flinch Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -15, D:1) 11 stones (17, -4, D:1) a +0 leather armour (36, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (10, 10, D:2) 19 stones (41, 12, D:2) a +0 ring mail (42, 24, D:2) a +0 dagger (43, 24, D:2) 22 arrows (45, 24, D:2) a +0 spear (still there?) a +0 animal skin (still there?) a +0 helmet (still there?) a wand of flame (19) (still there?) a potion of might (still there?) Level 3 of the Dungeon [Shop] Udymu's Antique Weapon Shoppe a +0 hunting sling (37 gold) the +9 flail of the Equinox {vamp, Dex+6} (1877 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+6). a +3 dagger (475 gold) a +0 trident (87 gold) a +0 war axe (87 gold) a +0 flail of protection (155 gold) a +0 dagger (50 gold) a +0 war axe (87 gold) the +7 long sword "Ledourgha" {antimagic, *Corrode rN++ Will++} (1645 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rN: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. the +12 glaive of Prune {vorpal} (1917 gold) It inflicts extra damage upon your enemies. (0, 0, D:3) a +0 dagger an orc skeleton (0, 1, D:3) a +0 dagger a +0 robe (3, -20, D:3) a +0 dagger (8, -26, D:3) a +0 dagger (still there?) a +0 robe (still there?) (8, -23, D:3) a +0 flail a rat corpse an orc skeleton (8, -22, D:3) a +0 hand axe (12, -1, D:3) a +0 short sword a +0 scale mail (14, 4, D:3) a +0 scale mail (16, 4, D:3) a +0 hand axe