flinch the Dungeon (0, 0, D) 4 javelins of penetration (2, 2, D) a +0 pair of gloves (2, 3, D) a +0 helmet (2, 4, D) a +0 naga barding (2, 12, D) 17 arrows (2, 19, D) a black bear corpse (2, 20, D) a black bear corpse (2, 22, D) a black bear skeleton a polar bear skeleton (2, 23, D) a polar bear corpse (2, 31, D) a giant frog corpse (skeletalised by now) (2, 34, D) a giant frog skeleton (2, 44, D) a river rat corpse (2, 48, D) a book of Fire (2, 54, D) a spiny frog corpse (skeletalised by now) (6, 6, D) a +0 giant club (6, 11, D) a +0 spear a +0 scale mail (6, 16, D) a +0 plate armour (6, 17, D) a +0 cloak (6, 19, D) the +2 scimitar of Calamity {flame, rN+ Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. a +0 lajatang a +2 dire flail of crushing a +3 war axe of chopping a +2 rapier of distortion (6, 20, D) an uncursed staff of energy (6, 58, D) a +0 dagger