an uncursed staff of fire a +0 robe (62, 36, D) a +2 mace of protection (62, 37, D) the +11 arbalest of Traps {flame, rElec MR+ Int+2 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 0, D) a +2 falchion of pain (63, 18, D) a +0 short sword a +0 leather armour (63, 20, D) a +0 dagger a cursed +0 robe (63, 26, D) a +3 vampiric long sword (63, 27, D) a +0 hand axe of pain (63, 36, D) a lightning rod (4/4) (63, 37, D) a +2 broad axe of chopping (64, 16, D) a lightning rod (4/4) (64, 17, D) a +0 dagger (64, 18, D) an uncursed staff of earth a +0 robe (64, 19, D) a +0 war axe (64, 27, D) an uncursed staff of earth (65, 26, D) a +0 hunting sling of velocity (67, 0, D) a book of Annihilations (69, 0, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (69, 1, D) a +6 ring of dexterity (70, 9, D) a +0 club (71, 17, D) an uncursed ring of fire the +1 robe "Orraw" {Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). (71, 26, D) an uncursed staff of earth (71, 27, D) the +5 scale mail of Understanding {Stlth+} It makes you more stealthy. (71, 35, D) an uncursed ring of magical power a +2 ring of slaying (71, 36, D) a +2 rapier of venom (71, 37, D) a +0 falchion of pain (72, 8, D) a +0 short sword (72, 9, D) Sif Muna's Incunabulum of the Lethal Voyage Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Vampiric Draining Necromancy 3 d - Passage of Golubria Translocation 4 e - Dispel Undead Necromancy 5 (72, 10, D) the +11 dagger of the Lonely Souls {drain, Str+3 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+2). an uncursed staff of death (72, 11, D) a +0 club a +3 shortbow of flaming an uncursed staff of earth (72, 16, D) a +3 war axe of electrocution (72, 17, D) a +2 spear of freezing (72, 37, D) a +1 leather armour of fire resistance (73, 1, D) +2 fire dragon scales (73, 17, D) the +7 shortbow of Uneuriri {venom, Str-5 Int+6 Dex+6} It poisons the ammo it fires. It affects your strength (-5). It affects your intelligence (+6). It affects your dexterity (+6). (73, 26, D) a +1 flail of holy wrath (73, 36, D) a lightning rod (4/4) (74, 2, D) a +6 ring of strength